// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef rr_Reactor_hpp #define rr_Reactor_hpp #include "Nucleus.hpp" #include "Routine.hpp" #include <cassert> #include <cstddef> #include <cstdio> #undef Bool namespace rr { class Bool; class Byte; class SByte; class Byte4; class SByte4; class Byte8; class SByte8; class Byte16; class SByte16; class Short; class UShort; class Short2; class UShort2; class Short4; class UShort4; class Short8; class UShort8; class Int; class UInt; class Int2; class UInt2; class Int4; class UInt4; class Long; class Half; class Float; class Float2; class Float4; class Void { public: static Type *getType(); static bool isVoid() { return true; } }; template<class T> class RValue; template<class T> class Pointer; class Variable { protected: Value *address; }; template<class T> class LValue : public Variable { public: LValue(int arraySize = 0); RValue<Pointer<T>> operator&(); static bool isVoid() { return false; } Value *loadValue() const; Value *storeValue(Value *value) const; Value *getAddress(Value *index, bool unsignedIndex) const; }; template<class T> class Reference { public: explicit Reference(Value *pointer, int alignment = 1); RValue<T> operator=(RValue<T> rhs) const; RValue<T> operator=(const Reference<T> &ref) const; RValue<T> operator+=(RValue<T> rhs) const; Value *loadValue() const; int getAlignment() const; private: Value *address; const int alignment; }; template<class T> struct IntLiteral { struct type; }; template<> struct IntLiteral<Bool> { typedef bool type; }; template<> struct IntLiteral<Int> { typedef int type; }; template<> struct IntLiteral<UInt> { typedef unsigned int type; }; template<> struct IntLiteral<Long> { typedef int64_t type; }; template<class T> struct FloatLiteral { struct type; }; template<> struct FloatLiteral<Float> { typedef float type; }; template<class T> class RValue { public: explicit RValue(Value *rvalue); RValue(const T &lvalue); RValue(typename IntLiteral<T>::type i); RValue(typename FloatLiteral<T>::type f); RValue(const Reference<T> &rhs); RValue<T> &operator=(const RValue<T>&) = delete; Value *value; // FIXME: Make private }; template<typename T> struct Argument { explicit Argument(Value *value) : value(value) {} Value *value; }; class Bool : public LValue<Bool> { public: Bool(Argument<Bool> argument); Bool() = default; Bool(bool x); Bool(RValue<Bool> rhs); Bool(const Bool &rhs); Bool(const Reference<Bool> &rhs); // RValue<Bool> operator=(bool rhs); // FIXME: Implement RValue<Bool> operator=(RValue<Bool> rhs); RValue<Bool> operator=(const Bool &rhs); RValue<Bool> operator=(const Reference<Bool> &rhs); static Type *getType(); }; RValue<Bool> operator!(RValue<Bool> val); RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs); RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs); class Byte : public LValue<Byte> { public: Byte(Argument<Byte> argument); explicit Byte(RValue<Int> cast); explicit Byte(RValue<UInt> cast); explicit Byte(RValue<UShort> cast); Byte() = default; Byte(int x); Byte(unsigned char x); Byte(RValue<Byte> rhs); Byte(const Byte &rhs); Byte(const Reference<Byte> &rhs); // RValue<Byte> operator=(unsigned char rhs); // FIXME: Implement RValue<Byte> operator=(RValue<Byte> rhs); RValue<Byte> operator=(const Byte &rhs); RValue<Byte> operator=(const Reference<Byte> &rhs); static Type *getType(); }; RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs); RValue<Byte> operator+(RValue<Byte> val); RValue<Byte> operator-(RValue<Byte> val); RValue<Byte> operator~(RValue<Byte> val); RValue<Byte> operator++(Byte &val, int); // Post-increment const Byte &operator++(Byte &val); // Pre-increment RValue<Byte> operator--(Byte &val, int); // Post-decrement const Byte &operator--(Byte &val); // Pre-decrement RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs); RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs); class SByte : public LValue<SByte> { public: SByte(Argument<SByte> argument); explicit SByte(RValue<Int> cast); explicit SByte(RValue<Short> cast); SByte() = default; SByte(signed char x); SByte(RValue<SByte> rhs); SByte(const SByte &rhs); SByte(const Reference<SByte> &rhs); // RValue<SByte> operator=(signed char rhs); // FIXME: Implement RValue<SByte> operator=(RValue<SByte> rhs); RValue<SByte> operator=(const SByte &rhs); RValue<SByte> operator=(const Reference<SByte> &rhs); static Type *getType(); }; RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs); RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs); RValue<SByte> operator+(RValue<SByte> val); RValue<SByte> operator-(RValue<SByte> val); RValue<SByte> operator~(RValue<SByte> val); RValue<SByte> operator++(SByte &val, int); // Post-increment const SByte &operator++(SByte &val); // Pre-increment RValue<SByte> operator--(SByte &val, int); // Post-decrement const SByte &operator--(SByte &val); // Pre-decrement RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs); RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs); RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs); RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs); RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs); RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs); class Short : public LValue<Short> { public: Short(Argument<Short> argument); explicit Short(RValue<Int> cast); Short() = default; Short(short x); Short(RValue<Short> rhs); Short(const Short &rhs); Short(const Reference<Short> &rhs); // RValue<Short> operator=(short rhs); // FIXME: Implement RValue<Short> operator=(RValue<Short> rhs); RValue<Short> operator=(const Short &rhs); RValue<Short> operator=(const Reference<Short> &rhs); static Type *getType(); }; RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs); RValue<Short> operator+=(Short &lhs, RValue<Short> rhs); RValue<Short> operator-=(Short &lhs, RValue<Short> rhs); RValue<Short> operator*=(Short &lhs, RValue<Short> rhs); RValue<Short> operator/=(Short &lhs, RValue<Short> rhs); RValue<Short> operator%=(Short &lhs, RValue<Short> rhs); RValue<Short> operator&=(Short &lhs, RValue<Short> rhs); RValue<Short> operator|=(Short &lhs, RValue<Short> rhs); RValue<Short> operator^=(Short &lhs, RValue<Short> rhs); RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs); RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs); RValue<Short> operator+(RValue<Short> val); RValue<Short> operator-(RValue<Short> val); RValue<Short> operator~(RValue<Short> val); RValue<Short> operator++(Short &val, int); // Post-increment const Short &operator++(Short &val); // Pre-increment RValue<Short> operator--(Short &val, int); // Post-decrement const Short &operator--(Short &val); // Pre-decrement RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs); RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs); RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs); RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs); RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs); RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs); class UShort : public LValue<UShort> { public: UShort(Argument<UShort> argument); explicit UShort(RValue<UInt> cast); explicit UShort(RValue<Int> cast); UShort() = default; UShort(unsigned short x); UShort(RValue<UShort> rhs); UShort(const UShort &rhs); UShort(const Reference<UShort> &rhs); // RValue<UShort> operator=(unsigned short rhs); // FIXME: Implement RValue<UShort> operator=(RValue<UShort> rhs); RValue<UShort> operator=(const UShort &rhs); RValue<UShort> operator=(const Reference<UShort> &rhs); static Type *getType(); }; RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs); RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs); RValue<UShort> operator+(RValue<UShort> val); RValue<UShort> operator-(RValue<UShort> val); RValue<UShort> operator~(RValue<UShort> val); RValue<UShort> operator++(UShort &val, int); // Post-increment const UShort &operator++(UShort &val); // Pre-increment RValue<UShort> operator--(UShort &val, int); // Post-decrement const UShort &operator--(UShort &val); // Pre-decrement RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs); RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs); RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs); RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs); RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs); RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs); class Byte4 : public LValue<Byte4> { public: explicit Byte4(RValue<Byte8> cast); Byte4() = default; // Byte4(int x, int y, int z, int w); // Byte4(RValue<Byte4> rhs); // Byte4(const Byte4 &rhs); Byte4(const Reference<Byte4> &rhs); // RValue<Byte4> operator=(RValue<Byte4> rhs); // RValue<Byte4> operator=(const Byte4 &rhs); // RValue<Byte4> operator=(const Reference<Byte4> &rhs); static Type *getType(); }; // RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs); // RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs); // RValue<Byte4> operator+(RValue<Byte4> val); // RValue<Byte4> operator-(RValue<Byte4> val); // RValue<Byte4> operator~(RValue<Byte4> val); // RValue<Byte4> operator++(Byte4 &val, int); // Post-increment // const Byte4 &operator++(Byte4 &val); // Pre-increment // RValue<Byte4> operator--(Byte4 &val, int); // Post-decrement // const Byte4 &operator--(Byte4 &val); // Pre-decrement class SByte4 : public LValue<SByte4> { public: SByte4() = default; // SByte4(int x, int y, int z, int w); // SByte4(RValue<SByte4> rhs); // SByte4(const SByte4 &rhs); // SByte4(const Reference<SByte4> &rhs); // RValue<SByte4> operator=(RValue<SByte4> rhs); // RValue<SByte4> operator=(const SByte4 &rhs); // RValue<SByte4> operator=(const Reference<SByte4> &rhs); static Type *getType(); }; // RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs); // RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs); // RValue<SByte4> operator+(RValue<SByte4> val); // RValue<SByte4> operator-(RValue<SByte4> val); // RValue<SByte4> operator~(RValue<SByte4> val); // RValue<SByte4> operator++(SByte4 &val, int); // Post-increment // const SByte4 &operator++(SByte4 &val); // Pre-increment // RValue<SByte4> operator--(SByte4 &val, int); // Post-decrement // const SByte4 &operator--(SByte4 &val); // Pre-decrement class Byte8 : public LValue<Byte8> { public: Byte8() = default; Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7); Byte8(RValue<Byte8> rhs); Byte8(const Byte8 &rhs); Byte8(const Reference<Byte8> &rhs); RValue<Byte8> operator=(RValue<Byte8> rhs); RValue<Byte8> operator=(const Byte8 &rhs); RValue<Byte8> operator=(const Reference<Byte8> &rhs); static Type *getType(); }; RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs); RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs); // RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs); // RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs); // RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs); RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs); RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs); RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs); // RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs); // RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs); RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs); RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs); // RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs); // RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs); // RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs); RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs); RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs); RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs); // RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs); // RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs); // RValue<Byte8> operator+(RValue<Byte8> val); // RValue<Byte8> operator-(RValue<Byte8> val); RValue<Byte8> operator~(RValue<Byte8> val); // RValue<Byte8> operator++(Byte8 &val, int); // Post-increment // const Byte8 &operator++(Byte8 &val); // Pre-increment // RValue<Byte8> operator--(Byte8 &val, int); // Post-decrement // const Byte8 &operator--(Byte8 &val); // Pre-decrement RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y); RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y); RValue<Short4> Unpack(RValue<Byte4> x); RValue<Short4> Unpack(RValue<Byte4> x, RValue<Byte4> y); RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y); RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); RValue<Int> SignMask(RValue<Byte8> x); // RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y); RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y); class SByte8 : public LValue<SByte8> { public: SByte8() = default; SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7); SByte8(RValue<SByte8> rhs); SByte8(const SByte8 &rhs); SByte8(const Reference<SByte8> &rhs); RValue<SByte8> operator=(RValue<SByte8> rhs); RValue<SByte8> operator=(const SByte8 &rhs); RValue<SByte8> operator=(const Reference<SByte8> &rhs); static Type *getType(); }; RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs); RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs); // RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs); // RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs); // RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs); RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs); RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs); RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs); // RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs); // RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs); RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs); RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs); // RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs); // RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs); // RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs); RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs); RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs); RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs); // RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs); // RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs); // RValue<SByte8> operator+(RValue<SByte8> val); // RValue<SByte8> operator-(RValue<SByte8> val); RValue<SByte8> operator~(RValue<SByte8> val); // RValue<SByte8> operator++(SByte8 &val, int); // Post-increment // const SByte8 &operator++(SByte8 &val); // Pre-increment // RValue<SByte8> operator--(SByte8 &val, int); // Post-decrement // const SByte8 &operator--(SByte8 &val); // Pre-decrement RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y); RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y); RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y); RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); RValue<Int> SignMask(RValue<SByte8> x); RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y); RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y); class Byte16 : public LValue<Byte16> { public: Byte16() = default; // Byte16(int x, int y, int z, int w); Byte16(RValue<Byte16> rhs); Byte16(const Byte16 &rhs); Byte16(const Reference<Byte16> &rhs); RValue<Byte16> operator=(RValue<Byte16> rhs); RValue<Byte16> operator=(const Byte16 &rhs); RValue<Byte16> operator=(const Reference<Byte16> &rhs); static Type *getType(); }; // RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs); // RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs); // RValue<Byte16> operator+(RValue<Byte16> val); // RValue<Byte16> operator-(RValue<Byte16> val); // RValue<Byte16> operator~(RValue<Byte16> val); // RValue<Byte16> operator++(Byte16 &val, int); // Post-increment // const Byte16 &operator++(Byte16 &val); // Pre-increment // RValue<Byte16> operator--(Byte16 &val, int); // Post-decrement // const Byte16 &operator--(Byte16 &val); // Pre-decrement class SByte16 : public LValue<SByte16> { public: SByte16() = default; // SByte16(int x, int y, int z, int w); // SByte16(RValue<SByte16> rhs); // SByte16(const SByte16 &rhs); // SByte16(const Reference<SByte16> &rhs); // RValue<SByte16> operator=(RValue<SByte16> rhs); // RValue<SByte16> operator=(const SByte16 &rhs); // RValue<SByte16> operator=(const Reference<SByte16> &rhs); static Type *getType(); }; // RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs); // RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs); // RValue<SByte16> operator+(RValue<SByte16> val); // RValue<SByte16> operator-(RValue<SByte16> val); // RValue<SByte16> operator~(RValue<SByte16> val); // RValue<SByte16> operator++(SByte16 &val, int); // Post-increment // const SByte16 &operator++(SByte16 &val); // Pre-increment // RValue<SByte16> operator--(SByte16 &val, int); // Post-decrement // const SByte16 &operator--(SByte16 &val); // Pre-decrement class Short2 : public LValue<Short2> { public: explicit Short2(RValue<Short4> cast); static Type *getType(); }; class UShort2 : public LValue<UShort2> { public: explicit UShort2(RValue<UShort4> cast); static Type *getType(); }; class Short4 : public LValue<Short4> { public: explicit Short4(RValue<Int> cast); explicit Short4(RValue<Int4> cast); // explicit Short4(RValue<Float> cast); explicit Short4(RValue<Float4> cast); Short4() = default; Short4(short xyzw); Short4(short x, short y, short z, short w); Short4(RValue<Short4> rhs); Short4(const Short4 &rhs); Short4(const Reference<Short4> &rhs); Short4(RValue<UShort4> rhs); Short4(const UShort4 &rhs); Short4(const Reference<UShort4> &rhs); RValue<Short4> operator=(RValue<Short4> rhs); RValue<Short4> operator=(const Short4 &rhs); RValue<Short4> operator=(const Reference<Short4> &rhs); RValue<Short4> operator=(RValue<UShort4> rhs); RValue<Short4> operator=(const UShort4 &rhs); RValue<Short4> operator=(const Reference<UShort4> &rhs); static Type *getType(); }; RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs); RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs); RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs); RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs); RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs); // RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs); // RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs); RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs); RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs); RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs); RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs); RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs); // RValue<Short4> operator+(RValue<Short4> val); RValue<Short4> operator-(RValue<Short4> val); RValue<Short4> operator~(RValue<Short4> val); // RValue<Short4> operator++(Short4 &val, int); // Post-increment // const Short4 &operator++(Short4 &val); // Pre-increment // RValue<Short4> operator--(Short4 &val, int); // Post-decrement // const Short4 &operator--(Short4 &val); // Pre-decrement // RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs); // RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs); RValue<Short4> RoundShort4(RValue<Float4> cast); RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y); RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y); RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y); RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y); RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y); RValue<SByte8> PackSigned(RValue<Short4> x, RValue<Short4> y); RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y); RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y); RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select); RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i); RValue<Short> Extract(RValue<Short4> val, int i); RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y); RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y); class UShort4 : public LValue<UShort4> { public: explicit UShort4(RValue<Int4> cast); explicit UShort4(RValue<Float4> cast, bool saturate = false); UShort4() = default; UShort4(unsigned short xyzw); UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w); UShort4(RValue<UShort4> rhs); UShort4(const UShort4 &rhs); UShort4(const Reference<UShort4> &rhs); UShort4(RValue<Short4> rhs); UShort4(const Short4 &rhs); UShort4(const Reference<Short4> &rhs); RValue<UShort4> operator=(RValue<UShort4> rhs); RValue<UShort4> operator=(const UShort4 &rhs); RValue<UShort4> operator=(const Reference<UShort4> &rhs); RValue<UShort4> operator=(RValue<Short4> rhs); RValue<UShort4> operator=(const Short4 &rhs); RValue<UShort4> operator=(const Reference<Short4> &rhs); static Type *getType(); }; RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs); RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs); RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs); // RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs); // RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs); RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs); RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs); RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs); RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs); RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs); // RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs); // RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs); RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs); RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs); // RValue<UShort4> operator+(RValue<UShort4> val); // RValue<UShort4> operator-(RValue<UShort4> val); RValue<UShort4> operator~(RValue<UShort4> val); // RValue<UShort4> operator++(UShort4 &val, int); // Post-increment // const UShort4 &operator++(UShort4 &val); // Pre-increment // RValue<UShort4> operator--(UShort4 &val, int); // Post-decrement // const UShort4 &operator--(UShort4 &val); // Pre-decrement RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y); RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y); RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y); RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y); RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y); RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y); class Short8 : public LValue<Short8> { public: Short8() = default; Short8(short c); Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7); Short8(RValue<Short8> rhs); // Short8(const Short8 &rhs); Short8(const Reference<Short8> &rhs); Short8(RValue<Short4> lo, RValue<Short4> hi); // RValue<Short8> operator=(RValue<Short8> rhs); // RValue<Short8> operator=(const Short8 &rhs); // RValue<Short8> operator=(const Reference<Short8> &rhs); static Type *getType(); }; RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs); RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs); RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs); RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs); // RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs); // RValue<Short8> operator+(RValue<Short8> val); // RValue<Short8> operator-(RValue<Short8> val); // RValue<Short8> operator~(RValue<Short8> val); // RValue<Short8> operator++(Short8 &val, int); // Post-increment // const Short8 &operator++(Short8 &val); // Pre-increment // RValue<Short8> operator--(Short8 &val, int); // Post-decrement // const Short8 &operator--(Short8 &val); // Pre-decrement // RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs); // RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs); RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y); RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y); RValue<Int4> Abs(RValue<Int4> x); class UShort8 : public LValue<UShort8> { public: UShort8() = default; UShort8(unsigned short c); UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7); UShort8(RValue<UShort8> rhs); // UShort8(const UShort8 &rhs); UShort8(const Reference<UShort8> &rhs); UShort8(RValue<UShort4> lo, RValue<UShort4> hi); RValue<UShort8> operator=(RValue<UShort8> rhs); RValue<UShort8> operator=(const UShort8 &rhs); RValue<UShort8> operator=(const Reference<UShort8> &rhs); static Type *getType(); }; RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs); RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs); RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs); RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs); RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs); // RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs); RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs); // RValue<UShort8> operator+(RValue<UShort8> val); // RValue<UShort8> operator-(RValue<UShort8> val); RValue<UShort8> operator~(RValue<UShort8> val); // RValue<UShort8> operator++(UShort8 &val, int); // Post-increment // const UShort8 &operator++(UShort8 &val); // Pre-increment // RValue<UShort8> operator--(UShort8 &val, int); // Post-decrement // const UShort8 &operator--(UShort8 &val); // Pre-decrement // RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs); // RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs); RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7); RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y); class Int : public LValue<Int> { public: Int(Argument<Int> argument); explicit Int(RValue<Byte> cast); explicit Int(RValue<SByte> cast); explicit Int(RValue<Short> cast); explicit Int(RValue<UShort> cast); explicit Int(RValue<Int2> cast); explicit Int(RValue<Long> cast); explicit Int(RValue<Float> cast); Int() = default; Int(int x); Int(RValue<Int> rhs); Int(RValue<UInt> rhs); Int(const Int &rhs); Int(const UInt &rhs); Int(const Reference<Int> &rhs); Int(const Reference<UInt> &rhs); RValue<Int> operator=(int rhs); RValue<Int> operator=(RValue<Int> rhs); RValue<Int> operator=(RValue<UInt> rhs); RValue<Int> operator=(const Int &rhs); RValue<Int> operator=(const UInt &rhs); RValue<Int> operator=(const Reference<Int> &rhs); RValue<Int> operator=(const Reference<UInt> &rhs); static Type *getType(); }; RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> operator+=(Int &lhs, RValue<Int> rhs); RValue<Int> operator-=(Int &lhs, RValue<Int> rhs); RValue<Int> operator*=(Int &lhs, RValue<Int> rhs); RValue<Int> operator/=(Int &lhs, RValue<Int> rhs); RValue<Int> operator%=(Int &lhs, RValue<Int> rhs); RValue<Int> operator&=(Int &lhs, RValue<Int> rhs); RValue<Int> operator|=(Int &lhs, RValue<Int> rhs); RValue<Int> operator^=(Int &lhs, RValue<Int> rhs); RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs); RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs); RValue<Int> operator+(RValue<Int> val); RValue<Int> operator-(RValue<Int> val); RValue<Int> operator~(RValue<Int> val); RValue<Int> operator++(Int &val, int); // Post-increment const Int &operator++(Int &val); // Pre-increment RValue<Int> operator--(Int &val, int); // Post-decrement const Int &operator--(Int &val); // Pre-decrement RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs); RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs); RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs); RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs); RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs); RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs); RValue<Int> Max(RValue<Int> x, RValue<Int> y); RValue<Int> Min(RValue<Int> x, RValue<Int> y); RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max); RValue<Int> RoundInt(RValue<Float> cast); class Long : public LValue<Long> { public: // Long(Argument<Long> argument); // explicit Long(RValue<Short> cast); // explicit Long(RValue<UShort> cast); explicit Long(RValue<Int> cast); explicit Long(RValue<UInt> cast); // explicit Long(RValue<Float> cast); Long() = default; // Long(qword x); Long(RValue<Long> rhs); // Long(RValue<ULong> rhs); // Long(const Long &rhs); // Long(const Reference<Long> &rhs); // Long(const ULong &rhs); // Long(const Reference<ULong> &rhs); RValue<Long> operator=(int64_t rhs); RValue<Long> operator=(RValue<Long> rhs); // RValue<Long> operator=(RValue<ULong> rhs); RValue<Long> operator=(const Long &rhs); RValue<Long> operator=(const Reference<Long> &rhs); // RValue<Long> operator=(const ULong &rhs); // RValue<Long> operator=(const Reference<ULong> &rhs); static Type *getType(); }; RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs); RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs); RValue<Long> operator+=(Long &lhs, RValue<Long> rhs); RValue<Long> operator-=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator*=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator/=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator%=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator&=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator|=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator^=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs); // RValue<Long> operator+(RValue<Long> val); // RValue<Long> operator-(RValue<Long> val); // RValue<Long> operator~(RValue<Long> val); // RValue<Long> operator++(Long &val, int); // Post-increment // const Long &operator++(Long &val); // Pre-increment // RValue<Long> operator--(Long &val, int); // Post-decrement // const Long &operator--(Long &val); // Pre-decrement // RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs); // RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs); // RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs); // RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs); // RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs); // RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs); // RValue<Long> RoundLong(RValue<Float> cast); RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y); class UInt : public LValue<UInt> { public: UInt(Argument<UInt> argument); explicit UInt(RValue<UShort> cast); explicit UInt(RValue<Long> cast); explicit UInt(RValue<Float> cast); UInt() = default; UInt(int x); UInt(unsigned int x); UInt(RValue<UInt> rhs); UInt(RValue<Int> rhs); UInt(const UInt &rhs); UInt(const Int &rhs); UInt(const Reference<UInt> &rhs); UInt(const Reference<Int> &rhs); RValue<UInt> operator=(unsigned int rhs); RValue<UInt> operator=(RValue<UInt> rhs); RValue<UInt> operator=(RValue<Int> rhs); RValue<UInt> operator=(const UInt &rhs); RValue<UInt> operator=(const Int &rhs); RValue<UInt> operator=(const Reference<UInt> &rhs); RValue<UInt> operator=(const Reference<Int> &rhs); static Type *getType(); }; RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs); RValue<UInt> operator+(RValue<UInt> val); RValue<UInt> operator-(RValue<UInt> val); RValue<UInt> operator~(RValue<UInt> val); RValue<UInt> operator++(UInt &val, int); // Post-increment const UInt &operator++(UInt &val); // Pre-increment RValue<UInt> operator--(UInt &val, int); // Post-decrement const UInt &operator--(UInt &val); // Pre-decrement RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs); RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs); RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs); RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs); RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs); RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs); RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y); RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y); RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max); // RValue<UInt> RoundUInt(RValue<Float> cast); class Int2 : public LValue<Int2> { public: // explicit Int2(RValue<Int> cast); explicit Int2(RValue<Int4> cast); Int2() = default; Int2(int x, int y); Int2(RValue<Int2> rhs); Int2(const Int2 &rhs); Int2(const Reference<Int2> &rhs); Int2(RValue<Int> lo, RValue<Int> hi); RValue<Int2> operator=(RValue<Int2> rhs); RValue<Int2> operator=(const Int2 &rhs); RValue<Int2> operator=(const Reference<Int2> &rhs); static Type *getType(); }; RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs); RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs); RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs); RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs); RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs); RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs); RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs); RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs); RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs); // RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs); // RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs); // RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs); RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs); RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs); RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs); RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs); RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs); // RValue<Int2> operator+(RValue<Int2> val); // RValue<Int2> operator-(RValue<Int2> val); RValue<Int2> operator~(RValue<Int2> val); // RValue<Int2> operator++(Int2 &val, int); // Post-increment // const Int2 &operator++(Int2 &val); // Pre-increment // RValue<Int2> operator--(Int2 &val, int); // Post-decrement // const Int2 &operator--(Int2 &val); // Pre-decrement // RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs); // RValue<Int2> RoundInt(RValue<Float4> cast); RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y); RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y); RValue<Int> Extract(RValue<Int2> val, int i); RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i); class UInt2 : public LValue<UInt2> { public: UInt2() = default; UInt2(unsigned int x, unsigned int y); UInt2(RValue<UInt2> rhs); UInt2(const UInt2 &rhs); UInt2(const Reference<UInt2> &rhs); RValue<UInt2> operator=(RValue<UInt2> rhs); RValue<UInt2> operator=(const UInt2 &rhs); RValue<UInt2> operator=(const Reference<UInt2> &rhs); static Type *getType(); }; RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs); RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs); RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs); RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs); RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs); RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs); RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs); RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs); RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs); // RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs); // RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs); // RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs); RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs); RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs); RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs); RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs); RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs); // RValue<UInt2> operator+(RValue<UInt2> val); // RValue<UInt2> operator-(RValue<UInt2> val); RValue<UInt2> operator~(RValue<UInt2> val); // RValue<UInt2> operator++(UInt2 &val, int); // Post-increment // const UInt2 &operator++(UInt2 &val); // Pre-increment // RValue<UInt2> operator--(UInt2 &val, int); // Post-decrement // const UInt2 &operator--(UInt2 &val); // Pre-decrement // RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs); // RValue<UInt2> RoundInt(RValue<Float4> cast); template<class T> struct Scalar; template<class Vector4> struct XYZW; template<class Vector4, int T> class Swizzle2 { friend Vector4; public: operator RValue<Vector4>() const; private: Vector4 *parent; }; template<class Vector4, int T> class Swizzle4 { public: operator RValue<Vector4>() const; private: Vector4 *parent; }; template<class Vector4, int T> class SwizzleMask4 { friend XYZW<Vector4>; public: operator RValue<Vector4>() const; RValue<Vector4> operator=(RValue<Vector4> rhs); RValue<Vector4> operator=(RValue<typename Scalar<Vector4>::Type> rhs); private: Vector4 *parent; }; template<> struct Scalar<Float4> { using Type = Float; }; template<> struct Scalar<Int4> { using Type = Int; }; template<> struct Scalar<UInt4> { using Type = UInt; }; template<class Vector4, int T> class SwizzleMask1 { public: operator RValue<typename Scalar<Vector4>::Type>() const; operator RValue<Vector4>() const; RValue<Vector4> operator=(float x); RValue<Vector4> operator=(RValue<Vector4> rhs); RValue<Vector4> operator=(RValue<typename Scalar<Vector4>::Type> rhs); private: Float4 *parent; }; template<class Vector4, int T> class SwizzleMask2 { friend class Float4; public: operator RValue<Vector4>() const; RValue<Vector4> operator=(RValue<Vector4> rhs); private: Float4 *parent; }; template<class Vector4> struct XYZW { friend Vector4; private: XYZW(Vector4 *parent) { xyzw.parent = parent; } public: union { SwizzleMask1<Vector4, 0x00> x; SwizzleMask1<Vector4, 0x55> y; SwizzleMask1<Vector4, 0xAA> z; SwizzleMask1<Vector4, 0xFF> w; Swizzle2<Vector4, 0x00> xx; Swizzle2<Vector4, 0x01> yx; Swizzle2<Vector4, 0x02> zx; Swizzle2<Vector4, 0x03> wx; SwizzleMask2<Vector4, 0x54> xy; Swizzle2<Vector4, 0x55> yy; Swizzle2<Vector4, 0x56> zy; Swizzle2<Vector4, 0x57> wy; SwizzleMask2<Vector4, 0xA8> xz; SwizzleMask2<Vector4, 0xA9> yz; Swizzle2<Vector4, 0xAA> zz; Swizzle2<Vector4, 0xAB> wz; SwizzleMask2<Vector4, 0xFC> xw; SwizzleMask2<Vector4, 0xFD> yw; SwizzleMask2<Vector4, 0xFE> zw; Swizzle2<Vector4, 0xFF> ww; Swizzle4<Vector4, 0x00> xxx; Swizzle4<Vector4, 0x01> yxx; Swizzle4<Vector4, 0x02> zxx; Swizzle4<Vector4, 0x03> wxx; Swizzle4<Vector4, 0x04> xyx; Swizzle4<Vector4, 0x05> yyx; Swizzle4<Vector4, 0x06> zyx; Swizzle4<Vector4, 0x07> wyx; Swizzle4<Vector4, 0x08> xzx; Swizzle4<Vector4, 0x09> yzx; Swizzle4<Vector4, 0x0A> zzx; Swizzle4<Vector4, 0x0B> wzx; Swizzle4<Vector4, 0x0C> xwx; Swizzle4<Vector4, 0x0D> ywx; Swizzle4<Vector4, 0x0E> zwx; Swizzle4<Vector4, 0x0F> wwx; Swizzle4<Vector4, 0x50> xxy; Swizzle4<Vector4, 0x51> yxy; Swizzle4<Vector4, 0x52> zxy; Swizzle4<Vector4, 0x53> wxy; Swizzle4<Vector4, 0x54> xyy; Swizzle4<Vector4, 0x55> yyy; Swizzle4<Vector4, 0x56> zyy; Swizzle4<Vector4, 0x57> wyy; Swizzle4<Vector4, 0x58> xzy; Swizzle4<Vector4, 0x59> yzy; Swizzle4<Vector4, 0x5A> zzy; Swizzle4<Vector4, 0x5B> wzy; Swizzle4<Vector4, 0x5C> xwy; Swizzle4<Vector4, 0x5D> ywy; Swizzle4<Vector4, 0x5E> zwy; Swizzle4<Vector4, 0x5F> wwy; Swizzle4<Vector4, 0xA0> xxz; Swizzle4<Vector4, 0xA1> yxz; Swizzle4<Vector4, 0xA2> zxz; Swizzle4<Vector4, 0xA3> wxz; SwizzleMask4<Vector4, 0xA4> xyz; Swizzle4<Vector4, 0xA5> yyz; Swizzle4<Vector4, 0xA6> zyz; Swizzle4<Vector4, 0xA7> wyz; Swizzle4<Vector4, 0xA8> xzz; Swizzle4<Vector4, 0xA9> yzz; Swizzle4<Vector4, 0xAA> zzz; Swizzle4<Vector4, 0xAB> wzz; Swizzle4<Vector4, 0xAC> xwz; Swizzle4<Vector4, 0xAD> ywz; Swizzle4<Vector4, 0xAE> zwz; Swizzle4<Vector4, 0xAF> wwz; Swizzle4<Vector4, 0xF0> xxw; Swizzle4<Vector4, 0xF1> yxw; Swizzle4<Vector4, 0xF2> zxw; Swizzle4<Vector4, 0xF3> wxw; SwizzleMask4<Vector4, 0xF4> xyw; Swizzle4<Vector4, 0xF5> yyw; Swizzle4<Vector4, 0xF6> zyw; Swizzle4<Vector4, 0xF7> wyw; SwizzleMask4<Vector4, 0xF8> xzw; SwizzleMask4<Vector4, 