//===-- AMDGPUAlwaysInlinePass.cpp - Promote Allocas ----------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file /// This pass marks all internal functions as always_inline and creates /// duplicates of all other functions and marks the duplicates as always_inline. // //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "AMDGPUTargetMachine.h" #include "Utils/AMDGPUBaseInfo.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/IR/Module.h" #include "llvm/Transforms/Utils/Cloning.h" using namespace llvm; namespace { static cl::opt<bool> StressCalls( "amdgpu-stress-function-calls", cl::Hidden, cl::desc("Force all functions to be noinline"), cl::init(false)); class AMDGPUAlwaysInline : public ModulePass { bool GlobalOpt; void recursivelyVisitUsers(GlobalValue &GV, SmallPtrSetImpl<Function *> &FuncsToAlwaysInline); public: static char ID; AMDGPUAlwaysInline(bool GlobalOpt = false) : ModulePass(ID), GlobalOpt(GlobalOpt) { } bool runOnModule(Module &M) override; void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesAll(); } }; } // End anonymous namespace INITIALIZE_PASS(AMDGPUAlwaysInline, "amdgpu-always-inline", "AMDGPU Inline All Functions", false, false) char AMDGPUAlwaysInline::ID = 0; void AMDGPUAlwaysInline::recursivelyVisitUsers( GlobalValue &GV, SmallPtrSetImpl<Function *> &FuncsToAlwaysInline) { SmallVector<User *, 16> Stack; SmallPtrSet<const Value *, 8> Visited; for (User *U : GV.users()) Stack.push_back(U); while (!Stack.empty()) { User *U = Stack.pop_back_val(); if (!Visited.insert(U).second) continue; if (Instruction *I = dyn_cast<Instruction>(U)) { Function *F = I->getParent()->getParent(); if (!AMDGPU::isEntryFunctionCC(F->getCallingConv())) { FuncsToAlwaysInline.insert(F); Stack.push_back(F); } // No need to look at further users, but we do need to inline any callers. continue; } for (User *UU : U->users()) Stack.push_back(UU); } } bool AMDGPUAlwaysInline::runOnModule(Module &M) { AMDGPUAS AMDGPUAS = AMDGPU::getAMDGPUAS(M); std::vector<GlobalAlias*> AliasesToRemove; SmallPtrSet<Function *, 8> FuncsToAlwaysInline; SmallPtrSet<Function *, 8> FuncsToNoInline; for (GlobalAlias &A : M.aliases()) { if (Function* F = dyn_cast<Function>(A.getAliasee())) { A.replaceAllUsesWith(F); AliasesToRemove.push_back(&A); } // FIXME: If the aliasee isn't a function, it's some kind of constant expr // cast that won't be inlined through. } if (GlobalOpt) { for (GlobalAlias* A : AliasesToRemove) { A->eraseFromParent(); } } // Always force inlining of any function that uses an LDS global address. This // is something of a workaround because we don't have a way of supporting LDS // objects defined in functions. LDS is always allocated by a kernel, and it // is difficult to manage LDS usage if a function may be used by multiple // kernels. // // OpenCL doesn't allow declaring LDS in non-kernels, so in practice this // should only appear when IPO passes manages to move LDs defined in a kernel // into a single user function. for (GlobalVariable &GV : M.globals()) { // TODO: Region address unsigned AS = GV.getType()->getAddressSpace(); if (AS != AMDGPUAS::LOCAL_ADDRESS && AS != AMDGPUAS.REGION_ADDRESS) continue; recursivelyVisitUsers(GV, FuncsToAlwaysInline); } if (!AMDGPUTargetMachine::EnableFunctionCalls || StressCalls) { auto IncompatAttr = StressCalls ? Attribute::AlwaysInline : Attribute::NoInline; for (Function &F : M) { if (!F.isDeclaration() && !F.use_empty() && !F.hasFnAttribute(IncompatAttr)) { if (StressCalls) { if (!FuncsToAlwaysInline.count(&F)) FuncsToNoInline.insert(&F); } else FuncsToAlwaysInline.insert(&F); } } } for (Function *F : FuncsToAlwaysInline) F->addFnAttr(Attribute::AlwaysInline); for (Function *F : FuncsToNoInline) F->addFnAttr(Attribute::NoInline); return !FuncsToAlwaysInline.empty() || !FuncsToNoInline.empty(); } ModulePass *llvm::createAMDGPUAlwaysInlinePass(bool GlobalOpt) { return new AMDGPUAlwaysInline(GlobalOpt); }