// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "DebugAndroid.hpp" #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <cutils/properties.h> void AndroidEnterDebugger() { ALOGE(__FUNCTION__); #ifndef NDEBUG static volatile int * const makefault = nullptr; char value[PROPERTY_VALUE_MAX]; property_get("debug.db.uid", value, "-1"); int debug_uid = atoi(value); if((debug_uid >= 0) && (geteuid() < static_cast<uid_t>(debug_uid))) { ALOGE("Waiting for debugger: gdbserver :${PORT} --attach %u. Look for thread %u", getpid(), gettid()); volatile int waiting = 1; while (waiting) { sleep(1); } } else { ALOGE("No debugger"); } #endif } void trace(const char *format, ...) { #ifndef NDEBUG va_list vararg; va_start(vararg, format); android_vprintLog(ANDROID_LOG_VERBOSE, NULL, LOG_TAG, format, vararg); va_end(vararg); #endif }