// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef Memory_hpp #define Memory_hpp #include <stddef.h> #include <stdint.h> namespace sw { size_t memoryPageSize(); void *allocate(size_t bytes, size_t alignment = 16); void deallocate(void *memory); void clear(uint16_t *memory, uint16_t element, size_t count); void clear(uint32_t *memory, uint32_t element, size_t count); } #endif // Memory_hpp