; The inliner should never inline recursive functions into other functions. ; This effectively is just peeling off the first iteration of a loop, and the ; inliner heuristics are not set up for this. ; RUN: opt -inline %s -S | FileCheck %s target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" target triple = "x86_64-apple-darwin10.3" @g = common global i32 0 ; <i32*> [#uses=1] define internal void @foo(i32 %x) nounwind ssp { entry: %0 = icmp slt i32 %x, 0 ; <i1> [#uses=1] br i1 %0, label %return, label %bb bb: ; preds = %entry %1 = sub nsw i32 %x, 1 ; <i32> [#uses=1] call void @foo(i32 %1) nounwind ssp volatile store i32 1, i32* @g, align 4 ret void return: ; preds = %entry ret void } ;; CHECK: @bonk ;; CHECK: call void @foo(i32 42) define void @bonk() nounwind ssp { entry: call void @foo(i32 42) nounwind ssp ret void } ;; Here is an indirect case that should not be infinitely inlined. define internal void @f1(i32 %x, i8* %Foo, i8* %Bar) nounwind ssp { entry: %0 = bitcast i8* %Bar to void (i32, i8*, i8*)* %1 = sub nsw i32 %x, 1 call void %0(i32 %1, i8* %Foo, i8* %Bar) nounwind volatile store i32 42, i32* @g, align 4 ret void } define internal void @f2(i32 %x, i8* %Foo, i8* %Bar) nounwind ssp { entry: %0 = icmp slt i32 %x, 0 ; <i1> [#uses=1] br i1 %0, label %return, label %bb bb: ; preds = %entry %1 = bitcast i8* %Foo to void (i32, i8*, i8*)* ; <void (i32, i8*, i8*)*> [#uses=1] call void %1(i32 %x, i8* %Foo, i8* %Bar) nounwind volatile store i32 13, i32* @g, align 4 ret void return: ; preds = %entry ret void } ; CHECK: @top_level ; CHECK: call void @f2(i32 122 ; Here we inline one instance of the cycle, but we don't want to completely ; unroll it. define void @top_level() nounwind ssp { entry: call void @f2(i32 123, i8* bitcast (void (i32, i8*, i8*)* @f1 to i8*), i8* bitcast (void (i32, i8*, i8*)* @f2 to i8*)) nounwind ssp ret void }