// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "SwiftConfig.hpp" #include "Config.hpp" #include "System/Configurator.hpp" #include "Vulkan/VkDebug.hpp" #include "Vulkan/Version.h" #include <sstream> #include <stdio.h> #include <time.h> #include <sys/stat.h> #include <string.h> #include <algorithm> namespace sw { extern Profiler profiler; std::string itoa(int number) { std::stringstream ss; ss << number; return ss.str(); } std::string ftoa(double number) { std::stringstream ss; ss << number; return ss.str(); } SwiftConfig::SwiftConfig(bool disableServerOverride) : listenSocket(0) { readConfiguration(disableServerOverride); if(!disableServerOverride) { writeConfiguration(); } receiveBuffer = 0; if(!config.disableServer) { createServer(); } } SwiftConfig::~SwiftConfig() { destroyServer(); } void SwiftConfig::createServer() { bufferLength = 16 * 1024; receiveBuffer = new char[bufferLength]; Socket::startup(); listenSocket = new Socket("localhost", "8080"); listenSocket->listen(); terminate = false; serverThread = new Thread(serverRoutine, this); } void SwiftConfig::destroyServer() { if(receiveBuffer) { terminate = true; serverThread->join(); delete serverThread; delete listenSocket; listenSocket = 0; Socket::cleanup(); delete[] receiveBuffer; receiveBuffer = 0; } } bool SwiftConfig::hasNewConfiguration(bool reset) { bool value = newConfig; if(reset) { newConfig = false; } return value; } void SwiftConfig::getConfiguration(Configuration &configuration) { criticalSection.lock(); configuration = config; criticalSection.unlock(); } void SwiftConfig::serverRoutine(void *parameters) { SwiftConfig *swiftConfig = (SwiftConfig*)parameters; swiftConfig->serverLoop(); } void SwiftConfig::serverLoop() { readConfiguration(); while(!terminate) { if(listenSocket->select(100000)) { Socket *clientSocket = listenSocket->accept(); int bytesReceived = 1; while(bytesReceived > 0 && !terminate) { if(clientSocket->select(10)) { bytesReceived = clientSocket->receive(receiveBuffer, bufferLength); if(bytesReceived > 0) { receiveBuffer[bytesReceived] = 0; respond(clientSocket, receiveBuffer); } } } delete clientSocket; } } } bool match(const char **url, const char *string) { size_t length = strlen(string); if(strncmp(*url, string, length) == 0) { *url += length; return true; } return false; } void SwiftConfig::respond(Socket *clientSocket, const char *request) { if(match(&request, "GET /")) { if(match(&request, "swiftshader") || match(&request, "swiftconfig")) { if(match(&request, " ") || match(&request, "/ ")) { return send(clientSocket, OK, page()); } } } else if(match(&request, "POST /")) { if(match(&request, "swiftshader") || match(&request, "swiftconfig")) { if(match(&request, " ") || match(&request, "/ ")) { criticalSection.lock(); const char *postData = strstr(request, "\r\n\r\n"); postData = postData ? postData + 4 : 0; if(postData && strlen(postData) > 0) { parsePost(postData); } else // POST data in next packet { int bytesReceived = clientSocket->receive(receiveBuffer, bufferLength); if(bytesReceived > 0) { receiveBuffer[bytesReceived] = 0; parsePost(receiveBuffer); } } writeConfiguration(); newConfig = true; if(config.disableServer) { destroyServer(); } criticalSection.unlock(); return send(clientSocket, OK, page()); } else if(match(&request, "/profile ")) { return send(clientSocket, OK, profile()); } } } return send(clientSocket, NotFound); } std::string SwiftConfig::page() { std::string html; const std::string selected = "selected='selected'"; const std::string checked = "checked='checked'"; const std::string empty = ""; html += "<!DOCTYPE HTML PUBLIC '-//W3C//DTD HTML 4.01//EN' 'http://www.w3.org/TR/html4/strict.dtd'>\n"; html += "<html>\n"; html += "<head>\n"; html += "<meta http-equiv='content-type' content='text/html; charset=UTF-8'>\n"; html += "<title>SwiftShader Configuration Panel</title>\n"; html += "</head>\n"; html += "<body>\n"; html += "<script type='text/javascript'>\n"; html += "request();\n"; html += "function request()\n"; html += "{\n"; html += "var xhr = new XMLHttpRequest();\n"; html += "xhr.open('POST', '/swiftshader/profile', true);\n"; html += "xhr.onreadystatechange = function()\n"; html += "{\n"; html += "if(xhr.readyState == 4 && xhr.status == 200)\n"; html += "{\n"; html += "document.getElementById('profile').innerHTML = xhr.responseText;\n"; html += "setTimeout('request()', 1000);\n"; html += "}\n"; html += "}\n"; html += "xhr.send();\n"; html += "}\n"; html += "</script>\n"; html += "<form method='POST' action=''>\n"; html += "<h1>SwiftShader Configuration Panel</h1>\n"; html += "<div id='profile'>" + profile() + "</div>\n"; html += "<hr><p>\n"; html += "<input type='submit' value='Apply changes' title='Click to apply all settings.'