// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "FrameBufferWin.hpp" namespace sw { FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle) { if(!windowed) { // Force fullscreen window style (no borders) originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); } } FrameBufferWin::~FrameBufferWin() { if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) { SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); } } void FrameBufferWin::updateBounds(HWND windowOverride) { HWND window = windowOverride ? windowOverride : windowHandle; if(windowed) { GetClientRect(window, &bounds); ClientToScreen(window, (POINT*)&bounds); ClientToScreen(window, (POINT*)&bounds + 1); } else { SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); } } } #include "FrameBufferDD.hpp" #include "FrameBufferGDI.hpp" #include "Common/Configurator.hpp" sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) { sw::Configurator ini("SwiftShader.ini"); int api = ini.getInteger("Testing", "FrameBufferAPI", 0); if(api == 0 && topLeftOrigin) { return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); } else { return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); } return 0; } sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) { return createFrameBufferWin(window, width, height, false, false); }