//===- CallGraph.h - Build a Module's call graph ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This interface is used to build and manipulate a call graph, which is a very // useful tool for interprocedural optimization. // // Every function in a module is represented as a node in the call graph. The // callgraph node keeps track of which functions the are called by the function // corresponding to the node. // // A call graph may contain nodes where the function that they correspond to is // null. These 'external' nodes are used to represent control flow that is not // represented (or analyzable) in the module. In particular, this analysis // builds one external node such that: // 1. All functions in the module without internal linkage will have edges // from this external node, indicating that they could be called by // functions outside of the module. // 2. All functions whose address is used for something more than a direct // call, for example being stored into a memory location will also have an // edge from this external node. Since they may be called by an unknown // caller later, they must be tracked as such. // // There is a second external node added for calls that leave this module. // Functions have a call edge to the external node iff: // 1. The function is external, reflecting the fact that they could call // anything without internal linkage or that has its address taken. // 2. The function contains an indirect function call. // // As an extension in the future, there may be multiple nodes with a null // function. These will be used when we can prove (through pointer analysis) // that an indirect call site can call only a specific set of functions. // // Because of these properties, the CallGraph captures a conservative superset // of all of the caller-callee relationships, which is useful for // transformations. // // The CallGraph class also attempts to figure out what the root of the // CallGraph is, which it currently does by looking for a function named 'main'. // If no function named 'main' is found, the external node is used as the entry // node, reflecting the fact that any function without internal linkage could // be called into (which is common for libraries). // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_CALLGRAPH_H #define LLVM_ANALYSIS_CALLGRAPH_H #include "llvm/Function.h" #include "llvm/Pass.h" #include "llvm/ADT/GraphTraits.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/CallSite.h" #include "llvm/Support/ValueHandle.h" #include "llvm/Support/IncludeFile.h" #include <map> namespace llvm { class Function; class Module; class CallGraphNode; //===----------------------------------------------------------------------===// // CallGraph class definition // class CallGraph { protected: Module *Mod; // The module this call graph represents typedef std::map<const Function *, CallGraphNode *> FunctionMapTy; FunctionMapTy FunctionMap; // Map from a function to its node public: static char ID; // Class identification, replacement for typeinfo //===--------------------------------------------------------------------- // Accessors. // typedef FunctionMapTy::iterator iterator; typedef FunctionMapTy::const_iterator const_iterator; /// getModule - Return the module the call graph corresponds to. /// Module &getModule() const { return *Mod; } inline iterator begin() { return FunctionMap.begin(); } inline iterator end() { return FunctionMap.end(); } inline const_iterator begin() const { return FunctionMap.begin(); } inline const_iterator end() const { return FunctionMap.end(); } // Subscripting operators, return the call graph node for the provided // function inline const CallGraphNode *operator[](const Function *F) const { const_iterator I = FunctionMap.find(F); assert(I != FunctionMap.end() && "Function not in callgraph!"); return I->second; } inline CallGraphNode *operator[](const Function *F) { const_iterator I = FunctionMap.find(F); assert(I != FunctionMap.end() && "Function not in callgraph!"); return I->second; } /// Returns the CallGraphNode which is used to represent undetermined calls /// into the callgraph. Override this if you want behavioral inheritance. virtual CallGraphNode* getExternalCallingNode() const { return 0; } virtual CallGraphNode* getCallsExternalNode() const { return 0; } /// Return the root/main method in the module, or some other root node, such /// as the externalcallingnode. Overload these if you behavioral /// inheritance. virtual CallGraphNode* getRoot() { return 