>\n"; // html += "<input type='reset' value='Reset changes' title='Click to reset your changes to the previous value.'>\n"; html += "</p><hr>\n"; html += "<h2><em>Device capabilities</em></h2>\n"; html += "<table>\n"; html += "<tr><td>Build revision:</td><td>" REVISION_STRING "</td></tr>\n"; html += "<tr><td>Pixel shader model:</td><td><select name='pixelShaderVersion' title='The highest version of pixel shader supported by SwiftShader. Lower versions might be faster if supported by the application. Only effective after restarting the application.'>\n"; html += "<option value='0'" + (config.pixelShaderVersion == 0 ? selected : empty) + ">0.0</option>\n"; html += "<option value='11'" + (config.pixelShaderVersion == 11 ? selected : empty) + ">1.1</option>\n"; html += "<option value='12'" + (config.pixelShaderVersion == 12 ? selected : empty) + ">1.2</option>\n"; html += "<option value='13'" + (config.pixelShaderVersion == 13 ? selected : empty) + ">1.3</option>\n"; html += "<option value='14'" + (config.pixelShaderVersion == 14 ? selected : empty) + ">1.4</option>\n"; html += "<option value='20'" + (config.pixelShaderVersion == 20 ? selected : empty) + ">2.0</option>\n"; html += "<option value='21'" + (config.pixelShaderVersion == 21 ? selected : empty) + ">2.x</option>\n"; html += "<option value='30'" + (config.pixelShaderVersion == 30 ? selected : empty) + ">3.0 (default)</option>\n"; html += "</select></td></tr>\n"; html += "<tr><td>Vertex shader model:</td><td><select name='vertexShaderVersion' title='The highest version of vertex shader supported by SwiftShader. Lower versions might be faster if supported by the application. Only effective after restarting the application.'>\n"; html += "<option value='0'" + (config.vertexShaderVersion == 0 ? selected : empty) + ">0.0</option>\n"; html += "<option value='11'" + (config.vertexShaderVersion == 11 ? selected : empty) + ">1.1</option>\n"; html += "<option value='20'" + (config.vertexShaderVersion == 20 ? selected : empty) + ">2.0</option>\n"; html += "<option value='21'" + (config.vertexShaderVersion == 21 ? selected : empty) + ">2.x</option>\n"; html += "<option value='30'" + (config.vertexShaderVersion == 30 ? selected : empty) + ">3.0 (default)</option>\n"; html += "</select></td></tr>\n"; html += "<tr><td>Texture memory:</td><td><select name='textureMemory' title='The maximum amount of memory used for textures and other resources.'>\n"; html += "<option value='128'" + (config.textureMemory == 128 ? selected : empty) + ">128 MB</option>\n"; html += "<option value='256'" + (config.textureMemory == 256 ? selected : empty) + ">256 MB (default)</option>\n"; html += "<option value='512'" + (config.textureMemory == 512 ? selected : empty) + ">512 MB</option>\n"; html += "<option value='1024'" + (config.textureMemory == 1024 ? selected : empty) + ">1024 MB</option>\n"; html += "<option value='2048'" + (config.textureMemory == 2048 ? selected : empty) + ">2048 MB</option>\n"; html += "</select></td></tr>\n"; html += "<tr><td>Device identifier:</td><td><select name='identifier' title='The information used by some applications to determine device capabilities.'>\n"; html += "<option value='0'" + (config.identifier == 0 ? selected : empty) + ">Google SwiftShader (default)</option>\n"; html += "<option value='1'" + (config.identifier == 1 ? selected : empty) + ">NVIDIA GeForce 7900 GS</option>\n"; html += "<option value='2'" + (config.identifier == 2 ? selected : empty) + ">ATI Mobility Radeon X1600</option>\n"; html += "<option value='3'" + (config.identifier == 3 ? selected : empty) + ">Intel GMA X3100</option>\n"; html += "<option value='4'" + (config.identifier == 4 ? selected : empty) + ">System device</option>\n"; html += "</select></td></tr>\n"; html += "</table>\n"; html += "<h2><em>Cache sizes</em></h2>\n"; html += "<table>\n"; html += "<tr><td>Vertex routine cache size:</td><td><select name='vertexRoutineCacheSize' title='The number of dynamically generated vertex processing routines being cached for reuse. Lower numbers save memory but require more routines to be regenerated.'>\n"; html += "<option value='64'" + (config.vertexRoutineCacheSize == 64 ? selected : empty) + ">64</option>\n"; html += "<option value='128'" + (config.vertexRoutineCacheSize == 128 ? selected : empty) + ">128</option>\n"; html += "<option value='256'" + (config.vertexRoutineCacheSize == 256 ? selected : empty) + ">256</option>\n"; html += "<option value='512'" + (config.vertexRoutineCacheSize == 512 ? selected : empty) + ">512</option>\n"; html += "<option value='1024'" + (config.vertexRoutineCacheSize == 1024 ? selected : empty) + ">1024 (default)</option>\n"; html += "<option value='2048'" + (config.vertexRoutineCacheSize == 2048 ? selected : empty) + ">2048</option>\n"; html += "<option value='4096'" + (config.vertexRoutineCacheSize == 4096 ? selected : empty) + ">4096</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Pixel routine cache size:</td><td><select name='pixelRoutineCacheSize' title='The number of dynamically generated pixel processing routines being cached for reuse. Lower numbers save memory but require more routines to be regenerated.'