// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_QUEUE_HPP_ #define VK_QUEUE_HPP_ #include "VkObject.hpp" #include <vulkan/vk_icd.h> namespace sw { class Context; class Renderer; } namespace vk { class Queue { VK_LOADER_DATA loaderData = { ICD_LOADER_MAGIC }; public: Queue(uint32_t pFamilyIndex, float pPriority); ~Queue() = delete; operator VkQueue() { return reinterpret_cast<VkQueue>(this); } void destroy(); void submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); void waitIdle(); private: sw::Context* context = nullptr; sw::Renderer* renderer = nullptr; uint32_t familyIndex = 0; float priority = 0.0f; }; static inline Queue* Cast(VkQueue object) { return reinterpret_cast<Queue*>(object); } } // namespace vk #endif // VK_QUEUE_HPP_