// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Math.hpp" namespace sw { inline uint64_t FNV_1a(uint64_t hash, unsigned char data) { return (hash ^ data) * 1099511628211; } uint64_t FNV_1a(const unsigned char *data, int size) { int64_t hash = 0xCBF29CE484222325; for(int i = 0; i < size; i++) { hash = FNV_1a(hash, data[i]); } return hash; } unsigned char sRGB8toLinear8(unsigned char value) { static unsigned char sRGBtoLinearTable[256] = { 255 }; if(sRGBtoLinearTable[0] == 255) { for(int i = 0; i < 256; i++) { sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); } } return sRGBtoLinearTable[value]; } }