>\n"; html += "<option value='64'" + (config.pixelRoutineCacheSize == 64 ? selected : empty) + ">64</option>\n"; html += "<option value='128'" + (config.pixelRoutineCacheSize == 128 ? selected : empty) + ">128</option>\n"; html += "<option value='256'" + (config.pixelRoutineCacheSize == 256 ? selected : empty) + ">256</option>\n"; html += "<option value='512'" + (config.pixelRoutineCacheSize == 512 ? selected : empty) + ">512</option>\n"; html += "<option value='1024'" + (config.pixelRoutineCacheSize == 1024 ? selected : empty) + ">1024 (default)</option>\n"; html += "<option value='2048'" + (config.pixelRoutineCacheSize == 2048 ? selected : empty) + ">2048</option>\n"; html += "<option value='4096'" + (config.pixelRoutineCacheSize == 4096 ? selected : empty) + ">4096</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Setup routine cache size:</td><td><select name='setupRoutineCacheSize' title='The number of dynamically generated primitive setup routines being cached for reuse. Lower numbers save memory but require more routines to be regenerated.'>\n"; html += "<option value='64'" + (config.setupRoutineCacheSize == 64 ? selected : empty) + ">64</option>\n"; html += "<option value='128'" + (config.setupRoutineCacheSize == 128 ? selected : empty) + ">128</option>\n"; html += "<option value='256'" + (config.setupRoutineCacheSize == 256 ? selected : empty) + ">256</option>\n"; html += "<option value='512'" + (config.setupRoutineCacheSize == 512 ? selected : empty) + ">512</option>\n"; html += "<option value='1024'" + (config.setupRoutineCacheSize == 1024 ? selected : empty) + ">1024 (default)</option>\n"; html += "<option value='2048'" + (config.setupRoutineCacheSize == 2048 ? selected : empty) + ">2048</option>\n"; html += "<option value='4096'" + (config.setupRoutineCacheSize == 4096 ? selected : empty) + ">4096</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Vertex cache size:</td><td><select name='vertexCacheSize' title='The number of processed vertices being cached for reuse. Lower numbers save memory but require more vertices to be reprocessed.'>\n"; html += "<option value='64'" + (config.vertexCacheSize == 64 ? selected : empty) + ">64 (default)</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "</table>\n"; html += "<h2><em>Quality</em></h2>\n"; html += "<table>\n"; html += "<tr><td>Maximum texture sampling quality:</td><td><select name='textureSampleQuality' title='The maximum texture filtering quality. Lower settings can be faster but cause visual artifacts.'>\n"; html += "<option value='0'" + (config.textureSampleQuality == 0 ? selected : empty) + ">Point</option>\n"; html += "<option value='1'" + (config.textureSampleQuality == 1 ? selected : empty) + ">Linear</option>\n"; html += "<option value='2'" + (config.textureSampleQuality == 2 ? selected : empty) + ">Anisotropic (default)</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Maximum mipmapping quality:</td><td><select name='mipmapQuality' title='The maximum mipmap filtering quality. Higher settings can be more visually appealing but are slower.'>\n"; html += "<option value='0'" + (config.mipmapQuality == 0 ? selected : empty) + ">Point</option>\n"; html += "<option value='1'" + (config.mipmapQuality == 1 ? selected : empty) + ">Linear (default)</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Perspective correction:</td><td><select name='perspectiveCorrection' title='Enables or disables perspective correction. Disabling it is faster but can causes distortion. Recommended for 2D applications only.'>\n"; html += "<option value='0'" + (config.perspectiveCorrection == 0 ? selected : empty) + ">Off</option>\n"; html += "<option value='1'" + (config.perspectiveCorrection == 1 ? selected : empty) + ">On (default)</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Transcendental function precision:</td><td><select name='transcendentalPrecision' title='The precision at which log/exp/pow/rcp/rsq/nrm shader instructions are computed. Lower settings can be faster but cause visual artifacts.'