// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_MEMORY_HPP_ #define VK_MEMORY_HPP_ #include <vulkan/vulkan.h> namespace vk { void* allocate(size_t count, size_t alignment, const VkAllocationCallbacks* pAllocator, VkSystemAllocationScope allocationScope = VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); void deallocate(void* ptr, const VkAllocationCallbacks* pAllocator); template <typename T> T* allocate(size_t count, const VkAllocationCallbacks* pAllocator) { return reinterpret_cast<T*>(allocate(count, alignof(T), pAllocator, T::GetAllocationScope())); } } // namespace vk #endif // VK_MEMORY_HPP_