// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_DEVICE_MEMORY_HPP_ #define VK_DEVICE_MEMORY_HPP_ #include "VkObject.hpp" namespace vk { class DeviceMemory : public Object<DeviceMemory, VkDeviceMemory> { public: DeviceMemory(const VkMemoryAllocateInfo* pCreateInfo, void* mem); ~DeviceMemory() = delete; static size_t ComputeRequiredAllocationSize(const VkMemoryAllocateInfo* pCreateInfo); void destroy(const VkAllocationCallbacks* pAllocator); VkResult allocate(); VkResult map(VkDeviceSize offset, VkDeviceSize size, void** ppData); VkDeviceSize getCommittedMemoryInBytes() const; void* getOffsetPointer(VkDeviceSize pOffset); uint32_t getMemoryTypeIndex() const { return memoryTypeIndex; } private: void* buffer = nullptr; VkDeviceSize size = 0; uint32_t memoryTypeIndex = 0; }; static inline DeviceMemory* Cast(VkDeviceMemory object) { return reinterpret_cast<DeviceMemory*>(object); } } // namespace vk #endif // VK_DEVICE_MEMORY_HPP_