>\n"; html += "<option value='0'" + (config.transcendentalPrecision == 0 ? selected : empty) + ">Approximate</option>\n"; html += "<option value='1'" + (config.transcendentalPrecision == 1 ? selected : empty) + ">Partial</option>\n"; html += "<option value='2'" + (config.transcendentalPrecision == 2 ? selected : empty) + ">Accurate (default)</option>\n"; html += "<option value='3'" + (config.transcendentalPrecision == 3 ? selected : empty) + ">WHQL</option>\n"; html += "<option value='4'" + (config.transcendentalPrecision == 4 ? selected : empty) + ">IEEE</option>\n"; html += "</select></td>\n"; html += "</tr>\n"; html += "<tr><td>Transparency anti-aliasing:</td><td><select name='transparencyAntialiasing' title='The technique used to anti-alias alpha-tested transparent textures.'>\n"; html += "<option value='0'" + (config.transparencyAntialiasing == 0 ? selected : empty) + ">None (default)</option>\n"; html += "<option value='1'" + (config.transparencyAntialiasing == 1 ? selected : empty) + ">Alpha-to-Coverage</option>\n"; html += "</select></td>\n"; html += "</table>\n"; html += "<h2><em>Processor settings</em></h2>\n"; html += "<table>\n"; html += "<tr><td>Number of threads:</td><td><select name='threadCount' title='The number of rendering threads to be used.'>\n"; html += "<option value='-1'" + (config.threadCount == -1 ? selected : empty) + ">Core count</option>\n"; html += "<option value='0'" + (config.threadCount == 0 ? selected : empty) + ">Process affinity (default)</option>\n"; html += "<option value='1'" + (config.threadCount == 1 ? selected : empty) + ">1</option>\n"; html += "<option value='2'" + (config.threadCount == 2 ? selected : empty) + ">2</option>\n"; html += "<option value='3'" + (config.threadCount == 3 ? selected : empty) + ">3</option>\n"; html += "<option value='4'" + (config.threadCount == 4 ? selected : empty) + ">4</option>\n"; html += "<option value='5'" + (config.threadCount == 5 ? selected : empty) + ">5</option>\n"; html += "<option value='6'" + (config.threadCount == 6 ? selected : empty) + ">6</option>\n"; html += "<option value='7'" + (config.threadCount == 7 ? selected : empty) + ">7</option>\n"; html += "<option value='8'" + (config.threadCount == 8 ? selected : empty) + ">8</option>\n"; html += "<option value='9'" + (config.threadCount == 9 ? selected : empty) + ">9</option>\n"; html += "<option value='10'" + (config.threadCount == 10 ? selected : empty) + ">10</option>\n"; html += "<option value='11'" + (config.threadCount == 11 ? selected : empty) + ">11</option>\n"; html += "<option value='12'" + (config.threadCount == 12 ? selected : empty) + ">12</option>\n"; html += "<option value='13'" + (config.threadCount == 13 ? selected : empty) + ">13</option>\n"; html += "<option value='14'" + (config.threadCount == 14 ? selected : empty) + ">14</option>\n"; html += "<option value='15'" + (config.threadCount == 15 ? selected : empty) + ">15</option>\n"; html += "<option value='16'" + (config.threadCount == 16 ? selected : empty) + ">16</option>\n"; html += "</select></td></tr>\n"; html += "<tr><td>Enable SSE:</td><td><input name = 'enableSSE' type='checkbox'" + (config.enableSSE ? checked : empty) + " disabled='disabled' title='If checked enables the use of SSE instruction set extentions if supported by the CPU.'></td></tr>"; html += "<tr><td>Enable SSE2:</td><td><input name = 'enableSSE2' type='checkbox'" + (config.enableSSE2 ? checked : empty) + " title='If checked enables the use of SSE2 instruction set extentions if supported by the CPU.'></td></tr>"; html += "<tr><td>Enable SSE3:</td><td><input name = 'enableSSE3' type='checkbox'" + (config.enableSSE3 ? checked : empty) + " title='If checked enables the use of SSE3 instruction set extentions if supported by the CPU.'></td></tr>"; html += "<tr><td>Enable SSSE3:</td><td><input name = 'enableSSSE3' type='checkbox'" + (config.enableSSSE3 ? checked : empty) + " title='If checked enables the use of SSSE3 instruction set extentions if supported by the CPU.'></td></tr>"; html += "<tr><td>Enable SSE4.1:</td><td><input name = 'enableSSE4_1' type='checkbox'" + (config.enableSSE4_1 ? checked : empty) + " title='If checked enables the use of SSE4.1 instruction set extentions if supported by the CPU.'></td></tr>"; html += "</table>\n"; html += "<h2><em>Compiler optimizations</em></h2>\n"; html += "<table>\n"; for(int pass = 0; pass < 10; pass++) { html += "<tr><td>Optimization pass " + itoa(pass + 1) + ":</td><td><select name='optimization" + itoa(pass + 1) + "' title='An optimization pass for the shader compiler.'