0xF9> yzw; Swizzle4<Vector4, 0xFA> zzw; Swizzle4<Vector4, 0xFB> wzw; Swizzle4<Vector4, 0xFC> xww; Swizzle4<Vector4, 0xFD> yww; Swizzle4<Vector4, 0xFE> zww; Swizzle4<Vector4, 0xFF> www; Swizzle4<Vector4, 0x00> xxxx; Swizzle4<Vector4, 0x01> yxxx; Swizzle4<Vector4, 0x02> zxxx; Swizzle4<Vector4, 0x03> wxxx; Swizzle4<Vector4, 0x04> xyxx; Swizzle4<Vector4, 0x05> yyxx; Swizzle4<Vector4, 0x06> zyxx; Swizzle4<Vector4, 0x07> wyxx; Swizzle4<Vector4, 0x08> xzxx; Swizzle4<Vector4, 0x09> yzxx; Swizzle4<Vector4, 0x0A> zzxx; Swizzle4<Vector4, 0x0B> wzxx; Swizzle4<Vector4, 0x0C> xwxx; Swizzle4<Vector4, 0x0D> ywxx; Swizzle4<Vector4, 0x0E> zwxx; Swizzle4<Vector4, 0x0F> wwxx; Swizzle4<Vector4, 0x10> xxyx; Swizzle4<Vector4, 0x11> yxyx; Swizzle4<Vector4, 0x12> zxyx; Swizzle4<Vector4, 0x13> wxyx; Swizzle4<Vector4, 0x14> xyyx; Swizzle4<Vector4, 0x15> yyyx; Swizzle4<Vector4, 0x16> zyyx; Swizzle4<Vector4, 0x17> wyyx; Swizzle4<Vector4, 0x18> xzyx; Swizzle4<Vector4, 0x19> yzyx; Swizzle4<Vector4, 0x1A> zzyx; Swizzle4<Vector4, 0x1B> wzyx; Swizzle4<Vector4, 0x1C> xwyx; Swizzle4<Vector4, 0x1D> ywyx; Swizzle4<Vector4, 0x1E> zwyx; Swizzle4<Vector4, 0x1F> wwyx; Swizzle4<Vector4, 0x20> xxzx; Swizzle4<Vector4, 0x21> yxzx; Swizzle4<Vector4, 0x22> zxzx; Swizzle4<Vector4, 0x23> wxzx; Swizzle4<Vector4, 0x24> xyzx; Swizzle4<Vector4, 0x25> yyzx; Swizzle4<Vector4, 0x26> zyzx; Swizzle4<Vector4, 0x27> wyzx; Swizzle4<Vector4, 0x28> xzzx; Swizzle4<Vector4, 0x29> yzzx; Swizzle4<Vector4, 0x2A> zzzx; Swizzle4<Vector4, 0x2B> wzzx; Swizzle4<Vector4, 0x2C> xwzx; Swizzle4<Vector4, 0x2D> ywzx; Swizzle4<Vector4, 0x2E> zwzx; Swizzle4<Vector4, 0x2F> wwzx; Swizzle4<Vector4, 0x30> xxwx; Swizzle4<Vector4, 0x31> yxwx; Swizzle4<Vector4, 0x32> zxwx; Swizzle4<Vector4, 0x33> wxwx; Swizzle4<Vector4, 0x34> xywx; Swizzle4<Vector4, 0x35> yywx; Swizzle4<Vector4, 0x36> zywx; Swizzle4<Vector4, 0x37> wywx; Swizzle4<Vector4, 0x38> xzwx; Swizzle4<Vector4, 0x39> yzwx; Swizzle4<Vector4, 0x3A> zzwx; Swizzle4<Vector4, 0x3B> wzwx; Swizzle4<Vector4, 0x3C> xwwx; Swizzle4<Vector4, 0x3D> ywwx; Swizzle4<Vector4, 0x3E> zwwx; Swizzle4<Vector4, 0x3F> wwwx; Swizzle4<Vector4, 0x40> xxxy; Swizzle4<Vector4, 0x41> yxxy; Swizzle4<Vector4, 0x42> zxxy; Swizzle4<Vector4, 0x43> wxxy; Swizzle4<Vector4, 0x44> xyxy; Swizzle4<Vector4, 0x45> yyxy; Swizzle4<Vector4, 0x46> zyxy; Swizzle4<Vector4, 0x47> wyxy; Swizzle4<Vector4, 0x48> xzxy; Swizzle4<Vector4, 0x49> yzxy; Swizzle4<Vector4, 0x4A> zzxy; Swizzle4<Vector4, 0x4B> wzxy; Swizzle4<Vector4, 0x4C> xwxy; Swizzle4<Vector4, 0x4D> ywxy; Swizzle4<Vector4, 0x4E> zwxy; Swizzle4<Vector4, 0x4F> wwxy; Swizzle4<Vector4, 0x50> xxyy; Swizzle4<Vector4, 0x51> yxyy; Swizzle4<Vector4, 0x52> zxyy; Swizzle4<Vector4, 0x53> wxyy; Swizzle4<Vector4, 0x54> xyyy; Swizzle4<Vector4, 0x55> yyyy; Swizzle4<Vector4, 0x56> zyyy; Swizzle4<Vector4, 0x57> wyyy; Swizzle4<Vector4, 0x58> xzyy; Swizzle4<Vector4, 0x59> yzyy; Swizzle4<Vector4, 0x5A> zzyy; Swizzle4<Vector4, 0x5B> wzyy; Swizzle4<Vector4, 0x5C> xwyy; Swizzle4<Vector4, 0x5D> ywyy; Swizzle4<Vector4, 0x5E> zwyy; Swizzle4<Vector4, 0x5F> wwyy; Swizzle4<Vector4, 0x60> xxzy; Swizzle4<Vector4, 0x61> yxzy; Swizzle4<Vector4, 0x62> zxzy; Swizzle4<Vector4, 0x63> wxzy; Swizzle4<Vector4, 0x64> xyzy; Swizzle4<Vector4, 0x65> yyzy; Swizzle4<Vector4, 0x66> zyzy; Swizzle4<Vector4, 0x67> wyzy; Swizzle4<Vector4, 0x68> xzzy; Swizzle4<Vector4, 0x69> yzzy; Swizzle4<Vector4, 0x6A> zzzy; Swizzle4<Vector4, 0x6B> wzzy; Swizzle4<Vector4, 0x6C> xwzy; Swizzle4<Vector4, 0x6D> ywzy; Swizzle4<Vector4, 0x6E> zwzy; Swizzle4<Vector4, 0x6F> wwzy; Swizzle4<Vector4, 0x70> xxwy; Swizzle4<Vector4, 0x71> yxwy; Swizzle4<Vector4, 0x72> zxwy; Swizzle4<Vector4, 0x73> wxwy; Swizzle4<Vector4, 0x74> xywy; Swizzle4<Vector4, 0x75> yywy; Swizzle4<Vector4, 0x76> zywy; Swizzle4<Vector4, 0x77> wywy; Swizzle4<Vector4, 0x78> xzwy; Swizzle4<Vector4, 0x79> yzwy; Swizzle4<Vector4, 0x7A> zzwy; Swizzle4<Vector4, 0x7B> wzwy; Swizzle4<Vector4, 0x7C> xwwy; Swizzle4<Vector4, 0x7D> ywwy; Swizzle4<Vector4, 0x7E> zwwy; Swizzle4<Vector4, 0x7F> wwwy; Swizzle4<Vector4, 0x80> xxxz; Swizzle4<Vector4, 0x81> yxxz; Swizzle4<Vector4, 0x82> zxxz; Swizzle4<Vector4, 0x83> wxxz; Swizzle4<Vector4, 0x84> xyxz; Swizzle4<Vector4, 0x85> yyxz; Swizzle4<Vector4, 0x86> zyxz; Swizzle4<Vector4, 0x87> wyxz; Swizzle4<Vector4, 0x88> xzxz; Swizzle4<Vector4, 0x89> yzxz; Swizzle4<Vector4, 0x8A> zzxz; Swizzle4<Vector4, 0x8B> wzxz; Swizzle4<Vector4, 0x8C> xwxz; Swizzle4<Vector4, 0x8D> ywxz; Swizzle4<Vector4, 0x8E> zwxz; Swizzle4<Vector4, 0x8F> wwxz; Swizzle4<Vector4, 0x90> xxyz; Swizzle4<Vector4, 0x91> yxyz; Swizzle4<Vector4, 0x92> zxyz; Swizzle4<Vector4, 0x93> wxyz; Swizzle4<Vector4, 0x94> xyyz; Swizzle4<Vector4, 0x95> yyyz; Swizzle4<Vector4, 0x96> zyyz; Swizzle4<Vector4, 0x97> wyyz; Swizzle4<Vector4, 0x98> xzyz; Swizzle4<Vector4, 0x99> yzyz; Swizzle4<Vector4, 0x9A> zzyz; Swizzle4<Vector4, 0x9B> wzyz; Swizzle4<Vector4, 0x9C> xwyz; Swizzle4<Vector4, 0x9D> ywyz; Swizzle4<Vector4, 0x9E> zwyz; Swizzle4<Vector4, 0x9F> wwyz; Swizzle4<Vector4, 0xA0> xxzz; Swizzle4<Vector4, 0xA1> yxzz; Swizzle4<Vector4, 0xA2> zxzz; Swizzle4<Vector4, 0xA3> wxzz; Swizzle4<Vector4, 0xA4> xyzz; Swizzle4<Vector4, 0xA5> yyzz; Swizzle4<Vector4, 0xA6> zyzz; Swizzle4<Vector4, 0xA7> wyzz; Swizzle4<Vector4, 0xA8> xzzz; Swizzle4<Vector4, 0xA9> yzzz; Swizzle4<Vector4, 0xAA> zzzz; Swizzle4<Vector4, 0xAB> wzzz; Swizzle4<Vector4, 0xAC> xwzz; Swizzle4<Vector4, 0xAD> ywzz; Swizzle4<Vector4, 0xAE> zwzz; Swizzle4<Vector4, 0xAF> wwzz; Swizzle4<Vector4, 0xB0> xxwz; Swizzle4<Vector4, 0xB1> yxwz; Swizzle4<Vector4, 0xB2> zxwz; Swizzle4<Vector4, 0xB3> wxwz; Swizzle4<Vector4, 0xB4> xywz; Swizzle4<Vector4, 0xB5> yywz; Swizzle4<Vector4, 0xB6> zywz; Swizzle4<Vector4, 0xB7> wywz; Swizzle4<Vector4, 0xB8> xzwz; Swizzle4<Vector4, 0xB9> yzwz; Swizzle4<Vector4, 0xBA> zzwz; Swizzle4<Vector4, 0xBB> wzwz; Swizzle4<Vector4, 0xBC> xwwz; Swizzle4<Vector4, 0xBD> ywwz; Swizzle4<Vector4, 0xBE> zwwz; Swizzle4<Vector4, 0xBF> wwwz; Swizzle4<Vector4, 0xC0> xxxw; Swizzle4<Vector4, 0xC1> yxxw; Swizzle4<Vector4, 0xC2> zxxw; Swizzle4<Vector4, 0xC3> wxxw; Swizzle4<Vector4, 0xC4> xyxw; Swizzle4<Vector4, 0xC5> yyxw; Swizzle4<Vector4, 0xC6> zyxw; Swizzle4<Vector4, 0xC7> wyxw; Swizzle4<Vector4, 0xC8> xzxw; Swizzle4<Vector4, 0xC9> yzxw; Swizzle4<Vector4, 0xCA> zzxw; Swizzle4<Vector4, 0xCB> wzxw; Swizzle4<Vector4, 0xCC> xwxw; Swizzle4<Vector4, 0xCD> ywxw; Swizzle4<Vector4, 0xCE> zwxw; Swizzle4<Vector4, 0xCF> wwxw; Swizzle4<Vector4, 0xD0> xxyw; Swizzle4<Vector4, 0xD1> yxyw; Swizzle4<Vector4, 0xD2> zxyw; Swizzle4<Vector4, 0xD3> wxyw; Swizzle4<Vector4, 0xD4> xyyw; Swizzle4<Vector4, 0xD5> yyyw; Swizzle4<Vector4, 0xD6> zyyw; Swizzle4<Vector4, 0xD7> wyyw; Swizzle4<Vector4, 0xD8> xzyw; Swizzle4<Vector4, 0xD9> yzyw; Swizzle4<Vector4, 0xDA> zzyw; Swizzle4<Vector4, 0xDB> wzyw; Swizzle4<Vector4, 0xDC> xwyw; Swizzle4<Vector4, 0xDD> ywyw; Swizzle4<Vector4, 0xDE> zwyw; Swizzle4<Vector4, 0xDF> wwyw; Swizzle4<Vector4, 0xE0> xxzw; Swizzle4<Vector4, 0xE1> yxzw; Swizzle4<Vector4, 0xE2> zxzw; Swizzle4<Vector4, 0xE3> wxzw; SwizzleMask4<Vector4, 0xE4> xyzw; Swizzle4<Vector4, 0xE5> yyzw; Swizzle4<Vector4, 0xE6> zyzw; Swizzle4<Vector4, 0xE7> wyzw; Swizzle4<Vector4, 0xE8> xzzw; Swizzle4<Vector4, 0xE9> yzzw; Swizzle4<Vector4, 0xEA> zzzw; Swizzle4<Vector4, 0xEB> wzzw; Swizzle4<Vector4, 0xEC> xwzw; Swizzle4<Vector4, 0xED> ywzw; Swizzle4<Vector4, 0xEE> zwzw; Swizzle4<Vector4, 0xEF> wwzw; Swizzle4<Vector4, 0xF0> xxww; Swizzle4<Vector4, 0xF1> yxww; Swizzle4<Vector4, 0xF2> zxww; Swizzle4<Vector4, 0xF3> wxww; Swizzle4<Vector4, 0xF4> xyww; Swizzle4<Vector4, 0xF5> yyww; Swizzle4<Vector4, 0xF6> zyww; Swizzle4<Vector4, 0xF7> wyww; Swizzle4<Vector4, 0xF8> xzww; Swizzle4<Vector4, 0xF9> yzww; Swizzle4<Vector4, 0xFA> zzww; Swizzle4<Vector4, 0xFB> wzww; Swizzle4<Vector4, 0xFC> xwww; Swizzle4<Vector4, 0xFD> ywww; Swizzle4<Vector4, 0xFE> zwww; Swizzle4<Vector4, 0xFF> wwww; }; }; class Int4 : public LValue<Int4>, public XYZW<Int4> { public: explicit Int4(RValue<Byte4> cast); explicit Int4(RValue<SByte4> cast); explicit Int4(RValue<Float4> cast); explicit Int4(RValue<Short4> cast); explicit Int4(RValue<UShort4> cast); Int4(); Int4(int xyzw); Int4(int x, int yzw); Int4(int x, int y, int zw); Int4(int x, int y, int z, int w); Int4(RValue<Int4> rhs); Int4(const Int4 &rhs); Int4(const Reference<Int4> &rhs); Int4(RValue<UInt4> rhs); Int4(const UInt4 &rhs); Int4(const Reference<UInt4> &rhs); Int4(RValue<Int2> lo, RValue<Int2> hi); Int4(RValue<Int> rhs); Int4(const Int &rhs); Int4(const Reference<Int> &rhs); RValue<Int4> operator=(RValue<Int4> rhs); RValue<Int4> operator=(const Int4 &rhs); RValue<Int4> operator=(const Reference<Int4> &rhs); static Type *getType(); private: void constant(int x, int y, int z, int w); }; RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs); RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs); RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs); RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs); RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs); RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs); // RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs); // RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs); RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs); RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs); RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs); RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs); RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs); RValue<Int4> operator+(RValue<Int4> val); RValue<Int4> operator-(RValue<Int4> val); RValue<Int4> operator~(RValue<Int4> val); // RValue<Int4> operator++(Int4 &val, int); // Post-increment // const Int4 &operator++(Int4 &val); // Pre-increment // RValue<Int4> operator--(Int4 &val, int); // Post-decrement // const Int4 &operator--(Int4 &val); // Pre-decrement // RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs); // RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs); // RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs); // RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs); // RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs); // RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs); inline RValue<Int4> operator+(RValue<Int> lhs, RValue<Int4> rhs) { return Int4(lhs) + rhs; } inline RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int> rhs) { return lhs + Int4(rhs); } RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y); RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y); RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y); RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y); RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y); RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y); RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y); RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y); RValue<Int4> RoundInt(RValue<Float4> cast); RValue<Short8> PackSigned(RValue<Int4> x, RValue<Int4> y); RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y); RValue<Int> Extract(RValue<Int4> val, int i); RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i); RValue<Int> SignMask(RValue<Int4> x); RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select); class UInt4 : public LValue<UInt4>, public XYZW<UInt4> { public: explicit UInt4(RValue<Float4> cast); UInt4(); UInt4(int xyzw); UInt4(int x, int yzw); UInt4(int x, int y, int zw); UInt4(int x, int y, int z, int w); UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w); UInt4(RValue<UInt4> rhs); UInt4(const UInt4 &rhs); UInt4(const Reference<UInt4> &rhs); UInt4(RValue<Int4> rhs); UInt4(const Int4 &rhs); UInt4(const Reference<Int4> &rhs); UInt4(RValue<UInt2> lo, RValue<UInt2> hi); RValue<UInt4> operator=(RValue<UInt4> rhs); RValue<UInt4> operator=(const UInt4 &rhs); RValue<UInt4> operator=(const Reference<UInt4> &rhs); static Type *getType(); private: void constant(int x, int y, int z, int w); }; RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs); RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs); RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs); RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs); RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs); // RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs); // RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs); RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs); RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs); RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs); RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs); RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs); RValue<UInt4> operator+(RValue<UInt4> val); RValue<UInt4> operator-(RValue<UInt4> val); RValue<UInt4> operator~(RValue<UInt4> val); // RValue<UInt4> operator++(UInt4 &val, int); // Post-increment // const UInt4 &operator++(UInt4 &val); // Pre-increment // RValue<UInt4> operator--(UInt4 &val, int); // Post-decrement // const UInt4 &operator--(UInt4 &val); // Pre-decrement // RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs); // RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs); // RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs); // RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs); // RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs); // RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs); RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y); RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y); // RValue<UInt4> RoundInt(RValue<Float4> cast); class Half : public LValue<Half> { public: explicit Half(RValue<Float> cast); static Type *getType(); }; class Float : public LValue<Float> { public: explicit Float(RValue<Int> cast); explicit Float(RValue<UInt> cast); explicit Float(RValue<Half> cast); Float() = default; Float(float x); Float(RValue<Float> rhs); Float(const Float &rhs); Float(const Reference<Float> &rhs); template<int T> Float(const SwizzleMask1<Float4, T> &rhs); // RValue<Float> operator=(float rhs); // FIXME: Implement RValue<Float> operator=(RValue<Float> rhs); RValue<Float> operator=(const Float &rhs); RValue<Float> operator=(const Reference<Float> &rhs); template<int T> RValue<Float> operator=(const SwizzleMask1<Float4, T> &rhs); static Type *getType(); }; RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs); RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs); RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs); RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs); RValue<Float> operator+=(Float &lhs, RValue<Float> rhs); RValue<Float> operator-=(Float &lhs, RValue<Float> rhs); RValue<Float> operator*=(Float &lhs, RValue<Float> rhs); RValue<Float> operator/=(Float &lhs, RValue<Float> rhs); RValue<Float> operator+(RValue<Float> val); RValue<Float> operator-(RValue<Float> val); RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs); RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs); RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs); RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs); RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs); RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs); RValue<Float> Abs(RValue<Float> x); RValue<Float> Max(RValue<Float> x, RValue<Float> y); RValue<Float> Min(RValue<Float> x, RValue<Float> y); RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false); RValue<Float> RcpSqrt_pp(RValue<Float> val); RValue<Float> Sqrt(RValue<Float> x); RValue<Float> Round(RValue<Float> val); RValue<Float> Trunc(RValue<Float> val); RValue<Float> Frac(RValue<Float> val); RValue<Float> Floor(RValue<Float> val); RValue<Float> Ceil(RValue<Float> val); class Float2 : public LValue<Float2> { public: // explicit Float2(RValue<Byte2> cast); // explicit Float2(RValue<Short2> cast); // explicit Float2(RValue<UShort2> cast); // explicit Float2(RValue<Int2> cast); // explicit Float2(RValue<UInt2> cast); explicit Float2(RValue<Float4> cast); Float2() = default; // Float2(float x, float y); // Float2(RValue<Float2> rhs); // Float2(const Float2 &rhs); // Float2(const Reference<Float2> &rhs); // Float2(RValue<Float> rhs); // Float2(const Float &rhs); // Float2(const Reference<Float> &rhs); // template<int T> // Float2(const SwizzleMask1<T> &rhs); // RValue<Float2> operator=(float replicate); // RValue<Float2> operator=(RValue<Float2> rhs); // RValue<Float2> operator=(const Float2 &rhs); // RValue<Float2> operator=(const Reference<Float2> &rhs); // RValue<Float2> operator=(RValue<Float> rhs); // RValue<Float2> operator=(const Float &rhs); // RValue<Float2> operator=(const Reference<Float> &rhs); // template<int T> // RValue<Float2> operator=(const SwizzleMask1<T> &rhs); static Type *getType(); }; // RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs); // RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs); // RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs); // RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs); // RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs); // RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs); // RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs); // RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs); // RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs); // RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs); // RValue<Float2> operator+(RValue<Float2> val); // RValue<Float2> operator-(RValue<Float2> val); // RValue<Float2> Abs(RValue<Float2> x); // RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y); // RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y); // RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select); // RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select); class Float4 : public LValue<Float4>, public XYZW<Float4> { public: explicit Float4(RValue<Byte4> cast); explicit Float4(RValue<SByte4> cast); explicit Float4(RValue<Short4> cast); explicit Float4(RValue<UShort4> cast); explicit Float4(RValue<Int4> cast); explicit Float4(RValue<UInt4> cast); Float4(); Float4(float xyzw); Float4(float x, float yzw); Float4(float x, float y, float zw); Float4(float x, float y, float z, float w); Float4(RValue<Float4> rhs); Float4(const Float4 &rhs); Float4(const Reference<Float4> &rhs); Float4(RValue<Float> rhs); Float4(const Float &rhs); Float4(const Reference<Float> &rhs); template<int T> Float4(const SwizzleMask1<Float4, T> &rhs); template<int T> Float4(const Swizzle4<Float4, T> &rhs); template<int X, int Y> Float4(const Swizzle2<Float4, X> &x, const Swizzle2<Float4, Y> &y); template<int X, int Y> Float4(const SwizzleMask2<Float4, X> &x, const Swizzle2<Float4, Y> &y); template<int X, int Y> Float4(const Swizzle2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y); template<int X, int Y> Float4(const SwizzleMask2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y); RValue<Float4> operator=(float replicate); RValue<Float4> operator=(RValue<Float4> rhs); RValue<Float4> operator=(const Float4 &rhs); RValue<Float4> operator=(const Reference<Float4> &rhs); RValue<Float4> operator=(RValue<Float> rhs); RValue<Float4> operator=(const Float &rhs); RValue<Float4> operator=(const Reference<Float> &rhs); template<int T> RValue<Float4> operator=(const SwizzleMask1<Float4, T> &rhs); template<int T> RValue<Float4> operator=(const Swizzle4<Float4, T> &rhs); static Type *getType(); private: void constant(float x, float y, float z, float