// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D9_Direct3DDevice9_hpp #define D3D9_Direct3DDevice9_hpp #include "Unknown.hpp" #include "Direct3D9.hpp" #include "Direct3DSwapChain9.hpp" #include "Capabilities.hpp" #include "Stream.hpp" #include <d3d9.h> #include <map> #include <list> namespace sw { class Renderer; class Context; struct Query; } namespace D3D9 { class Direct3DVertexDeclaration9; class Direct3DStateBlock9; class Direct3DSurface9; class Direct3DPixelShader9; class Direct3DVertexShader9; class irect3DVertexDeclaration9; class Direct3DVertexBuffer9; class Direct3DIndexBuffer9; class CriticalSection; class Direct3DDevice9 : public IDirect3DDevice9, public Unknown { friend CriticalSection; friend Direct3DSwapChain9; public: Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); ~Direct3DDevice9() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3DDevice9 methods long __stdcall BeginScene() override; long __stdcall BeginStateBlock() override; long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) override; long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override; long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) override; long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override; long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override; long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override; long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override; long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) override; long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) override; long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override; long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) override; long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override; long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override; long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) override; long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) override; long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override; long __stdcall DeletePatch(unsigned int handle) override; long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override; long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override; long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override; long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override; long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override; long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override; long __stdcall EndScene() override; long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override; long __stdcall EvictManagedResources() override; unsigned int __stdcall GetAvailableTextureMem() override; long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override; long __stdcall GetClipPlane(unsigned long index, float *plane) override; long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus) override; long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override; long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override; long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) override; long __stdcall GetDeviceCaps(D3DCAPS9 *caps) override; long __stdcall GetDirect3D(IDirect3D9 **D3D) override; long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode) override; long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface) override; long __stdcall GetFVF(unsigned long *FVF) override; void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp) override; long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData) override; long __stdcall GetLight(unsigned long index, D3DLIGHT9 *p) override; long __stdcall GetLightEnable(unsigned long index , int *enable) override; long __stdcall GetMaterial(D3DMATERIAL9 *material) override; float __stdcall GetNPatchMode() override; unsigned int __stdcall GetNumberOfSwapChains() override; long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override; long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override; long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override; long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override; long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override; long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) override; long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override; long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) override; long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) override; long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE type, unsigned long *value) override; long __stdcall GetScissorRect(RECT *rect) override; int __stdcall GetSoftwareVertexProcessing() override; long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) override; long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) override; long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) override; long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) override; long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override; long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) override; long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override; long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override; long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override; long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override; long __stdcall GetViewport(D3DVIEWPORT9 *viewport) override; long __stdcall LightEnable(unsigned long index, int enable) override; long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override; long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) override; long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override; long __stdcall SetClipPlane(unsigned long index, const float *plane) override; long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) override; long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override; void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override; long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) override; long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil) override; long __stdcall SetDialogBoxMode(int enableDialogs) override; long __stdcall SetFVF(unsigned long FVF) override; void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp) override; long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData) override; long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override; long __stdcall SetMaterial(const D3DMATERIAL9 *material) override; long __stdcall SetNPatchMode(float segments) override; long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override; long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override; long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override; long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override; long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override; long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override; long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget) override; long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) override; long __stdcall SetScissorRect(const RECT *rect) override; long __stdcall SetSoftwareVertexProcessing(int software) override; long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride) override; long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) override; long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override; long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override; long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration) override; long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override; long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override; long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override; long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override; long __stdcall SetViewport(const D3DVIEWPORT9 *viewport) override; int __stdcall ShowCursor(int show) override; long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) override; long __stdcall TestCooperativeLevel() override; long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override; long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) override; long __stdcall ValidateDevice(unsigned long *numPasses) override; // Internal methods long getAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode); bool isRecording() const; // In a state recording mode void setOcclusionEnabled(bool enable); void removeQuery(sw::Query *query); void addQuery(sw::Query *query); void stretchRect(Direct3DSurface9 *sourceSurface, const RECT *sourceRect, Direct3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); private: static int typeStride(unsigned char streamType); bool instanceData(); bool bindResources(Direct3DIndexBuffer9 *indexBuffer); void bindVertexStreams(int base, bool instancing, int instance); void bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer); void bindShaderConstants(); void bindLights(); bool bindViewport(); // Also adjusts for scissoring void bindTextures(); long updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume); bool validRectangle(const RECT *rect, IDirect3DSurface9 *surface); void configureFPU(); // Creation parameters const HINSTANCE instance; Direct3D9 *d3d9; const unsigned int adapter; const D3DDEVTYPE deviceType; const HWND focusWindow; const unsigned long behaviourFlags; HWND deviceWindow; D3DVIEWPORT9 viewport; D3DMATRIX matrix[512]; Direct3DBaseTexture9 *texture[16 + 4]; D3DMATERIAL9 material; float plane[6][4]; D3DCLIPSTATUS9 clipStatus; RECT scissorRect; bool scissorEnable; struct Light : D3DLIGHT9 { Light &operator=(const D3DLIGHT9 &light) { Type = light.Type; Diffuse = light.Diffuse; Specular = light.Specular; Ambient = light.Ambient; Position = light.Position; Direction = light.Direction; Range = light.Range; Falloff = light.Falloff; Attenuation0 = light.Attenuation0; Attenuation1 = light.Attenuation1; Attenuation2 = light.Attenuation2; Theta = light.Theta; Phi = light.Phi; return *this; } bool enable; }; struct Lights : std::map<int, Light> { bool exists(int index) { return find(index) != end(); } }; Lights light; bool softwareVertexProcessing; Direct3DPixelShader9 *pixelShader; Direct3DVertexShader9 *vertexShader; bool lightsDirty; bool pixelShaderDirty; unsigned int pixelShaderConstantsBDirty; unsigned int pixelShaderConstantsFDirty; unsigned int pixelShaderConstantsIDirty; bool vertexShaderDirty; unsigned int vertexShaderConstantsBDirty; unsigned int vertexShaderConstantsFDirty; unsigned int vertexShaderConstantsIDirty; float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; int pixelShaderConstantI[16][4]; int pixelShaderConstantB[16]; float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; int vertexShaderConstantI[16][4]; int vertexShaderConstantB[16]; Direct3DVertexDeclaration9 *vertexDeclaration; Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS]; int streamStride[MAX_VERTEX_INPUTS]; int streamOffset[MAX_VERTEX_INPUTS]; unsigned int streamSourceFreq[MAX_VERTEX_INPUTS]; Direct3DIndexBuffer9 *indexData; Direct3DSwapChain9 *swapChain; Direct3DSurface9 *renderTarget[4]; Direct3DSurface9 *depthStencil; Direct3DSurface9 *autoDepthStencil; Direct3DStateBlock9 *stateRecorder; unsigned long renderState[D3DRS_BLENDOPALPHA + 1]; unsigned long textureStageState[8][D3DTSS_CONSTANT + 1]; unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1]; bool init; struct Palette { PALETTEENTRY entry[256]; }; unsigned int currentPalette; std::map<int, Palette> palette; sw::Context *context; sw::Renderer *renderer; bool instancingEnabled; sw::Surface *cursor; bool showCursor; CRITICAL_SECTION criticalSection; }; class CriticalSection { public: CriticalSection(Direct3DDevice9 *device) : device(device) { if(device->behaviourFlags & D3DCREATE_MULTITHREADED) { EnterCriticalSection(&device->criticalSection); } } ~CriticalSection() { if(device->behaviourFlags & D3DCREATE_MULTITHREADED) { LeaveCriticalSection(&device->criticalSection); } } private: Direct3DDevice9 *const device; }; } #endif // D3D9_Direct3DDevice9_hpp