>\n"; html += "<option value='0'" + (config.optimization[pass] == 0 ? selected : empty) + ">Disabled" + (pass > 0 ? " (default)" : "") + "</option>\n"; html += "<option value='1'" + (config.optimization[pass] == 1 ? selected : empty) + ">Instruction Combining" + (pass == 0 ? " (default)" : "") + "</option>\n"; html += "<option value='2'" + (config.optimization[pass] == 2 ? selected : empty) + ">Control Flow Simplification</option>\n"; html += "<option value='3'" + (config.optimization[pass] == 3 ? selected : empty) + ">Loop Invariant Code Motion</option>\n"; html += "<option value='4'" + (config.optimization[pass] == 4 ? selected : empty) + ">Aggressive Dead Code Elimination</option>\n"; html += "<option value='5'" + (config.optimization[pass] == 5 ? selected : empty) + ">Global Value Numbering</option>\n"; html += "<option value='6'" + (config.optimization[pass] == 6 ? selected : empty) + ">Commutative Expressions Reassociation</option>\n"; html += "<option value='7'" + (config.optimization[pass] == 7 ? selected : empty) + ">Dead Store Elimination</option>\n"; html += "<option value='8'" + (config.optimization[pass] == 8 ? selected : empty) + ">Sparse Conditional Copy Propagation</option>\n"; html += "<option value='9'" + (config.optimization[pass] == 9 ? selected : empty) + ">Scalar Replacement of Aggregates</option>\n"; html += "</select></td></tr>\n"; } html += "</table>\n"; html += "<h2><em>Testing & Experimental</em></h2>\n"; html += "<table>\n"; html += "<tr><td>Disable SwiftConfig server:</td><td><input name = 'disableServer' type='checkbox'" + (config.disableServer == true ? checked : empty) + " title='If checked disables the web browser based control panel.'></td></tr>"; html += "<tr><td>Force windowed mode:</td><td><input name = 'forceWindowed' type='checkbox'" + (config.forceWindowed == true ? checked : empty) + " title='If checked prevents the application from switching to full-screen mode.'></td></tr>"; html += "<tr><td>Complementary depth buffer:</td><td><input name = 'complementaryDepthBuffer' type='checkbox'" + (config.complementaryDepthBuffer == true ? checked : empty) + " title='If checked causes 1 - z to be stored in the depth buffer.'></td></tr>"; html += "<tr><td>Post alpha blend sRGB conversion:</td><td><input name = 'postBlendSRGB' type='checkbox'" + (config.postBlendSRGB == true ? checked : empty) + " title='If checked alpha blending is performed in linear color space.'></td></tr>"; html += "<tr><td>Exact color rounding:</td><td><input name = 'exactColorRounding' type='checkbox'" + (config.exactColorRounding == true ? checked : empty) + " title='If checked color rounding is done at high accuracy.'></td></tr>"; html += "<tr><td>Disable alpha display formats:</td><td><input name = 'disableAlphaMode' type='checkbox'" + (config.disableAlphaMode == true ? checked : empty) + " title='If checked the device does not advertise the A8R8G8B8 display mode.'></td></tr>"; html += "<tr><td>Disable 10-bit display formats:</td><td><input name = 'disable10BitMode' type='checkbox'" + (config.disable10BitMode == true ? checked : empty) + " title='If checked the device does not advertise the A2R10G10B10 display mode.'></td></tr>"; html += "<tr><td>Frame-buffer API:</td><td><select name='frameBufferAPI' title='The API used for displaying the rendered result on screen (requires restart).'>\n"; html += "<option value='0'" + (config.frameBufferAPI == 0 ? selected : empty) + ">DirectDraw (default)</option>\n"; html += "<option value='1'" + (config.frameBufferAPI == 1 ? selected : empty) + ">GDI</option>\n"; html += "</select></td>\n"; html += "<tr><td>DLL precaching:</td><td><input name = 'precache' type='checkbox'" + (config.precache == true ? checked : empty) + " title='If checked dynamically generated routines will be stored in a DLL for faster loading on application restart.'></td></tr>"; html += "<tr><td>Shadow mapping extensions:</td><td><select name='shadowMapping' title='Features that may accelerate or improve the quality of shadow mapping.'>\n"; html += "<option value='0'" + (config.shadowMapping == 0 ? selected : empty) + ">None</option>\n"; html += "<option value='1'" + (config.shadowMapping == 1 ? selected : empty) + ">Fetch4</option>\n"; html += "<option value='2'" + (config.shadowMapping == 2 ? selected : empty) + ">DST</option>\n"; html += "<option value='3'" + (config.shadowMapping == 3 ? selected : empty) + ">Fetch4 & DST (default)</option>\n"; html += "</select></td>\n"; html += "<tr><td>Force clearing registers that have no default value:</td><td><input name = 'forceClearRegisters' type='checkbox'" + (config.forceClearRegisters == true ? checked : empty) + " title='Initializes shader register values to 0 even if they have no default.'></td></tr>"; html += "</table>\n"; #ifndef NDEBUG html += "<h2><em>Debugging</em></h2>\n"; html += "<table>\n"; html += "<tr><td>Minimum primitives:</td><td><input type='text' size='10' maxlength='10' name='minPrimitives' value='" + itoa(config.minPrimitives) + "'></td></tr>\n"; html += "<tr><td>Maximum primitives:</td><td><input type='text' size='10' maxlength='10' name='maxPrimitives' value='" + itoa(config.maxPrimitives) + "'></td></tr>\n"; html += "</table>\n"; #endif html += "<hr><p>\n"; html += "<span style='font-size:10pt'>Hover the mouse pointer over a control to get additional information.