// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_FRAMEBUFFER_HPP_ #define VK_FRAMEBUFFER_HPP_ #include "VkObject.hpp" namespace vk { class ImageView; class RenderPass; class Framebuffer : public Object<Framebuffer, VkFramebuffer> { public: Framebuffer(const VkFramebufferCreateInfo* pCreateInfo, void* mem); ~Framebuffer() = delete; void destroy(const VkAllocationCallbacks* pAllocator); void clear(uint32_t clearValueCount, const VkClearValue* pClearValues, const VkRect2D& renderArea); void clear(const VkClearAttachment& attachment, const VkClearRect& rect); static size_t ComputeRequiredAllocationSize(const VkFramebufferCreateInfo* pCreateInfo); private: RenderPass* renderPass; uint32_t attachmentCount = 0; ImageView** attachments = nullptr; }; static inline Framebuffer* Cast(VkFramebuffer object) { return reinterpret_cast<Framebuffer*>(object); } } // namespace vk #endif // VK_FRAMEBUFFER_HPP_