// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Half.hpp" namespace sw { half::half(float fp32) { unsigned int fp32i = *(unsigned int*)&fp32; unsigned int sign = (fp32i & 0x80000000) >> 16; unsigned int abs = fp32i & 0x7FFFFFFF; if(abs > 0x47FFEFFF) // Infinity { fp16i = sign | 0x7FFF; } else if(abs < 0x38800000) // Denormal { unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000; int e = 113 - (abs >> 23); if(e < 24) { abs = mantissa >> e; } else { abs = 0; } fp16i = sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13; } else { fp16i = sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13; } } half::operator float() const { unsigned int fp32i; int s = (fp16i >> 15) & 0x00000001; int e = (fp16i >> 10) & 0x0000001F; int m = fp16i & 0x000003FF; if(e == 0) { if(m == 0) { fp32i = s << 31; return (float&)fp32i; } else { while(!(m & 0x00000400)) { m <<= 1; e -= 1; } e += 1; m &= ~0x00000400; } } e = e + (127 - 15); m = m << 13; fp32i = (s << 31) | (e << 23) | m; return (float&)fp32i; } half &half::operator=(half h) { fp16i = h.fp16i; return *this; } half &half::operator=(float f) { *this = half(f); return *this; } }