// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_COMMAND_POOL_HPP_ #define VK_COMMAND_POOL_HPP_ #include "VkObject.hpp" #include <set> namespace vk { class CommandPool : public Object<CommandPool, VkCommandPool> { public: CommandPool(const VkCommandPoolCreateInfo* pCreateInfo, void* mem); ~CommandPool() = delete; void destroy(const VkAllocationCallbacks* pAllocator); static size_t ComputeRequiredAllocationSize(const VkCommandPoolCreateInfo* pCreateInfo); VkResult allocateCommandBuffers(VkCommandBufferLevel level, uint32_t commandBufferCount, VkCommandBuffer* pCommandBuffers); void freeCommandBuffers(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); VkResult reset(VkCommandPoolResetFlags flags); void trim(VkCommandPoolTrimFlags flags); private: std::set<VkCommandBuffer>* commandBuffers; }; static inline CommandPool* Cast(VkCommandPool object) { return reinterpret_cast<CommandPool*>(object); } } // namespace vk #endif // VK_COMMAND_POOL_HPP_