</span><br>\n"; html += "<span style='font-size:10pt'>Some settings can be applied interactively, some need a restart of the application.</span><br>\n"; html += "<span style='font-size:10pt'>Removing the SwiftShader.ini file results in resetting the options to their default.</span></p>\n"; html += "</form>\n"; html += "</body>\n"; html += "</html>\n"; profiler.reset(); return html; } std::string SwiftConfig::profile() { std::string html; html += "<p>FPS: " + ftoa(profiler.FPS) + "</p>\n"; html += "<p>Frame: " + itoa(profiler.framesTotal) + "</p>\n"; #if PERF_PROFILE int texTime = (int)(1000 * profiler.cycles[PERF_TEX] / profiler.cycles[PERF_PIXEL] + 0.5); int shaderTime = (int)(1000 * profiler.cycles[PERF_SHADER] / profiler.cycles[PERF_PIXEL] + 0.5); int pipeTime = (int)(1000 * profiler.cycles[PERF_PIPE] / profiler.cycles[PERF_PIXEL] + 0.5); int ropTime = (int)(1000 * profiler.cycles[PERF_ROP] / profiler.cycles[PERF_PIXEL] + 0.5); int interpTime = (int)(1000 * profiler.cycles[PERF_INTERP] / profiler.cycles[PERF_PIXEL] + 0.5); int rastTime = 1000 - pipeTime; pipeTime -= shaderTime + ropTime + interpTime; shaderTime -= texTime; double texTimeF = (double)texTime / 10; double shaderTimeF = (double)shaderTime / 10; double pipeTimeF = (double)pipeTime / 10; double ropTimeF = (double)ropTime / 10; double interpTimeF = (double)interpTime / 10; double rastTimeF = (double)rastTime / 10; double averageRopOperations = profiler.ropOperationsTotal / std::max(profiler.framesTotal, 1) / 1.0e6f; double averageCompressedTex = profiler.compressedTexTotal / std::max(profiler.framesTotal, 1) / 1.0e6f; double averageTexOperations = profiler.texOperationsTotal / std::max(profiler.framesTotal, 1) / 1.0e6f; html += "<p>Raster operations (million): " + ftoa(profiler.ropOperationsFrame / 1.0e6f) + " (current), " + ftoa(averageRopOperations) + " (average)</p>\n"; html += "<p>Texture operations (million): " + ftoa(profiler.texOperationsFrame / 1.0e6f) + " (current), " + ftoa(averageTexOperations) + " (average)</p>\n"; html += "<p>Compressed texture operations (million): " + ftoa(profiler.compressedTexFrame / 1.0e6f) + " (current), " + ftoa(averageCompressedTex) + " (average)</p>\n"; html += "<div id='profile' style='position:relative; width:1010px; height:50px; background-color:silver;'>"; html += "<div style='position:relative; width:1000px; height:40px; background-color:white; left:5px; top:5px;'>"; html += "<div style='position:relative; float:left; width:" + itoa(rastTime) + "px; height:40px; border-style:none; text-align:center; line-height:40px; background-color:#FFFF7F; overflow:hidden;'>" + ftoa(rastTimeF) + "% rast</div>\n"; html += "<div style='position:relative; float:left; width:" + itoa(pipeTime) + "px; height:40px; border-style:none; text-align:center; line-height:40px; background-color:#FF7F7F; overflow:hidden;'>" + ftoa(pipeTimeF) + "% pipe</div>\n"; html += "<div style='position:relative; float:left; width:" + itoa(interpTime) + "px; height:40px; border-style:none; text-align:center; line-height:40px; background-color:#7FFFFF; overflow:hidden;'>" + ftoa(interpTimeF) + "% interp</div>\n"; html += "<div style='position:relative; float:left; width:" + itoa(shaderTime) + "px; height:40px; border-style:none; text-align:center; line-height:40px; background-color:#7FFF7F; overflow:hidden;'>" + ftoa(shaderTimeF) + "% shader</div>\n"; html += "<div style='position:relative; float:left; width:" + itoa(texTime) + "px; height:40px; border-style:none; text-align:center; line-height:40px; background-color:#FF7FFF; overflow:hidden;'>" + ftoa(texTimeF) + "% tex</div>\n"; html += "<div style='position:relative; float:left; width:" + itoa(ropTime) + "px; height:40px; border-style:none; text-align:center; line-height:40px; background-color:#7F7FFF; overflow:hidden;'>" + ftoa(ropTimeF) + "% rop</div>\n"; html += "</div></div>\n"; for(int i = 0; i < PERF_TIMERS; i++) { profiler.cycles[i] = 0; } #endif return html; } void SwiftConfig::send(Socket *clientSocket, Status code, std::string body) { std::string status; char header[1024]; switch(code) { case OK: status += "HTTP/1.1 200 OK\r\n"; break; case NotFound: status += "HTTP/1.1 404 Not Found\r\n"; break; } sprintf(header, "Content-Type: text/html; charset=UTF-8\r\n" "Content-Length: %zd\r\n" "Host: localhost\r\n" "\r\n", body.size()); std::string message = status + header + body; clientSocket->send(message.c_str(), (int)message.length()); } void SwiftConfig::parsePost(const char *post) { // Only enabled checkboxes appear