w); }; RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs); RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs); RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs); RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs); RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs); RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs); RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs); RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs); RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs); RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs); RValue<Float4> operator+(RValue<Float4> val); RValue<Float4> operator-(RValue<Float4> val); RValue<Float4> Abs(RValue<Float4> x); RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y); RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y); RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false); RValue<Float4> RcpSqrt_pp(RValue<Float4> val); RValue<Float4> Sqrt(RValue<Float4> x); RValue<Float4> Insert(RValue<Float4> val, RValue<Float> element, int i); RValue<Float> Extract(RValue<Float4> x, int i); RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select); RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm); RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y); RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y); RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select); RValue<Int> SignMask(RValue<Float4> x); RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y); RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y); RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y); RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y); RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y); RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y); RValue<Int4> IsInf(RValue<Float4> x); RValue<Int4> IsNan(RValue<Float4> x); RValue<Float4> Round(RValue<Float4> x); RValue<Float4> Trunc(RValue<Float4> x); RValue<Float4> Frac(RValue<Float4> x); RValue<Float4> Floor(RValue<Float4> x); RValue<Float4> Ceil(RValue<Float4> x); template<class T> class Pointer : public LValue<Pointer<T>> { public: template<class S> Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment) { Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType())); LValue<Pointer<T>>::storeValue(pointerT); } template<class S> Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment) { Value *pointerS = pointer.loadValue(); Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType())); LValue<Pointer<T>>::storeValue(pointerT); } Pointer(Argument<Pointer<T>> argument); Pointer(); Pointer(RValue<Pointer<T>> rhs); Pointer(const Pointer<T> &rhs); Pointer(const Reference<Pointer<T>> &rhs); RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs); RValue<Pointer<T>> operator=(const Pointer<T> &rhs); RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs); Reference<T> operator*(); Reference<T> operator[](int index); Reference<T> operator[](unsigned int index); Reference<T> operator[](RValue<Int> index); Reference<T> operator[](RValue<UInt> index); static Type *getType(); private: const int alignment; }; RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset); RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset); RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset); RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset); RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset); RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset); RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset); RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset); RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset); RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset); RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset); RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset); template<class T, int S = 1> class Array : public LValue<T> { public: Array(int size = S); Reference<T> operator[](int index); Reference<T> operator[](unsigned int index); Reference<T> operator[](RValue<Int> index); Reference<T> operator[](RValue<UInt> index); }; // RValue<Array<T>> operator++(Array<T> &val, int); // Post-increment // const Array<T> &operator++(Array<T> &val); // Pre-increment // RValue<Array<T>> operator--(Array<T> &val, int); // Post-decrement // const Array<T> &operator--(Array<T> &val); // Pre-decrement void branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB); void Return(); void Return(RValue<Int> ret); template<class T> void Return(const Pointer<T> &ret); template<class T> void Return(RValue<Pointer<T>> ret); template<unsigned int index, typename... Arguments> struct ArgI; template<typename Arg0, typename... Arguments> struct ArgI<0, Arg0, Arguments...> { typedef Arg0 Type; }; template<unsigned int index, typename Arg0, typename... Arguments> struct ArgI<index, Arg0, Arguments...> { typedef typename ArgI<index - 1, Arguments...>::Type Type; }; // Generic template, leave undefined! template<typename FunctionType> class Function; // Specialized for function types template<typename Return, typename... Arguments> class Function<Return(Arguments...)> { public: Function(); virtual ~Function(); template<int index> Argument<typename ArgI<index, Arguments...>::Type> Arg() const { Value *arg = Nucleus::getArgument(index); return Argument<typename ArgI<index, Arguments...>::Type>(arg); } Routine *operator()(const char *name, ...); protected: Nucleus *core; std::vector<Type*> arguments; }; template<typename Return> class Function<Return()> : public Function<Return(Void)> { }; template<int index, typename Return, typename... Arguments> Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function) { return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index)); } RValue<Long> Ticks(); } namespace rr { template<class T> LValue<T>::LValue(int arraySize) { address = Nucleus::allocateStackVariable(T::getType(), arraySize); } template<class T> Value *LValue<T>::loadValue() const { return Nucleus::createLoad(address, T::getType(), false, 0); } template<class T> Value *LValue<T>::storeValue(Value *value) const { return Nucleus::createStore(value, address, T::getType(), false, 0); } template<class T> Value *LValue<T>::getAddress(Value *index, bool unsignedIndex) const { return Nucleus::createGEP(address, T::getType(), index, unsignedIndex); } template<class T> RValue<Pointer<T>> LValue<T>::operator&() { return RValue<Pointer<T>>(address); } template<class T> Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment) { address = pointer; } template<class T> RValue<T> Reference<T>::operator=(RValue<T> rhs) const { Nucleus::createStore(rhs.value, address, T::getType(), false, alignment); return rhs; } template<class T> RValue<T> Reference<T>::operator=(const Reference<T> &ref) const { Value *tmp = Nucleus::createLoad(ref.address, T::getType(), false, ref.alignment); Nucleus::createStore(tmp, address, T::getType(), false, alignment); return RValue<T>(tmp); } template<class T> RValue<T> Reference<T>::operator+=(RValue<T> rhs) const { return *this = *this + rhs; } template<class T> Value *Reference<T>::loadValue() const { return Nucleus::createLoad(address, T::getType(), false, alignment); } template<class T> int Reference<T>::getAlignment() const { return alignment; } template<class T> RValue<T>::RValue(Value *rvalue) { assert(Nucleus::createBitCast(rvalue, T::getType()) == rvalue); // Run-time type should match T, so bitcast is no-op. value = rvalue; } template<class T> RValue<T>::RValue(const T &lvalue) { value = lvalue.loadValue(); } template<class T> RValue<T>::RValue(typename IntLiteral<T>::type i) { value = Nucleus::createConstantInt(i); } template<class T> RValue<T>::RValue(typename FloatLiteral<T>::type f) { value = Nucleus::createConstantFloat(f); } template<class T> RValue<T>::RValue(const Reference<T> &ref) { value = ref.loadValue(); } template<class Vector4, int T> Swizzle2<Vector4, T>::operator RValue<Vector4>() const { Value *vector = parent->loadValue(); return Swizzle(RValue<Vector4>(vector), T); } template<class Vector4, int T> Swizzle4<Vector4, T>::operator RValue<Vector4>() const { Value *vector = parent->loadValue(); return Swizzle(RValue<Vector4>(vector), T); } template<class Vector4, int T> SwizzleMask4<Vector4, T>::operator RValue<Vector4>() const { Value *vector = parent->loadValue(); return Swizzle(RValue<Vector4>(vector), T); } template<class Vector4, int T> RValue<Vector4> SwizzleMask4<Vector4, T>::operator=(RValue<Vector4> rhs) { return Mask(*parent, rhs, T); } template<class Vector4, int T> RValue<Vector4> SwizzleMask4<Vector4, T>::operator=(RValue<typename Scalar<Vector4>::Type> rhs) { return Mask(*parent, Vector4(rhs), T); } template<class Vector4, int T> SwizzleMask1<Vector4, T>::operator RValue<typename Scalar<Vector4>::Type>() const // FIXME: Call a non-template function { return Extract(*parent, T & 0x3); } template<class Vector4, int T> SwizzleMask1<Vector4, T>::operator RValue<Vector4>() const { Value *vector = parent->loadValue(); return Swizzle(RValue<Vector4>(vector), T); } template<class Vector4, int T> RValue<Vector4> SwizzleMask1<Vector4, T>::operator=(float x) { return *parent = Insert(*parent, Float(x), T & 0x3); } template<class Vector4, int T> RValue<Vector4> SwizzleMask1<Vector4, T>::operator=(RValue<Vector4> rhs) { return Mask(*parent, Float4(rhs), T); } template<class Vector4, int T> RValue<Vector4> SwizzleMask1<Vector4, T>::operator=(RValue<typename Scalar<Vector4>::Type> rhs) // FIXME: Call a non-template function { return *parent = Insert(*parent, rhs, T & 0x3); } template<class Vector4, int T> SwizzleMask2<Vector4, T>::operator RValue<Vector4>() const { Value *vector = parent->loadValue(); return Swizzle(RValue<Float4>(vector), T); } template<class Vector4, int T> RValue<Vector4> SwizzleMask2<Vector4, T>::operator=(RValue<Vector4> rhs) { return Mask(*parent, Float4(rhs), T); } template<int T> Float::Float(const