//===- LoopTraversal.cpp - Optimal basic block traversal order --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/LoopTraversal.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/CodeGen/MachineFunction.h" using namespace llvm; bool LoopTraversal::isBlockDone(MachineBasicBlock *MBB) { unsigned MBBNumber = MBB->getNumber(); assert(MBBNumber < MBBInfos.size() && "Unexpected basic block number."); return MBBInfos[MBBNumber].PrimaryCompleted && MBBInfos[MBBNumber].IncomingCompleted == MBBInfos[MBBNumber].PrimaryIncoming && MBBInfos[MBBNumber].IncomingProcessed == MBB->pred_size(); } LoopTraversal::TraversalOrder LoopTraversal::traverse(MachineFunction &MF) { // Initialize the MMBInfos MBBInfos.assign(MF.getNumBlockIDs(), MBBInfo()); MachineBasicBlock *Entry = &*MF.begin(); ReversePostOrderTraversal<MachineBasicBlock *> RPOT(Entry); SmallVector<MachineBasicBlock *, 4> Workqueue; SmallVector<TraversedMBBInfo, 4> MBBTraversalOrder; for (MachineBasicBlock *MBB : RPOT) { // N.B: IncomingProcessed and IncomingCompleted were already updated while // processing this block's predecessors. unsigned MBBNumber = MBB->getNumber(); assert(MBBNumber < MBBInfos.size() && "Unexpected basic block number."); MBBInfos[MBBNumber].PrimaryCompleted = true; MBBInfos[MBBNumber].PrimaryIncoming = MBBInfos[MBBNumber].IncomingProcessed; bool Primary = true; Workqueue.push_back(MBB); while (!Workqueue.empty()) { MachineBasicBlock *ActiveMBB = &*Workqueue.back(); Workqueue.pop_back(); bool Done = isBlockDone(ActiveMBB); MBBTraversalOrder.push_back(TraversedMBBInfo(ActiveMBB, Primary, Done)); for (MachineBasicBlock *Succ : ActiveMBB->successors()) { unsigned SuccNumber = Succ->getNumber(); assert(SuccNumber < MBBInfos.size() && "Unexpected basic block number."); if (!isBlockDone(Succ)) { if (Primary) MBBInfos[SuccNumber].IncomingProcessed++; if (Done) MBBInfos[SuccNumber].IncomingCompleted++; if (isBlockDone(Succ)) Workqueue.push_back(Succ); } } Primary = false; } } // We need to go through again and finalize any blocks that are not done yet. // This is possible if blocks have dead predecessors, so we didn't visit them // above. for (MachineBasicBlock *MBB : RPOT) { if (!isBlockDone(MBB)) MBBTraversalOrder.push_back(TraversedMBBInfo(MBB, false, true)); // Don't update successors here. We'll get to them anyway through this // loop. } MBBInfos.clear(); return MBBTraversalOrder; }