// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Config.hpp" #include "Common/Thread.hpp" #include "Common/Timer.hpp" namespace sw { Profiler profiler; Profiler::Profiler() { reset(); } void Profiler::reset() { framesSec = 0; framesTotal = 0; FPS = 0; #if PERF_PROFILE for(int i = 0; i < PERF_TIMERS; i++) { cycles[i] = 0; } ropOperations = 0; ropOperationsTotal = 0; ropOperationsFrame = 0; texOperations = 0; texOperationsTotal = 0; texOperationsFrame = 0; compressedTex = 0; compressedTexTotal = 0; compressedTexFrame = 0; #endif }; void Profiler::nextFrame() { #if PERF_PROFILE ropOperationsFrame = sw::atomicExchange(&ropOperations, 0); texOperationsFrame = sw::atomicExchange(&texOperations, 0); compressedTexFrame = sw::atomicExchange(&compressedTex, 0); ropOperationsTotal += ropOperationsFrame; texOperationsTotal += texOperationsFrame; compressedTexTotal += compressedTexFrame; #endif static double fpsTime = sw::Timer::seconds(); double time = sw::Timer::seconds(); double delta = time - fpsTime; framesSec++; if(delta > 1.0) { FPS = framesSec / delta; fpsTime = time; framesTotal += framesSec; framesSec = 0; } } }