SwizzleMask1<Float4, T> &rhs) { *this = rhs.operator RValue<Float>(); } template<int T> RValue<Float> Float::operator=(const SwizzleMask1<Float4, T> &rhs) { return *this = rhs.operator RValue<Float>(); } template<int T> Float4::Float4(const SwizzleMask1<Float4, T> &rhs) : XYZW(this) { *this = rhs.operator RValue<Float4>(); } template<int T> Float4::Float4(const Swizzle4<Float4, T> &rhs) : XYZW(this) { *this = rhs.operator RValue<Float4>(); } template<int X, int Y> Float4::Float4(const Swizzle2<Float4, X> &x, const Swizzle2<Float4, Y> &y) : XYZW(this) { *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); } template<int X, int Y> Float4::Float4(const SwizzleMask2<Float4, X> &x, const Swizzle2<Float4, Y> &y) : XYZW(this) { *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); } template<int X, int Y> Float4::Float4(const Swizzle2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y) : XYZW(this) { *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); } template<int X, int Y> Float4::Float4(const SwizzleMask2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y) : XYZW(this) { *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); } template<int T> RValue<Float4> Float4::operator=(const SwizzleMask1<Float4, T> &rhs) { return *this = rhs.operator RValue<Float4>(); } template<int T> RValue<Float4> Float4::operator=(const Swizzle4<Float4, T> &rhs) { return *this = rhs.operator RValue<Float4>(); } template<class T> Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1) { LValue<Pointer<T>>::storeValue(argument.value); } template<class T> Pointer<T>::Pointer() : alignment(1) { LValue<Pointer<T>>::storeValue(Nucleus::createNullPointer(T::getType())); } template<class T> Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1) { LValue<Pointer<T>>::storeValue(rhs.value); } template<class T> Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment) { Value *value = rhs.loadValue(); LValue<Pointer<T>>::storeValue(value); } template<class T> Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment()) { Value *value = rhs.loadValue(); LValue<Pointer<T>>::storeValue(value); } template<class T> RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) { LValue<Pointer<T>>::storeValue(rhs.value); return rhs; } template<class T> RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) { Value *value = rhs.loadValue(); LValue<Pointer<T>>::storeValue(value); return RValue<Pointer<T>>(value); } template<class T> RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) { Value *value = rhs.loadValue(); LValue<Pointer<T>>::storeValue(value); return RValue<Pointer<T>>(value); } template<class T> Reference<T> Pointer<T>::operator*() { return Reference<T>(LValue<Pointer<T>>::loadValue(), alignment); } template<class T> Reference<T> Pointer<T>::operator[](int index) { Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), false); return Reference<T>(element, alignment); } template<class T> Reference<T> Pointer<T>::operator[](unsigned int index) { Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), true); return Reference<T>(element, alignment); } template<class T> Reference<T> Pointer<T>::operator[](RValue<Int> index) { Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, false); return Reference<T>(element, alignment); } template<class T> Reference<T> Pointer<T>::operator[](RValue<UInt> index) { Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, true); return Reference<T>(element, alignment); } template<class T> Type *Pointer<T>::getType() { return Nucleus::getPointerType(T::getType()); } template<class T, int S> Array<T, S>::Array(int size) : LValue<T>(size) { } template<class T, int S> Reference<T> Array<T, S>::operator[](int index) { Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), false); return Reference<T>(element); } template<class T, int S> Reference<T> Array<T, S>::operator[](unsigned int index) { Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), true); return Reference<T>(element); } template<class T, int S> Reference<T> Array<T, S>::operator[](RValue<Int> index) { Value *element = LValue<T>::getAddress(index.value, false); return Reference<T>(element); } template<class T, int S> Reference<T> Array<T, S>::operator[](RValue<UInt> index) { Value *element = LValue<T>::getAddress(index.value, true); return Reference<T>(element); } // template<class T> // RValue<Array<T>> operator++(Array<T> &val, int) // { // // FIXME: Requires storing the address of the array // } // template<class T> // const Array<T> &operator++(Array<T> &val) // { // // FIXME: Requires storing the address of the array // } // template<class T> // RValue<Array<T>> operator--(Array<T> &val, int) // { // // FIXME: Requires storing the address of the array // } // template<class T> // const Array<T> &operator--(Array<T> &val) // { // // FIXME: Requires storing the address of the array // } template<class T> RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse) { return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value)); } template<class T> RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse) { Value *trueValue = ifTrue.loadValue(); return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value)); } template<class T> RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse) { Value *falseValue = ifFalse.loadValue(); return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue)); } template<class T> RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse) { Value *trueValue = ifTrue.loadValue(); Value *falseValue = ifFalse.loadValue(); return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue)); } template<class T> void Return(const Pointer<T> &ret) { Nucleus::createRet(Nucleus::createLoad(ret.address, Pointer<T>::getType())); Nucleus::setInsertBlock(Nucleus::createBasicBlock()); } template<class T> void Return(RValue<Pointer<T>> ret) { Nucleus::createRet(ret.value); Nucleus::setInsertBlock(Nucleus::createBasicBlock()); } template<typename Return, typename... Arguments> Function<Return(Arguments...)>::Function() { core = new Nucleus(); Type *types[] = {Arguments::getType()...}; for(Type *type : types) { if(type != Void::getType()) { arguments.push_back(type); } } Nucleus::createFunction(Return::getType(), arguments); } template<typename Return, typename... Arguments> Function<Return(Arguments...)>::~Function() { delete core; } template<typename Return, typename... Arguments> Routine *Function<Return(Arguments...)>::operator()(const char *name, ...) { char fullName[1024 + 1]; va_list vararg; va_start(vararg, name); vsnprintf(fullName, 1024, name, vararg); va_end(vararg); return core->acquireRoutine(fullName, true); } template<class T, class S> RValue<T> ReinterpretCast(RValue<S> val) { return RValue<T>(Nucleus::createBitCast(val.value, T::getType())); } template<class T, class S> RValue<T> ReinterpretCast(const LValue<S> &var) { Value *val = var.loadValue(); return RValue<T>(Nucleus::createBitCast(val, T::getType())); } template<class T, class S> RValue<T> ReinterpretCast(const Reference<S> &var) { return ReinterpretCast<T>(RValue<S>(var)); } template<class T> RValue<T> As(Value *val) { return RValue<T>(Nucleus::createBitCast(val, T::getType())); } template<class T, class S> RValue<T> As(RValue<S> val) { return ReinterpretCast<T>(val); } template<class T, class S> RValue<T> As(const LValue<S> &var) { return ReinterpretCast<T>(var); } template<class T, class S> RValue<T> As(const Reference<S> &val) { return ReinterpretCast<T>(val); } class ForData { public: ForData(bool init) : loopOnce(init) { } operator bool() { return loopOnce; } bool operator=(bool value) { return loopOnce = value; } bool setup() { if(Nucleus::getInsertBlock() != endBB) { testBB = Nucleus::createBasicBlock(); Nucleus::createBr(testBB); Nucleus::setInsertBlock(testBB); return true; } return false; } bool test(RValue<Bool> cmp) { BasicBlock *bodyBB = Nucleus::createBasicBlock(); endBB = Nucleus::createBasicBlock(); Nucleus::createCondBr(cmp.value, bodyBB, endBB); Nucleus::setInsertBlock(bodyBB); return true; } void end() { Nucleus::createBr(testBB); Nucleus::setInsertBlock(endBB); } private: BasicBlock *testBB = nullptr; BasicBlock *endBB = nullptr; bool loopOnce = true; }; class IfElseData { public: IfElseData(RValue<Bool> cmp) : iteration(0) { condition = cmp.value; beginBB = Nucleus::getInsertBlock(); trueBB = Nucleus::createBasicBlock(); falseBB = nullptr; endBB = Nucleus::createBasicBlock(); Nucleus::setInsertBlock(trueBB); } ~IfElseData() { Nucleus::createBr(endBB); Nucleus::setInsertBlock(beginBB); Nucleus::createCondBr(condition, trueBB, falseBB ? falseBB : endBB); Nucleus::setInsertBlock(endBB); } operator int() { return iteration; } IfElseData &operator++() { ++iteration; return *this; } void elseClause() { Nucleus::createBr(endBB); falseBB = Nucleus::createBasicBlock(); Nucleus::setInsertBlock(falseBB); } private: Value *condition; BasicBlock *beginBB; BasicBlock *trueBB; BasicBlock *falseBB; BasicBlock *endBB; int iteration; }; #define For(init, cond, inc) \ for(ForData for__ = true; for__; for__ = false) \ for(init; for__.setup() && for__.test(cond); inc, for__.end()) #define While(cond) For((void)0, cond, (void)0) #define Do \ { \ BasicBlock *body__ = Nucleus::createBasicBlock(); \ Nucleus::createBr(body__); \ Nucleus::setInsertBlock(body__); #define Until(cond) \ BasicBlock *end__ = Nucleus::createBasicBlock(); \ Nucleus::createCondBr((cond).value, end__, body__); \ Nucleus::setInsertBlock(end__); \ } enum {IF_BLOCK__, ELSE_CLAUSE__, ELSE_BLOCK__, IFELSE_NUM__}; #define If(cond) \ for(IfElseData ifElse__(cond); ifElse__ < IFELSE_NUM__; ++ifElse__) \ if(ifElse__ == IF_BLOCK__) #define Else \ else if(ifElse__ == ELSE_CLAUSE__) \ { \ ifElse__.elseClause(); \ } \ else // ELSE_BLOCK__ } #endif // rr_Reactor_hpp