// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBufferOSX_hpp #define sw_FrameBufferOSX_hpp #include "WSI/FrameBuffer.hpp" #import <Cocoa/Cocoa.h> @class CALayer; namespace sw { class FrameBufferOSX : public FrameBuffer { public: FrameBufferOSX(CALayer *layer, int width, int height); ~FrameBufferOSX() override; void flip(sw::Surface *source) override; void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; void *lock() override; void unlock() override; private: int width; int height; CALayer *layer; uint8_t *buffer; CGDataProviderRef provider; CGColorSpaceRef colorspace; CGImageRef currentImage; }; } #endif // sw_FrameBufferOSX