// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "VkDeviceMemory.hpp" #include "VkConfig.h" namespace vk { DeviceMemory::DeviceMemory(const VkMemoryAllocateInfo* pCreateInfo, void* mem) : size(pCreateInfo->allocationSize), memoryTypeIndex(pCreateInfo->memoryTypeIndex) { ASSERT(size); } void DeviceMemory::destroy(const VkAllocationCallbacks* pAllocator) { vk::deallocate(buffer, DEVICE_MEMORY); } size_t DeviceMemory::ComputeRequiredAllocationSize(const VkMemoryAllocateInfo* pCreateInfo) { // buffer is "GPU memory", so we use device memory for it return 0; } VkResult DeviceMemory::allocate() { if(!buffer) { buffer = vk::allocate(size, REQUIRED_MEMORY_ALIGNMENT, DEVICE_MEMORY); } if(!buffer) { return VK_ERROR_OUT_OF_DEVICE_MEMORY; } return VK_SUCCESS; } VkResult DeviceMemory::map(VkDeviceSize pOffset, VkDeviceSize pSize, void** ppData) { *ppData = getOffsetPointer(pOffset); return VK_SUCCESS; } VkDeviceSize DeviceMemory::getCommittedMemoryInBytes() const { return size; } void* DeviceMemory::getOffsetPointer(VkDeviceSize pOffset) { ASSERT(buffer); return reinterpret_cast<char*>(buffer) + pOffset; } } // namespace vk