// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "VkBuffer.hpp" #include "VkBufferView.hpp" #include "VkCommandBuffer.hpp" #include "VkCommandPool.hpp" #include "VkDevice.hpp" #include "VkDeviceMemory.hpp" #include "VkEvent.hpp" #include "VkFence.hpp" #include "VkFramebuffer.hpp" #include "VkImage.hpp" #include "VkImageView.hpp" #include "VkInstance.hpp" #include "VkPipeline.hpp" #include "VkPipelineCache.hpp" #include "VkPipelineLayout.hpp" #include "VkPhysicalDevice.hpp" #include "VkQueryPool.hpp" #include "VkQueue.hpp" #include "VkSampler.hpp" #include "VkSemaphore.hpp" #include "VkShaderModule.hpp" #include "VkRenderPass.hpp" namespace vk { // Because Vulkan uses optional allocation callbacks, we use them in a custom // placement new operator in the VkObjectBase class for simplicity. // Unfortunately, since we use a placement new to allocate VkObjectBase derived // classes objects, the corresponding deletion operator is a placement delete, // which does nothing. In order to properly dispose of these objects' memory, // we use this function, which calls the proper T:destroy() function // prior to releasing the object (by default, VkObjectBase::destroy does nothing). template<typename VkT> inline void destroy(VkT vkObject, const VkAllocationCallbacks* pAllocator) { auto object = Cast(vkObject); if(object) { object->destroy(pAllocator); // object may not point to the same pointer as vkObject, for dispatchable objects, // for example, so make sure to deallocate based on the vkObject pointer, which // should always point to the beginning of the allocated memory vk::deallocate(vkObject, pAllocator); } } }