// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // utilities.h: Conversion functions and other utility routines. #ifndef LIBGLES_CM_UTILITIES_H #define LIBGLES_CM_UTILITIES_H #include "Device.hpp" #include "common/Image.hpp" #include "Texture.h" #include <GLES/gl.h> #include <GLES/glext.h> #include <string> namespace es1 { struct Color; bool IsCompressed(GLenum format); GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture); bool IsDepthTexture(GLenum format); bool IsStencilTexture(GLenum format); bool IsCubemapTextureTarget(GLenum target); int CubeFaceIndex(GLenum cubeTarget); bool IsTextureTarget(GLenum target); GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target); bool IsColorRenderable(GLint internalformat); bool IsDepthRenderable(GLint internalformat); bool IsStencilRenderable(GLint internalformat); GLuint GetAlphaSize(GLint internalformat); GLuint GetRedSize(GLint internalformat); GLuint GetGreenSize(GLint internalformat); GLuint GetBlueSize(GLint internalformat); GLuint GetDepthSize(GLint internalformat); GLuint GetStencilSize(GLint internalformat); bool IsAlpha(GLint texFormat); bool IsRGB(GLint texFormat); bool IsRGBA(GLint texFormat); } namespace es2sw { sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison); sw::Color<float> ConvertColor(es1::Color color); sw::BlendFactor ConvertBlendFunc(GLenum blend); sw::BlendOperation ConvertBlendOp(GLenum blendOp); sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); sw::StencilOperation ConvertStencilOp(GLenum stencilOp); sw::AddressingMode ConvertTextureWrap(GLenum wrap); sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); sw::MipmapType ConvertMipMapFilter(GLenum minFilter); sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount); sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation); sw::TextureStage::SourceArgument ConvertSourceArgument(GLenum argument); sw::TextureStage::ArgumentModifier ConvertSourceOperand(GLenum operand); } namespace sw2es { GLenum ConvertBackBufferFormat(sw::Format format); GLenum ConvertDepthStencilFormat(sw::Format format); } #endif // LIBGLES_CM_UTILITIES_H