// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "LLVMRoutine.hpp" #include "ExecutableMemory.hpp" #include "Thread.hpp" namespace rr { #if REACTOR_LLVM_VERSION < 7 LLVMRoutine::LLVMRoutine(int bufferSize) : bufferSize(bufferSize) { void *memory = allocateExecutable(bufferSize); buffer = memory; entry = memory; functionSize = bufferSize; // Updated by LLVMRoutineManager::endFunctionBody } LLVMRoutine::~LLVMRoutine() { deallocateExecutable(buffer, bufferSize); } const void *LLVMRoutine::getEntry() { return entry; } int LLVMRoutine::getCodeSize() { return functionSize - static_cast<int>((uintptr_t)entry - (uintptr_t)buffer); } #else LLVMRoutine::~LLVMRoutine() { dtor(reactorJIT, moduleKey); } #endif }