// Copyright 2018 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef VK_SHADER_MODULE_HPP_ #define VK_SHADER_MODULE_HPP_ #include "VkObject.hpp" #include <vector> namespace rr { class Routine; } namespace vk { class ShaderModule : public Object<ShaderModule, VkShaderModule> { public: ShaderModule(const VkShaderModuleCreateInfo* pCreateInfo, void* mem); ~ShaderModule() = delete; void destroy(const VkAllocationCallbacks* pAllocator); static size_t ComputeRequiredAllocationSize(const VkShaderModuleCreateInfo* pCreateInfo); // TODO: reconsider boundary of ShaderModule class; try to avoid 'expose the // guts' operations, and this copy. std::vector<uint32_t> getCode() const { return std::vector<uint32_t>{ code, code + wordCount };} private: uint32_t* code = nullptr; uint32_t wordCount = 0; }; static inline ShaderModule* Cast(VkShaderModule object) { return reinterpret_cast<ShaderModule*>(object); } } // namespace vk #endif // VK_SHADER_MODULE_HPP_