//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file implements the operating system DynamicLibrary concept. // // FIXME: This file leaks ExplicitSymbols and OpenedHandles! // //===----------------------------------------------------------------------===// #include "llvm/ADT/StringMap.h" #include "llvm/ADT/DenseSet.h" #include "llvm/Support/DynamicLibrary.h" #include "llvm/Support/Mutex.h" #include "llvm/Config/config.h" #include <cstdio> #include <cstring> // Collection of symbol name/value pairs to be searched prior to any libraries. static llvm::StringMap<void *> *ExplicitSymbols = 0; namespace { struct ExplicitSymbolsDeleter { ~ExplicitSymbolsDeleter() { delete ExplicitSymbols; } }; } static ExplicitSymbolsDeleter Dummy; static llvm::sys::SmartMutex<true>& getMutex() { static llvm::sys::SmartMutex<true> HandlesMutex; return HandlesMutex; } void llvm::sys::DynamicLibrary::AddSymbol(StringRef symbolName, void *symbolValue) { SmartScopedLock<true> lock(getMutex()); if (ExplicitSymbols == 0) ExplicitSymbols = new llvm::StringMap<void*>(); (*ExplicitSymbols)[symbolName] = symbolValue; } char llvm::sys::DynamicLibrary::Invalid = 0; #ifdef LLVM_ON_WIN32 #include "Windows/DynamicLibrary.inc" #else #if HAVE_DLFCN_H #include <dlfcn.h> using namespace llvm; using namespace llvm::sys; //===----------------------------------------------------------------------===// //=== WARNING: Implementation here must contain only TRULY operating system //=== independent code. //===----------------------------------------------------------------------===// static DenseSet<void *> *OpenedHandles = 0; DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename, std::string *errMsg) { SmartScopedLock<true> lock(getMutex()); void *handle = dlopen(filename, RTLD_LAZY|RTLD_GLOBAL); if (handle == 0) { if (errMsg) *errMsg = dlerror(); return DynamicLibrary(); } #ifdef __CYGWIN__ // Cygwin searches symbols only in the main // with the handle of dlopen(NULL, RTLD_GLOBAL). if (filename == NULL) handle = RTLD_DEFAULT; #endif if (OpenedHandles == 0) OpenedHandles = new DenseSet<void *>(); // If we've already loaded this library, dlclose() the handle in order to // keep the internal refcount at +1. if (!OpenedHandles->insert(handle).second) dlclose(handle); return DynamicLibrary(handle); } void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) { if (!isValid()) return NULL; return dlsym(Data, symbolName); } #else using namespace llvm; using namespace llvm::sys; DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename, std::string *errMsg) { if (errMsg) *errMsg = "dlopen() not supported on this platform"; return DynamicLibrary(); } void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) { return NULL; } #endif namespace llvm { void *SearchForAddressOfSpecialSymbol(const char* symbolName); } void* DynamicLibrary::SearchForAddressOfSymbol(const char *symbolName) { SmartScopedLock<true> Lock(getMutex()); // First check symbols added via AddSymbol(). if (ExplicitSymbols) { StringMap<void *>::iterator i = ExplicitSymbols->find(symbolName); if (i != ExplicitSymbols->end()) return i->second; } #if HAVE_DLFCN_H // Now search the libraries. if (OpenedHandles) { for (DenseSet<void *>::iterator I = OpenedHandles->begin(), E = OpenedHandles->end(); I != E; ++I) { //lt_ptr ptr = lt_dlsym(*I, symbolName); void *ptr = dlsym(*I, symbolName); if (ptr) { return ptr; } } } #endif if (void *Result = llvm::SearchForAddressOfSpecialSymbol(symbolName)) return Result; // This macro returns the address of a well-known, explicit symbol #define EXPLICIT_SYMBOL(SYM) \ if (!strcmp(symbolName, #SYM)) return &SYM // On linux we have a weird situation. The stderr/out/in symbols are both // macros and global variables because of standards requirements. So, we // boldly use the EXPLICIT_SYMBOL macro without checking for a #define first. #if defined(__linux__) && !defined(__ANDROID__) { EXPLICIT_SYMBOL(stderr); EXPLICIT_SYMBOL(stdout); EXPLICIT_SYMBOL(stdin); } #else // For everything else, we want to check to make sure the symbol isn't defined // as a macro before using EXPLICIT_SYMBOL. { #ifndef stdin EXPLICIT_SYMBOL(stdin); #endif #ifndef stdout EXPLICIT_SYMBOL(stdout); #endif #ifndef stderr EXPLICIT_SYMBOL(stderr); #endif } #endif #undef EXPLICIT_SYMBOL return 0; } #endif // LLVM_ON_WIN32