// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef Vertex_hpp #define Vertex_hpp #include "Color.hpp" #include "System/Types.hpp" #include "Device/Config.hpp" namespace sw { enum Out { // Default vertex output semantics Pos = 0, C0 = 1, // Diffuse C1 = 2, // Specular T0 = 3, T1 = 4, T2 = 5, T3 = 6, T4 = 7, T5 = 8, T6 = 9, T7 = 10, Fog = 11, // x component Pts = Fog, // y component // Variable semantics V0 = 0, Vn_1 = MAX_VERTEX_OUTPUTS - 1, Unused, VERTEX_OUTPUT_LAST = Unused, }; struct UVWQ { float u; float v; float w; float q; float &operator[](int i) { return (&u)[i]; } }; ALIGN(16, struct Vertex { union { struct // Fixed semantics { // Position float x; float y; float z; float w; float4 C[2]; // Diffuse and specular color UVWQ T[8]; // Texture coordinates float f; // Fog float pSize; // Point size }; float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration }; // Projected coordinates int X; int Y; float Z; float W; int clipFlags; int padding[3]; }); static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)"); } #endif // Vertex_hpp