// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_DEVICE_HPP_ #define VK_DEVICE_HPP_ #include "VkObject.hpp" namespace vk { class Queue; class Device { public: struct CreateInfo { const VkDeviceCreateInfo* pCreateInfo; VkPhysicalDevice pPhysicalDevice; }; static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_DEVICE; } Device(const CreateInfo* info, void* mem); void destroy(const VkAllocationCallbacks* pAllocator); static size_t ComputeRequiredAllocationSize(const CreateInfo* info); VkQueue getQueue(uint32_t queueFamilyIndex, uint32_t queueIndex) const; void waitForFences(uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); void waitIdle(); void getDescriptorSetLayoutSupport(const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport) const; VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; } private: VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; Queue* queues = nullptr; uint32_t queueCount = 0; }; using DispatchableDevice = DispatchableObject<Device, VkDevice>; static inline Device* Cast(VkDevice object) { return DispatchableDevice::Cast(object); } } // namespace vk #endif // VK_DEVICE_HPP_