// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "intermediate.h" // // Traverse the intermediate representation tree, and // call a node type specific function for each node. // Done recursively through the member function Traverse(). // Node types can be skipped if their function to call is 0, // but their subtree will still be traversed. // Nodes with children can have their whole subtree skipped // if preVisit is turned on and the type specific function // returns false. // // preVisit, postVisit, and rightToLeft control what order // nodes are visited in. // // // Traversal functions for terminals are straighforward.... // void TIntermSymbol::traverse(TIntermTraverser* it) { it->visitSymbol(this); } void TIntermConstantUnion::traverse(TIntermTraverser* it) { it->visitConstantUnion(this); } // // Traverse a binary node. // void TIntermBinary::traverse(TIntermTraverser* it) { bool visit = true; // // visit the node before children if pre-visiting. // if(it->preVisit) { visit = it->visitBinary(PreVisit, this); } // // Visit the children, in the right order. // if(visit) { it->incrementDepth(this); if(it->rightToLeft) { if(right) { right->traverse(it); } if(it->inVisit) { visit = it->visitBinary(InVisit, this); } if(visit && left) { left->traverse(it); } } else { if(left) { left->traverse(it); } if(it->inVisit) { visit = it->visitBinary(InVisit, this); } if(visit && right) { right->traverse(it); } } it->decrementDepth(); } // // Visit the node after the children, if requested and the traversal // hasn't been cancelled yet. // if(visit && it->postVisit) { it->visitBinary(PostVisit, this); } } // // Traverse a unary node. Same comments in binary node apply here. // void TIntermUnary::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit) visit = it->visitUnary(PreVisit, this); if (visit) { it->incrementDepth(this); operand->traverse(it); it->decrementDepth(); } if (visit && it->postVisit) it->visitUnary(PostVisit, this); } // // Traverse an aggregate node. Same comments in binary node apply here. // void TIntermAggregate::traverse(TIntermTraverser* it) { bool visit = true; if(it->preVisit) { visit = it->visitAggregate(PreVisit, this); } if(visit) { it->incrementDepth(this); if(it->rightToLeft) { for(TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++) { (*sit)->traverse(it); if(visit && it->inVisit) { if(*sit != sequence.front()) { visit = it->visitAggregate(InVisit, this); } } } } else { for(TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) { (*sit)->traverse(it); if(visit && it->inVisit) { if(*sit != sequence.back()) { visit = it->visitAggregate(InVisit, this); } } } } it->decrementDepth(); } if(visit && it->postVisit) { it->visitAggregate(PostVisit, this); } } // // Traverse a selection node. Same comments in binary node apply here. // void TIntermSelection::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit) visit = it->visitSelection(PreVisit, this); if (visit) { it->incrementDepth(this); if (it->rightToLeft) { if (falseBlock) falseBlock->traverse(it); if (trueBlock) trueBlock->traverse(it); condition->traverse(it); } else { condition->traverse(it); if (trueBlock) trueBlock->traverse(it); if (falseBlock) falseBlock->traverse(it); } it->decrementDepth(); } if (visit && it->postVisit) it->visitSelection(PostVisit, this); } // // Traverse a switch node. Same comments in binary node apply here. // void TIntermSwitch::traverse(TIntermTraverser *it) { bool visit = true; if(it->preVisit) visit = it->visitSwitch(PreVisit, this); if(visit) { it->incrementDepth(this); if(it->inVisit) visit = it->visitSwitch(InVisit, this); it->decrementDepth(); } if(visit && it->postVisit) it->visitSwitch(PostVisit, this); } // // Traverse a switch node. Same comments in binary node apply here. // void TIntermCase::traverse(TIntermTraverser *it) { bool visit = true; if(it->preVisit) visit = it->visitCase(PreVisit, this); if(visit && mCondition) mCondition->traverse(it); if(visit && it->postVisit) it->visitCase(PostVisit, this); } // // Traverse a loop node. Same comments in binary node apply here. // void TIntermLoop::traverse(TIntermTraverser* it) { bool visit = true; if(it->preVisit) { visit = it->visitLoop(PreVisit, this); } if(visit) { it->incrementDepth(this); if(it->rightToLeft) { if(expr) { expr->traverse(it); } if(body) { body->traverse(it); } if(cond) { cond->traverse(it); } } else { if(cond) { cond->traverse(it); } if(body) { body->traverse(it); } if(expr) { expr->traverse(it); } } it->decrementDepth(); } if(visit && it->postVisit) { it->visitLoop(PostVisit, this); } } // // Traverse a branch node. Same comments in binary node apply here. // void TIntermBranch::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit) visit = it->visitBranch(PreVisit, this); if (visit && expression) { it->incrementDepth(this); expression->traverse(it); it->decrementDepth(); } if (visit && it->postVisit) it->visitBranch(PostVisit, this); }