// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_OBJECT_HPP_ #define VK_OBJECT_HPP_ #include "VkConfig.h" #include "VkMemory.h" #include "System/Memory.hpp" namespace vk { void* allocate(size_t count, size_t alignment, const VkAllocationCallbacks* pAllocator, VkSystemAllocationScope allocationScope) { return pAllocator ? pAllocator->pfnAllocation(pAllocator->pUserData, count, alignment, allocationScope) : sw::allocate(count, alignment); } void deallocate(void* ptr, const VkAllocationCallbacks* pAllocator) { pAllocator ? pAllocator->pfnFree(pAllocator->pUserData, ptr) : sw::deallocate(ptr); } } // namespace vk #endif // VK_OBJECT_HPP_