// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBuffer_hpp #define sw_FrameBuffer_hpp #include "Reactor/Reactor.hpp" #include "Device/Surface.hpp" #include "System/Thread.hpp" namespace sw { using namespace rr; class Surface; struct BlitState { int width; int height; VkFormat destFormat; VkFormat sourceFormat; int destStride; int sourceStride; int cursorWidth; int cursorHeight; }; class FrameBuffer { public: FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin); virtual ~FrameBuffer() = 0; virtual void flip(sw::Surface *source) = 0; virtual void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) = 0; virtual void *lock() = 0; virtual void unlock() = 0; static void setCursorImage(sw::Surface *cursor); static void setCursorOrigin(int x0, int y0); static void setCursorPosition(int x, int y); static Routine *copyRoutine(const BlitState &state); protected: void copy(sw::Surface *source); bool windowed; void *framebuffer; // Native window buffer. int width; int height; int stride; VkFormat format; private: void copyLocked(); static void threadFunction(void *parameters); void *renderbuffer; // Render target buffer. struct Cursor { void *image; int x; int y; int width; int height; int hotspotX; int hotspotY; int positionX; int positionY; }; static Cursor cursor; void (*blitFunction)(void *dst, void *src, Cursor *cursor); Routine *blitRoutine; BlitState blitState; // State of the current blitRoutine. BlitState updateState; // State of the routine to be generated. static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Pointer<Byte> &c); Thread *blitThread; Event syncEvent; Event blitEvent; volatile bool terminate; static bool topLeftOrigin; }; } #endif // sw_FrameBuffer_hpp