0; } virtual const CallGraphNode* getRoot() const { return 0; } //===--------------------------------------------------------------------- // Functions to keep a call graph up to date with a function that has been // modified. // /// removeFunctionFromModule - Unlink the function from this module, returning /// it. Because this removes the function from the module, the call graph /// node is destroyed. This is only valid if the function does not call any /// other functions (ie, there are no edges in it's CGN). The easiest way to /// do this is to dropAllReferences before calling this. /// Function *removeFunctionFromModule(CallGraphNode *CGN); Function *removeFunctionFromModule(Function *F) { return removeFunctionFromModule((*this)[F]); } /// getOrInsertFunction - This method is identical to calling operator[], but /// it will insert a new CallGraphNode for the specified function if one does /// not already exist. CallGraphNode *getOrInsertFunction(const Function *F); /// spliceFunction - Replace the function represented by this node by another. /// This does not rescan the body of the function, so it is suitable when /// splicing the body of one function to another while also updating all /// callers from the old function to the new. /// void spliceFunction(const Function *From, const Function *To); //===--------------------------------------------------------------------- // Pass infrastructure interface glue code. // protected: CallGraph() {} public: virtual ~CallGraph() { destroy(); } /// initialize - Call this method before calling other methods, /// re/initializes the state of the CallGraph. /// void initialize(Module &M); void print(raw_ostream &o, Module *) const; void dump() const; protected: // destroy - Release memory for the call graph virtual void destroy(); }; //===----------------------------------------------------------------------===// // CallGraphNode class definition. // class CallGraphNode { friend class CallGraph; AssertingVH<Function> F; // CallRecord - This is a pair of the calling instruction (a call or invoke) // and the callgraph node being called. public: typedef std::pair<WeakVH, CallGraphNode*> CallRecord; private: std::vector<CallRecord> CalledFunctions; /// NumReferences - This is the number of times that this CallGraphNode occurs /// in the CalledFunctions array of this or other CallGraphNodes. unsigned NumReferences; CallGraphNode(const CallGraphNode &); // DO NOT IMPLEMENT void operator=(const CallGraphNode &); // DO NOT IMPLEMENT void DropRef() { --NumReferences; } void AddRef() { ++NumReferences; } public: typedef std::vector<CallRecord> CalledFunctionsVector; // CallGraphNode ctor - Create a node for the specified function. inline CallGraphNode(Function *f) : F(f), NumReferences(0) {} ~CallGraphNode() { assert(NumReferences == 0 && "Node deleted while references remain"); } //===--------------------------------------------------------------------- // Accessor methods. // typedef std::vector<CallRecord>::iterator iterator; typedef std::vector<CallRecord>::const_iterator const_iterator; // getFunction - Return the function that this call graph node represents. Function *getFunction() const { return F; } inline iterator begin() { return CalledFunctions.begin(); } inline iterator end() { return CalledFunctions.end(); } inline const_iterator begin() const { return CalledFunctions.begin(); } inline const_iterator end() const { return CalledFunctions.end(); } inline bool empty() const { return CalledFunctions.empty(); } inline unsigned size() const { return (unsigned)CalledFunctions.size(); } /// getNumReferences - Return the number of other CallGraphNodes in this /// CallGraph that reference this node in their callee list. unsigned getNumReferences() const { return NumReferences; } // Subscripting operator - Return the i'th called function. // CallGraphNode *operator[](unsigned i) const { assert(i < CalledFunctions.size() && "Invalid index"); return CalledFunctions[i].second; } /// dump - Print out this call graph node. /// void dump() const; void print(raw_ostream &OS) const; //===--------------------------------------------------------------------- // Methods to keep a call graph up to date with a function that has been // modified // /// removeAllCalledFunctions - As the name implies, this removes all edges /// from this CallGraphNode to any functions it calls. void removeAllCalledFunctions() { while (!CalledFunctions.empty()) { CalledFunctions.back().second->DropRef(); CalledFunctions.pop_back(); } } /// stealCalledFunctionsFrom - Move all the callee information from N to this /// node. void stealCalledFunctionsFrom(CallGraphNode *N) { assert(CalledFunctions.empty() && "Cannot steal callsite information if I already have some"); std::swap(CalledFunctions, N->CalledFunctions); } /// addCalledFunction - Add a function to the list of functions called by this /// one. void addCalledFunction(CallSite CS, CallGraphNode *M) { assert(!CS.getInstruction() || !CS.getCalledFunction() || !CS.getCalledFunction()->isIntrinsic()); CalledFunctions.push_back(std::make_pair(CS.getInstruction(), M)); M->AddRef(); } void removeCallEdge(iterator I) { I->second->DropRef(); *I = CalledFunctions.back(); CalledFunctions.pop_back(); } /// removeCallEdgeFor - This method removes the edge in the node for the /// specified call site. Note that this method takes linear time, so it /// should be used sparingly. void removeCallEdgeFor(CallSite CS); /// removeAnyCallEdgeTo - This method removes all call edges from this node /// to the specified callee function. This takes more time to execute than /// removeCallEdgeTo, so it should not be used unless necessary. void removeAnyCallEdgeTo(CallGraphNode *Callee); /// removeOneAbstractEdgeTo - Remove one edge associated with a null callsite /// from this node to the specified callee function. void removeOneAbstractEdgeTo(CallGraphNode *Callee); /// replaceCallEdge - This method replaces the edge in the node for the /// specified call site with a new one. Note that this method takes linear /// time, so it should be used sparingly. void replaceCallEdge(CallSite CS, CallSite NewCS, CallGraphNode *NewNode); /// allReferencesDropped - This is a special function that should only be /// used by the CallGraph class. void allReferencesDropped() { NumReferences = 0; } }; //===----------------------------------------------------------------------===// // GraphTraits specializations for call graphs so that they can be treated as // graphs by the generic graph algorithms. // // Provide graph traits for tranversing call graphs using standard graph // traversals. template <> struct GraphTraits<CallGraphNode*> { typedef CallGraphNode NodeType; typedef CallGraphNode::CallRecord CGNPairTy; typedef std::pointer_to_unary_function<CGNPairTy, CallGraphNode*> CGNDerefFun; static NodeType *getEntryNode(CallGraphNode *CGN) { return CGN; } typedef mapped_iterator<NodeType::iterator, CGNDerefFun> ChildIteratorType; static inline ChildIteratorType child_begin(NodeType *N) { return map_iterator(N->begin(), CGNDerefFun(CGNDeref)); } static inline ChildIteratorType child_end (NodeType *N) { return map_iterator(N->end(), CGNDerefFun(CGNDeref)); } static CallGraphNode *CGNDeref(CGNPairTy P) { return P.second; } }; template <> struct GraphTraits<const CallGraphNode*> { typedef const CallGraphNode NodeType; typedef NodeType::const_iterator ChildIteratorType; static NodeType *getEntryNode(const CallGraphNode *CGN) { return CGN; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin();} static inline ChildIteratorType child_end (NodeType *N) { return N->end(); } }; template<> struct GraphTraits<CallGraph*> : public GraphTraits<CallGraphNode*> { static NodeType *getEntryNode(CallGraph *CGN) { return CGN->getExternalCallingNode(); // Start at the external node! } typedef std::pair<const Function*, CallGraphNode*> PairTy; typedef std::pointer_to_unary_function<PairTy, CallGraphNode&> DerefFun; // nodes_iterator/begin/end - Allow iteration over all nodes in the graph typedef mapped_iterator<CallGraph::iterator, DerefFun> nodes_iterator; static nodes_iterator nodes_begin(CallGraph *CG) { return map_iterator(CG->begin(), DerefFun(CGdereference)); } static nodes_iterator nodes_end (CallGraph *CG) { return map_iterator(CG->end(), DerefFun(CGdereference)); } static CallGraphNode &CGdereference(PairTy P) { return *P.second; } }; template<> struct GraphTraits<const CallGraph*> : public GraphTraits<const CallGraphNode*> { static NodeType *getEntryNode(const CallGraph *CGN) { return CGN->getExternalCallingNode(); } // nodes_iterator/begin/end - Allow iteration over all nodes in the graph typedef CallGraph::const_iterator nodes_iterator; static nodes_iterator nodes_begin(const CallGraph *CG) { return CG->begin(); } static nodes_iterator nodes_end (const CallGraph *CG) { return CG->end(); } }; } // End llvm namespace // Make sure that any clients of this file link in CallGraph.cpp FORCE_DEFINING_FILE_TO_BE_LINKED(CallGraph) #endif