// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Resource_hpp #define sw_Resource_hpp #include "MutexLock.hpp" namespace sw { enum Accessor { PUBLIC, // Application/API access PRIVATE, // Renderer access, shared by multiple threads if read-only MANAGED, // Renderer access, shared read/write access if partitioned EXCLUSIVE }; class Resource { public: Resource(size_t bytes); void destruct(); // Asynchronous destructor void *lock(Accessor claimer); void *lock(Accessor relinquisher, Accessor claimer); void unlock(); void unlock(Accessor relinquisher); const void *data() const; const size_t size; private: ~Resource(); // Always call destruct() instead MutexLock criticalSection; Event unblock; volatile int blocked; volatile Accessor accessor; volatile int count; bool orphaned; void *buffer; }; } #endif // sw_Resource_hpp