; RUN: opt < %s -simplifycfg -instcombine -S | grep 0x7FF8000000000000 | count 12 ; RUN: opt < %s -simplifycfg -instcombine -S | grep {0\\.0} | count 3 ; RUN: opt < %s -simplifycfg -instcombine -S | grep {3\\.5} | count 1 ; ; ModuleID = 'apf.c' target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128" target triple = "i386-apple-darwin9.6" @"\01LC" = internal constant [4 x i8] c"%f\0A\00" ; <[4 x i8]*> [#uses=1] define void @foo1() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF0000000000000, float* %x, align 4 store float 0x7FF8000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } declare i32 @printf(i8*, ...) nounwind define void @foo2() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF0000000000000, float* %x, align 4 store float 0.000000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo3() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF0000000000000, float* %x, align 4 store float 3.500000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo4() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF0000000000000, float* %x, align 4 store float 0x7FF0000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo5() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF8000000000000, float* %x, align 4 store float 0x7FF0000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo6() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF8000000000000, float* %x, align 4 store float 0.000000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo7() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF8000000000000, float* %x, align 4 store float 3.500000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo8() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0x7FF8000000000000, float* %x, align 4 store float 0x7FF8000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo9() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0.000000e+00, float* %x, align 4 store float 0x7FF8000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo10() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0.000000e+00, float* %x, align 4 store float 0x7FF0000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo11() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0.000000e+00, float* %x, align 4 store float 0.000000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo12() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 0.000000e+00, float* %x, align 4 store float 3.500000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo13() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 3.500000e+00, float* %x, align 4 store float 0x7FF8000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo14() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 3.500000e+00, float* %x, align 4 store float 0x7FF0000000000000, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo15() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 3.500000e+00, float* %x, align 4 store float 0.000000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void } define void @foo16() nounwind { entry: %y = alloca float ; <float*> [#uses=2] %x = alloca float ; <float*> [#uses=2] %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] store float 3.500000e+00, float* %x, align 4 store float 3.500000e+00, float* %y, align 4 %0 = load float* %y, align 4 ; <float> [#uses=1] %1 = fpext float %0 to double ; <double> [#uses=1] %2 = load float* %x, align 4 ; <float> [#uses=1] %3 = fpext float %2 to double ; <double> [#uses=1] %4 = frem double %3, %1 ; <double> [#uses=1] %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] br label %return return: ; preds = %entry ret void }