//===- Win32/Win32.h - Common Win32 Include File ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines things specific to Win32 implementations. // //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// //=== WARNING: Implementation here must contain only generic Win32 code that //=== is guaranteed to work on *all* Win32 variants. //===----------------------------------------------------------------------===// // mingw-w64 tends to define it as 0x0502 in its headers. #undef _WIN32_WINNT // Require at least Windows XP(5.1) API. #define _WIN32_WINNT 0x0501 #define _WIN32_IE 0x0600 // MinGW at it again. #define WIN32_LEAN_AND_MEAN #include "llvm/Config/config.h" // Get build system configuration settings #include <windows.h> #include <shlobj.h> #include <cassert> #include <string> inline bool MakeErrMsg(std::string* ErrMsg, const std::string& prefix) { if (!ErrMsg) return true; char *buffer = NULL; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, (LPSTR)&buffer, 1, NULL); *ErrMsg = prefix + buffer; LocalFree(buffer); return true; } class AutoHandle { HANDLE handle; public: AutoHandle(HANDLE h) : handle(h) {} ~AutoHandle() { if (handle) CloseHandle(handle); } operator HANDLE() { return handle; } AutoHandle &operator=(HANDLE h) { handle = h; return *this; } }; template <class HandleType, uintptr_t InvalidHandle, class DeleterType, DeleterType D> class ScopedHandle { HandleType Handle; public: ScopedHandle() : Handle(InvalidHandle) {} ScopedHandle(HandleType handle) : Handle(handle) {} ~ScopedHandle() { if (Handle != HandleType(InvalidHandle)) D(Handle); } HandleType take() { HandleType temp = Handle; Handle = HandleType(InvalidHandle); return temp; } operator HandleType() const { return Handle; } ScopedHandle &operator=(HandleType handle) { Handle = handle; return *this; } typedef void (*unspecified_bool_type)(); static void unspecified_bool_true() {} // True if Handle is valid. operator unspecified_bool_type() const { return Handle == HandleType(InvalidHandle) ? 0 : unspecified_bool_true; } bool operator!() const { return Handle == HandleType(InvalidHandle); } }; typedef ScopedHandle<HANDLE, uintptr_t(-1), BOOL (WINAPI*)(HANDLE), ::FindClose> ScopedFindHandle; namespace llvm { template <class T> class SmallVectorImpl; template <class T> typename SmallVectorImpl<T>::const_pointer c_str(SmallVectorImpl<T> &str) { str.push_back(0); str.pop_back(); return str.data(); } } // end namespace llvm.