// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_FENCE_HPP_ #define VK_FENCE_HPP_ #include "VkObject.hpp" namespace vk { class Fence : public Object<Fence, VkFence> { public: Fence(const VkFenceCreateInfo* pCreateInfo, void* mem) : status((pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) ? VK_SUCCESS : VK_NOT_READY) { } ~Fence() = delete; static size_t ComputeRequiredAllocationSize(const VkFenceCreateInfo* pCreateInfo) { return 0; } void signal() { status = VK_SUCCESS; } void reset() { status = VK_NOT_READY; } VkResult getStatus() const { return status; } private: VkResult status = VK_NOT_READY; }; static inline Fence* Cast(VkFence object) { return reinterpret_cast<Fence*>(object); } } // namespace vk #endif // VK_FENCE_HPP_