// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DVolumeTexture9.hpp" #include "Direct3DVolume9.hpp" #include "Direct3DDevice9.hpp" #include "Resource.hpp" #include "Debug.hpp" #include <assert.h> namespace D3D9 { Direct3DVolumeTexture9::Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_VOLUMETEXTURE, format, pool, levels, usage), width(width), height(height), depth(depth) { if(levels == 0) { this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; } for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(level < this->levels) { volumeLevel[level] = new Direct3DVolume9(device, this, width, height, depth, format, pool, usage); volumeLevel[level]->bind(); } else { volumeLevel[level] = 0; } width = sw::max(1, (int)width / 2); height = sw::max(1, (int)height / 2); depth = sw::max(1, (int)depth / 2); } } Direct3DVolumeTexture9::~Direct3DVolumeTexture9() { for(int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(volumeLevel[level]) { volumeLevel[level]->unbind(); volumeLevel[level] = 0; } } } long Direct3DVolumeTexture9::QueryInterface(const IID &iid, void **object) { CriticalSection cs(device); TRACE(""); if(iid == IID_IDirect3DVolumeTexture9 || iid == IID_IDirect3DBaseTexture9 || iid == IID_IDirect3DResource9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DVolumeTexture9::AddRef() { TRACE(""); return Direct3DBaseTexture9::AddRef(); } unsigned long Direct3DVolumeTexture9::Release() { TRACE(""); return Direct3DBaseTexture9::Release(); } long Direct3DVolumeTexture9::FreePrivateData(const GUID &guid) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::FreePrivateData(guid); } long Direct3DVolumeTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetPrivateData(guid, data, size); } void Direct3DVolumeTexture9::PreLoad() { CriticalSection cs(device); TRACE(""); Direct3DBaseTexture9::PreLoad(); } long Direct3DVolumeTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); } long Direct3DVolumeTexture9::GetDevice(IDirect3DDevice9 **device) { CriticalSection(this->device); TRACE(""); return Direct3DBaseTexture9::GetDevice(device); } unsigned long Direct3DVolumeTexture9::SetPriority(unsigned long newPriority) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetPriority(newPriority); } unsigned long Direct3DVolumeTexture9::GetPriority() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetPriority(); } D3DRESOURCETYPE Direct3DVolumeTexture9::GetType() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetType(); } void Direct3DVolumeTexture9::GenerateMipSubLevels() { CriticalSection cs(device); TRACE(""); if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !volumeLevel[0]->hasDirtyContents()) { return; } resource->lock(sw::PUBLIC); for(unsigned int i = 0; i < levels - 1; i++) { Direct3DVolume9 *source = volumeLevel[i]; Direct3DVolume9 *dest = volumeLevel[i + 1]; source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); int sWidth = source->getWidth(); int sHeight = source->getHeight(); int sDepth = source->getDepth(); int dWidth = dest->getWidth(); int dHeight = dest->getHeight(); int dDepth = dest->getDepth(); D3DTEXTUREFILTERTYPE filter = GetAutoGenFilterType(); float w = (float)sWidth / (float)dWidth; float h = (float)sHeight / (float)dHeight; float d = (float)sDepth / (float)dDepth; float z = 0.5f * d; for(int k = 0; k < dDepth; k++) { float y = 0.5f * h; for(int j = 0; j < dHeight; j++) { float x = 0.5f * w; for(int i = 0; i < dWidth; i++) { dest->copyInternal(source, i, j, k, x, y, z, filter > D3DTEXF_POINT); x += w; } y += h; } z += d; } source->unlockInternal(); dest->unlockInternal(); } volumeLevel[0]->markContentsClean(); resource->unlock(); } D3DTEXTUREFILTERTYPE Direct3DVolumeTexture9::GetAutoGenFilterType() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetAutoGenFilterType(); } unsigned long Direct3DVolumeTexture9::GetLevelCount() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetLevelCount(); } unsigned long Direct3DVolumeTexture9::GetLOD() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetLOD(); } long Direct3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); } unsigned long Direct3DVolumeTexture9::SetLOD(unsigned long newLOD) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetLOD(newLOD); } long Direct3DVolumeTexture9::GetVolumeLevel(unsigned int level, IDirect3DVolume9 **volume) { CriticalSection cs(device); TRACE(""); *volume = 0; if(level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } volumeLevel[level]->AddRef(); *volume = volumeLevel[level]; return D3D_OK; } long Direct3DVolumeTexture9::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) { CriticalSection cs(device); TRACE(""); if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } return volumeLevel[level]->LockBox(lockedVolume, box, flags); } long Direct3DVolumeTexture9::UnlockBox(unsigned int level) { CriticalSection cs(device); TRACE(""); if(level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } return volumeLevel[level]->UnlockBox(); } long Direct3DVolumeTexture9::AddDirtyBox(const D3DBOX *dirtyBox) { CriticalSection cs(device); TRACE(""); // UNIMPLEMENTED(); return D3D_OK; } long Direct3DVolumeTexture9::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) { CriticalSection cs(device); TRACE(""); if(!description || level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } return volumeLevel[level]->GetDesc(description); } Direct3DVolume9 *Direct3DVolumeTexture9::getInternalVolumeLevel(unsigned int level) { return volumeLevel[level]; } }