//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ScheduleDAGInstrs class, which implements // scheduling for a MachineInstr-based dependency graph. // //===----------------------------------------------------------------------===// #ifndef SCHEDULEDAGINSTRS_H #define SCHEDULEDAGINSTRS_H #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/Support/Compiler.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/ADT/SmallSet.h" #include <map> namespace llvm { class MachineLoopInfo; class MachineDominatorTree; /// LoopDependencies - This class analyzes loop-oriented register /// dependencies, which are used to guide scheduling decisions. /// For example, loop induction variable increments should be /// scheduled as soon as possible after the variable's last use. /// class LLVM_LIBRARY_VISIBILITY LoopDependencies { const MachineLoopInfo &MLI; const MachineDominatorTree &MDT; public: typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> > LoopDeps; LoopDeps Deps; LoopDependencies(const MachineLoopInfo &mli, const MachineDominatorTree &mdt) : MLI(mli), MDT(mdt) {} /// VisitLoop - Clear out any previous state and analyze the given loop. /// void VisitLoop(const MachineLoop *Loop) { assert(Deps.empty() && "stale loop dependencies"); MachineBasicBlock *Header = Loop->getHeader(); SmallSet<unsigned, 8> LoopLiveIns; for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(), LE = Header->livein_end(); LI != LE; ++LI) LoopLiveIns.insert(*LI); const MachineDomTreeNode *Node = MDT.getNode(Header); const MachineBasicBlock *MBB = Node->getBlock(); assert(Loop->contains(MBB) && "Loop does not contain header!"); VisitRegion(Node, MBB, Loop, LoopLiveIns); } private: void VisitRegion(const MachineDomTreeNode *Node, const MachineBasicBlock *MBB, const MachineLoop *Loop, const SmallSet<unsigned, 8> &LoopLiveIns) { unsigned Count = 0; for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end(); I != E; ++I) { const MachineInstr *MI = I; if (MI->isDebugValue()) continue; for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { const MachineOperand &MO = MI->getOperand(i); if (!MO.isReg() || !MO.isUse()) continue; unsigned MOReg = MO.getReg(); if (LoopLiveIns.count(MOReg)) Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count))); } ++Count; // Not every iteration due to dbg_value above. } const std::vector<MachineDomTreeNode*> &Children = Node->getChildren(); for (std::vector<MachineDomTreeNode*>::const_iterator I = Children.begin(), E = Children.end(); I != E; ++I) { const MachineDomTreeNode *ChildNode = *I; MachineBasicBlock *ChildBlock = ChildNode->getBlock(); if (Loop->contains(ChildBlock)) VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns); } } }; /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of /// MachineInstrs. class LLVM_LIBRARY_VISIBILITY ScheduleDAGInstrs : public ScheduleDAG { const MachineLoopInfo &MLI; const MachineDominatorTree &MDT; const MachineFrameInfo *MFI; const InstrItineraryData *InstrItins; /// Defs, Uses - Remember where defs and uses of each physical register /// are as we iterate upward through the instructions. This is allocated /// here instead of inside BuildSchedGraph to avoid the need for it to be /// initialized and destructed for each block. std::vector<std::vector<SUnit *> > Defs; std::vector<std::vector<SUnit *> > Uses; /// PendingLoads - Remember where unknown loads are after the most recent /// unknown store, as we iterate. As with Defs and Uses, this is here /// to minimize construction/destruction. std::vector<SUnit *> PendingLoads; /// LoopRegs - Track which registers are used for loop-carried dependencies. /// LoopDependencies LoopRegs; /// LoopLiveInRegs - Track which regs are live into a loop, to help guide /// back-edge-aware scheduling. /// SmallSet<unsigned, 8> LoopLiveInRegs; protected: /// DbgValues - Remember instruction that preceeds DBG_VALUE. typedef std::vector<std::pair<MachineInstr *, MachineInstr *> > DbgValueVector; DbgValueVector DbgValues; MachineInstr *FirstDbgValue; public: MachineBasicBlock::iterator Begin; // The beginning of the range to // be scheduled. The range extends // to InsertPos. unsigned InsertPosIndex; // The index in BB of InsertPos. explicit ScheduleDAGInstrs(MachineFunction &mf, const MachineLoopInfo &mli, const MachineDominatorTree &mdt); virtual ~ScheduleDAGInstrs() {} /// NewSUnit - Creates a new SUnit and return a ptr to it. /// SUnit *NewSUnit(MachineInstr *MI) { #ifndef NDEBUG const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0]; #endif SUnits.push_back(SUnit(MI, (unsigned)SUnits.size())); assert((Addr == 0 || Addr == &SUnits[0]) && "SUnits std::vector reallocated on the fly!"); SUnits.back().OrigNode = &SUnits.back(); return &SUnits.back(); } /// Run - perform scheduling. /// void Run(MachineBasicBlock *bb, MachineBasicBlock::iterator begin, MachineBasicBlock::iterator end, unsigned endindex); /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are /// input. virtual void BuildSchedGraph(AliasAnalysis *AA); /// AddSchedBarrierDeps - Add dependencies from instructions in the current /// list of instructions being scheduled to scheduling barrier. We want to /// make sure instructions which define registers that are either used by /// the terminator or are live-out are properly scheduled. This is /// especially important when the definition latency of the return value(s) /// are too high to be hidden by the branch or when the liveout registers /// used by instructions in the fallthrough block. void AddSchedBarrierDeps(); /// ComputeLatency - Compute node latency. /// virtual void ComputeLatency(SUnit *SU); /// ComputeOperandLatency - Override dependence edge latency using /// operand use/def information /// virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use, SDep& dep) const; virtual MachineBasicBlock *EmitSchedule(); /// StartBlock - Prepare to perform scheduling in the given block. /// virtual void StartBlock(MachineBasicBlock *BB); /// Schedule - Order nodes according to selected style, filling /// in the Sequence member. /// virtual void Schedule() = 0; /// FinishBlock - Clean up after scheduling in the given block. /// virtual void FinishBlock(); virtual void dumpNode(const SUnit *SU) const; virtual std::string getGraphNodeLabel(const SUnit *SU) const; }; } #endif