in the POST config.enableSSE = true; config.enableSSE2 = false; config.enableSSE3 = false; config.enableSSSE3 = false; config.enableSSE4_1 = false; config.disableServer = false; config.forceWindowed = false; config.complementaryDepthBuffer = false; config.postBlendSRGB = false; config.exactColorRounding = false; config.disableAlphaMode = false; config.disable10BitMode = false; config.precache = false; config.forceClearRegisters = false; while(*post != 0) { int integer; int index; if(sscanf(post, "pixelShaderVersion=%d", &integer)) { config.pixelShaderVersion = integer; } else if(sscanf(post, "vertexShaderVersion=%d", &integer)) { config.vertexShaderVersion = integer; } else if(sscanf(post, "textureMemory=%d", &integer)) { config.textureMemory = integer; } else if(sscanf(post, "identifier=%d", &integer)) { config.identifier = integer; } else if(sscanf(post, "vertexRoutineCacheSize=%d", &integer)) { config.vertexRoutineCacheSize = integer; } else if(sscanf(post, "pixelRoutineCacheSize=%d", &integer)) { config.pixelRoutineCacheSize = integer; } else if(sscanf(post, "setupRoutineCacheSize=%d", &integer)) { config.setupRoutineCacheSize = integer; } else if(sscanf(post, "vertexCacheSize=%d", &integer)) { config.vertexCacheSize = integer; } else if(sscanf(post, "textureSampleQuality=%d", &integer)) { config.textureSampleQuality = integer; } else if(sscanf(post, "mipmapQuality=%d", &integer)) { config.mipmapQuality = integer; } else if(sscanf(post, "perspectiveCorrection=%d", &integer)) { config.perspectiveCorrection = integer != 0; } else if(sscanf(post, "transcendentalPrecision=%d", &integer)) { config.transcendentalPrecision = integer; } else if(sscanf(post, "transparencyAntialiasing=%d", &integer)) { config.transparencyAntialiasing = integer; } else if(sscanf(post, "threadCount=%d", &integer)) { config.threadCount = integer; } else if(sscanf(post, "frameBufferAPI=%d", &integer)) { config.frameBufferAPI = integer; } else if(sscanf(post, "shadowMapping=%d", &integer)) { config.shadowMapping = integer; } else if(strstr(post, "enableSSE=on")) { config.enableSSE = true; } else if(strstr(post, "enableSSE2=on")) { if(config.enableSSE) { config.enableSSE2 = true; } } else if(strstr(post, "enableSSE3=on")) { if(config.enableSSE2) { config.enableSSE3 = true; } } else if(strstr(post, "enableSSSE3=on")) { if(config.enableSSE3) { config.enableSSSE3 = true; } } else if(strstr(post, "enableSSE4_1=on")) { if(config.enableSSSE3) { config.enableSSE4_1 = true; } } else if(sscanf(post, "optimization%d=%d", &index, &integer)) { config.optimization[index - 1] = (rr::Optimization)integer; } else if(strstr(post, "disableServer=on")) { config.disableServer = true; } else if(strstr(post, "forceWindowed=on")) { config.forceWindowed = true; } else if(strstr(post, "complementaryDepthBuffer=on")) { config.complementaryDepthBuffer = true; } else if(strstr(post, "postBlendSRGB=on")) { config.postBlendSRGB = true; } else if(strstr(post, "exactColorRounding=on")) { config.exactColorRounding = true; } else if(strstr(post, "disableAlphaMode=on")) { config.disableAlphaMode = true; } else if(strstr(post, "disable10BitMode=on")) { config.disable10BitMode = true; } else if(strstr(post, "precache=on")) { config.precache = true; } else if(strstr(post, "forceClearRegisters=on")) { config.forceClearRegisters = true; } #ifndef NDEBUG else if(sscanf(post, "minPrimitives=%d", &integer)) { config.minPrimitives = integer; } else if(sscanf(post, "maxPrimitives=%d", &integer)) { config.maxPrimitives = integer; } #endif else { ASSERT(false); } do { post++; } while(post[-1] != '&' && *post != 0); } } void SwiftConfig::readConfiguration(bool disableServerOverride) { Configurator ini("SwiftShader.ini"); config.pixelShaderVersion = ini.getInteger("Capabilities", "PixelShaderVersion", 30); config.vertexShaderVersion = ini.getInteger("Capabilities", "VertexShaderVersion", 30); config.textureMemory = ini.getInteger("Capabilities", "TextureMemory", 256); config.identifier = ini.getInteger("Capabilities", "Identifier", 0); config.vertexRoutineCacheSize = ini.getInteger("Caches", "VertexRoutineCacheSize", 1024); config.pixelRoutineCacheSize = ini.getInteger("Caches", "PixelRoutineCacheSize", 1024); config.setupRoutineCacheSize = ini.getInteger("Caches", "SetupRoutineCacheSize", 1024); config.vertexCacheSize = ini.getInteger("Caches", "VertexCacheSize", 64); config.textureSampleQuality = ini.getInteger("Quality", "TextureSampleQuality", 2); config.mipmapQuality = ini.getInteger("Quality", "MipmapQuality", 1); config.perspectiveCorrection = ini.getBoolean("Quality", "PerspectiveCorrection", true); config.transcendentalPrecision = ini.getInteger("Quality", "TranscendentalPrecision", 2); config.transparencyAntialiasing = ini.getInteger("Quality", "TransparencyAntialiasing", 0); config.threadCount = ini.getInteger("Processor", "ThreadCount", DEFAULT_THREAD_COUNT); config.enableSSE = ini.getBoolean("Processor", "EnableSSE", true); config.enableSSE2 = ini.getBoolean("Processor", "EnableSSE2", true); config.enableSSE3 = ini.getBoolean("Processor", "EnableSSE3", true); config.enableSSSE3 = ini.getBoolean("Processor", "EnableSSSE3", true); config.enableSSE4_1 = ini.getBoolean("Processor", "EnableSSE4_1", true); for(int pass = 0; pass < 10; pass++) { config.optimization[pass] = (rr::Optimization)ini.getInteger("Optimization", "OptimizationPass" + itoa(pass + 1), pass == 0 ? rr::InstructionCombining : rr::Disabled); } config.disableServer = ini.getBoolean("Testing", "DisableServer", false); config.forceWindowed = ini.getBoolean("Testing", "ForceWindowed", false); config.complementaryDepthBuffer = ini.getBoolean("Testing", "ComplementaryDepthBuffer", false); config.postBlendSRGB = ini.getBoolean("Testing", "PostBlendSRGB", false); config.exactColorRounding = ini.getBoolean("Testing", "ExactColorRounding", true); config.disableAlphaMode = ini.getBoolean("Testing", "DisableAlphaMode", false); config.disable10BitMode = ini.getBoolean("Testing", "Disable10BitMode", false); config.frameBufferAPI = ini.getInteger("Testing", "FrameBufferAPI", 0); config.precache = ini.getBoolean("Testing", "Precache", false); config.shadowMapping = ini.getInteger("Testing", "ShadowMapping", 3); config.forceClearRegisters = ini.getBoolean("Testing", "ForceClearRegisters", false); #ifndef NDEBUG config.minPrimitives = 1; config.maxPrimitives = 1 << 21; #endif struct stat status; int lastModified = ini.getInteger("LastModified", "Time", 0); bool noConfig = stat("SwiftShader.ini", &status) != 0; newConfig = !noConfig && abs((int)status.st_mtime - lastModified) > 1; if(disableServerOverride) { config.disableServer = true; } } void SwiftConfig::writeConfiguration() { Configurator ini("SwiftShader.ini"); ini.addValue("Capabilities", "PixelShaderVersion", itoa(config.pixelShaderVersion)); ini.addValue("Capabilities", "VertexShaderVersion", itoa(config.vertexShaderVersion)); ini.addValue("Capabilities", "TextureMemory", itoa(config.textureMemory)); ini.addValue("Capabilities", "Identifier", itoa(config.identifier)); ini.addValue("Caches", "VertexRoutineCacheSize", itoa(config.vertexRoutineCacheSize)); ini.addValue("Caches", "PixelRoutineCacheSize", itoa(config.pixelRoutineCacheSize)); ini.addValue("Caches", "SetupRoutineCacheSize", itoa(config.setupRoutineCacheSize)); ini.addValue("Caches", "VertexCacheSize", itoa(config.vertexCacheSize)); ini.addValue("Quality", "TextureSampleQuality", itoa(config.textureSampleQuality)); ini.addValue("Quality", "MipmapQuality", itoa(config.mipmapQuality)); ini.addValue("Quality", "PerspectiveCorrection", itoa(config.perspectiveCorrection)); ini.addValue("Quality", "TranscendentalPrecision", itoa(config.transcendentalPrecision)); ini.addValue("Quality", "TransparencyAntialiasing", itoa(config.transparencyAntialiasing)); ini.addValue("Processor", "ThreadCount", itoa(config.threadCount)); // ini.addValue("Processor", "EnableSSE", itoa(config.enableSSE)); ini.addValue("Processor", "EnableSSE2", itoa(config.enableSSE2)); ini.addValue("Processor", "EnableSSE3", itoa(config.enableSSE3)); ini.addValue("Processor", "EnableSSSE3", itoa(config.enableSSSE3)); ini.addValue("Processor", "EnableSSE4_1", itoa(config.enableSSE4_1)); for(int pass = 0; pass < 10; pass++) { ini.addValue("Optimization", "OptimizationPass" + itoa(pass + 1), itoa(config.optimization[pass])); } ini.addValue("Testing", "DisableServer", itoa(config.disableServer)); ini.addValue("Testing", "ForceWindowed", itoa(config.forceWindowed)); ini.addValue("Testing", "ComplementaryDepthBuffer", itoa(config.complementaryDepthBuffer)); ini.addValue("Testing", "PostBlendSRGB", itoa(config.postBlendSRGB)); ini.addValue("Testing", "ExactColorRounding", itoa(config.exactColorRounding)); ini.addValue("Testing", "DisableAlphaMode", itoa(config.disableAlphaMode)); ini.addValue("Testing", "Disable10BitMode", itoa(config.disable10BitMode)); ini.addValue("Testing", "FrameBufferAPI", itoa(config.frameBufferAPI)); ini.addValue("Testing", "Precache", itoa(config.precache)); ini.addValue("Testing", "ShadowMapping", itoa(config.shadowMapping)); ini.addValue("Testing", "ForceClearRegisters", itoa(config.forceClearRegisters)); ini.addValue("LastModified", "Time", itoa((int)time(0))); ini.writeFile("SwiftShader Configuration File\n" ";\n" "; To get an overview of the valid settings and their meaning,\n" "; run the application in windowed mode and open the\n" "; SwiftConfig application or go to http://localhost:8080/swiftconfig."); } }