// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // main.h: Management of thread-local data. #ifndef LIBGLESV2_MAIN_H_ #define LIBGLESV2_MAIN_H_ #include "Context.h" #include "Device.hpp" #include "common/debug.h" #include "libEGL/libEGL.hpp" #include "libEGL/Display.h" #include "libGLES_CM/libGLES_CM.hpp" #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <GLES3/gl3.h> namespace es2 { Context *getContextLocked(); ContextPtr getContext(); Device *getDevice(); void error(GLenum errorCode); template<class T> const T &error(GLenum errorCode, const T &returnValue) { error(errorCode); return returnValue; } } namespace egl { GLint getClientVersion(); } extern LibEGL libEGL; extern LibGLES_CM libGLES_CM; #endif // LIBGLESV2_MAIN_H_