// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Texture.h: Defines the abstract Texture class and its concrete derived // classes Texture2D and TextureCubeMap. Implements GL texture objects and // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. #ifndef LIBGLES_CM_TEXTURE_H_ #define LIBGLES_CM_TEXTURE_H_ #include "Renderbuffer.h" #include "common/Object.hpp" #include "utilities.h" #include "libEGL/Texture.hpp" #include "common/debug.h" #include <GLES/gl.h> #include <vector> namespace gl { class Surface; } namespace es1 { class Framebuffer; enum { IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, }; class Texture : public egl::Texture { public: explicit Texture(GLuint name); sw::Resource *getResource() const; virtual void addProxyRef(const Renderbuffer *proxy) = 0; virtual void releaseProxy(const Renderbuffer *proxy) = 0; virtual GLenum getTarget() const = 0; bool setMinFilter(GLenum filter); bool setMagFilter(GLenum filter); bool setWrapS(GLenum wrap); bool setWrapT(GLenum wrap); bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); void setGenerateMipmap(GLboolean enable); void setCropRect(GLint u, GLint v, GLint w, GLint h); GLenum getMinFilter() const; GLenum getMagFilter() const; GLenum getWrapS() const; GLenum getWrapT() const; GLfloat getMaxAnisotropy() const; GLboolean getGenerateMipmap() const; GLint getCropRectU() const; GLint getCropRectV() const; GLint getCropRectW() const; GLint getCropRectH() const; virtual GLsizei getWidth(GLenum target, GLint level) const = 0; virtual GLsizei getHeight(GLenum target, GLint level) const = 0; virtual GLint getFormat(GLenum target, GLint level) const = 0; virtual int getTopLevel() const = 0; virtual bool isSamplerComplete() const = 0; virtual bool isCompressed(GLenum target, GLint level) const = 0; virtual bool isDepth(GLenum target, GLint level) const = 0; virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level) = 0; virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; egl::Image *createSharedImage(GLenum target, unsigned int level); virtual bool isShared(GLenum target, unsigned int level) const = 0; virtual void generateMipmaps() = 0; virtual void autoGenerateMipmaps() = 0; virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; protected: ~Texture() override; void setImage(GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image); void subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image); void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); void subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); bool copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, egl::Image *dest); bool isMipmapFiltered() const; GLenum mMinFilter; GLenum mMagFilter; GLenum mWrapS; GLenum mWrapT; GLfloat mMaxAnisotropy; GLboolean generateMipmap; GLint cropRectU; GLint cropRectV; GLint cropRectW; GLint cropRectH; sw::Resource *resource; }; class Texture2D : public Texture { public: explicit Texture2D(GLuint name); void addProxyRef(const Renderbuffer *proxy) override; void releaseProxy(const Renderbuffer *proxy) override; void sweep() override; GLenum getTarget() const override; GLsizei getWidth(GLenum target, GLint level) const override; GLsizei getHeight(GLenum target, GLint level) const override; GLint getFormat(GLenum target, GLint level) const override; int getTopLevel() const override; void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void setSharedImage(egl::Image *image); bool isSamplerComplete() const override; bool isCompressed(GLenum target, GLint level) const override; bool isDepth(GLenum target, GLint level) const override; void bindTexImage(gl::Surface *surface); void releaseTexImage() override; void generateMipmaps() override; void autoGenerateMipmaps() override; Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; egl::Image *getRenderTarget(GLenum target, unsigned int level) override; bool isShared(GLenum target, unsigned int level) const override; egl::Image *getImage(unsigned int level); protected: ~Texture2D() override; bool isMipmapComplete() const; egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; gl::Surface *mSurface; // A specific internal reference count is kept for colorbuffer proxy references, // because, as the renderbuffer acting as proxy will maintain a binding pointer // back to this texture, there would be a circular reference if we used a binding // pointer here. This reference count will cause the pointer to be set to null if // the count drops to zero, but will not cause deletion of the Renderbuffer. Renderbuffer *mColorbufferProxy; unsigned int mProxyRefs; }; class TextureExternal : public Texture2D { public: explicit TextureExternal(GLuint name); GLenum getTarget() const override; protected: ~TextureExternal() override; }; } #endif // LIBGLES_CM_TEXTURE_H_