// Copyright 2017 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "FrameBufferOzone.hpp" namespace sw { FrameBufferOzone::FrameBufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, false, false) { buffer = sw::Surface::create(width, height, 1, format, nullptr, sw::Surface::pitchB(width, 0, format, true), sw::Surface::sliceB(width, height, 0, format, true)); } FrameBufferOzone::~FrameBufferOzone() { delete buffer; } void *FrameBufferOzone::lock() { framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); return framebuffer; } void FrameBufferOzone::unlock() { buffer->unlockInternal(); framebuffer = nullptr; } void FrameBufferOzone::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) { copy(source); } } NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, int height) { return new sw::FrameBufferOzone((intptr_t)display, window, width, height); }