//===- DCE.cpp - Code to perform dead code elimination --------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements dead inst elimination and dead code elimination. // // Dead Inst Elimination performs a single pass over the function removing // instructions that are obviously dead. Dead Code Elimination is similar, but // it rechecks instructions that were used by removed instructions to see if // they are newly dead. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "dce" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Instruction.h" #include "llvm/Pass.h" #include "llvm/Support/InstIterator.h" #include "llvm/ADT/Statistic.h" using namespace llvm; STATISTIC(DIEEliminated, "Number of insts removed by DIE pass"); STATISTIC(DCEEliminated, "Number of insts removed"); namespace { //===--------------------------------------------------------------------===// // DeadInstElimination pass implementation // struct DeadInstElimination : public BasicBlockPass { static char ID; // Pass identification, replacement for typeid DeadInstElimination() : BasicBlockPass(ID) { initializeDeadInstEliminationPass(*PassRegistry::getPassRegistry()); } virtual bool runOnBasicBlock(BasicBlock &BB) { bool Changed = false; for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); ) { Instruction *Inst = DI++; if (isInstructionTriviallyDead(Inst)) { Inst->eraseFromParent(); Changed = true; ++DIEEliminated; } } return Changed; } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); } }; } char DeadInstElimination::ID = 0; INITIALIZE_PASS(DeadInstElimination, "die", "Dead Instruction Elimination", false, false) Pass *llvm::createDeadInstEliminationPass() { return new DeadInstElimination(); } namespace { //===--------------------------------------------------------------------===// // DeadCodeElimination pass implementation // struct DCE : public FunctionPass { static char ID; // Pass identification, replacement for typeid DCE() : FunctionPass(ID) { initializeDCEPass(*PassRegistry::getPassRegistry()); } virtual bool runOnFunction(Function &F); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); } }; } char DCE::ID = 0; INITIALIZE_PASS(DCE, "dce", "Dead Code Elimination", false, false) bool DCE::runOnFunction(Function &F) { // Start out with all of the instructions in the worklist... std::vector<Instruction*> WorkList; for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i) WorkList.push_back(&*i); // Loop over the worklist finding instructions that are dead. If they are // dead make them drop all of their uses, making other instructions // potentially dead, and work until the worklist is empty. // bool MadeChange = false; while (!WorkList.empty()) { Instruction *I = WorkList.back(); WorkList.pop_back(); if (isInstructionTriviallyDead(I)) { // If the instruction is dead. // Loop over all of the values that the instruction uses, if there are // instructions being used, add them to the worklist, because they might // go dead after this one is removed. // for (User::op_iterator OI = I->op_begin(), E = I->op_end(); OI != E; ++OI) if (Instruction *Used = dyn_cast<Instruction>(*OI)) WorkList.push_back(Used); // Remove the instruction. I->eraseFromParent(); // Remove the instruction from the worklist if it still exists in it. for (std::vector<Instruction*>::iterator WI = WorkList.begin(); WI != WorkList.end(); ) { if (*WI == I) WI = WorkList.erase(WI); else ++WI; } MadeChange = true; ++DCEEliminated; } } return MadeChange; } FunctionPass *llvm::createDeadCodeEliminationPass() { return new DCE(); }