// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Config_hpp #define sw_Config_hpp #include "Common/Types.hpp" #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread #define PERF_PROFILE 0 // Profile various pipeline stages and display the timing in SwiftConfig #define ASTC_SUPPORT 0 // Worker thread count when not set by SwiftConfig // 0 = process affinity count (recommended) // 1 = rendering on main thread (no worker threads), useful for debugging #ifndef DEFAULT_THREAD_COUNT #define DEFAULT_THREAD_COUNT 0 #endif namespace sw { enum { PERF_PIXEL, PERF_PIPE, PERF_INTERP, PERF_SHADER, PERF_TEX, PERF_ROP, PERF_TIMERS }; struct Profiler { Profiler(); void reset(); void nextFrame(); int framesSec; int framesTotal; double FPS; #if PERF_PROFILE double cycles[PERF_TIMERS]; int64_t ropOperations; int64_t ropOperationsTotal; int64_t ropOperationsFrame; int64_t texOperations; int64_t texOperationsTotal; int64_t texOperationsFrame; int64_t compressedTex; int64_t compressedTexTotal; int64_t compressedTexFrame; #endif }; extern Profiler profiler; enum { OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target MIPMAP_LEVELS = 14, TEXTURE_IMAGE_UNITS = 16, VERTEX_TEXTURE_IMAGE_UNITS = 16, TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, FRAGMENT_UNIFORM_VECTORS = 264, VERTEX_UNIFORM_VECTORS = 259, MAX_VERTEX_INPUTS = 32, MAX_VERTEX_OUTPUTS = 34, MAX_FRAGMENT_INPUTS = 32, MAX_FRAGMENT_UNIFORM_BLOCKS = 12, MAX_VERTEX_UNIFORM_BLOCKS = 12, MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp MAX_UNIFORM_BLOCK_SIZE = 16384, MAX_CLIP_PLANES = 6, MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, MIN_PROGRAM_TEXEL_OFFSET = -8, MAX_PROGRAM_TEXEL_OFFSET = 7, MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 RENDERTARGETS = 8, NUM_TEMPORARY_REGISTERS = 4096, MAX_SHADER_CALL_SITES = 2048, MAX_SHADER_NESTED_LOOPS = 4, MAX_SHADER_NESTED_IFS = 24 + 24, MAX_SHADER_CALL_STACK_SIZE = 16, MAX_SHADER_ENABLE_STACK_SIZE = 1 + 24, }; } #endif // sw_Config_hpp