; RUN: llc -verify-machineinstrs < %s | FileCheck %s target datalayout = "E-m:e-i64:64-n32:64" target triple = "powerpc64-unknown-linux-gnu" ; Function Attrs: nounwind define void @foo(double* noalias nocapture %a, double* noalias nocapture readonly %b) #0 { entry: br label %vector.body ; CHECK-LABEL: @foo ; Make sure that the offset constants we use are all even (only the last should be odd). ; CHECK-DAG: li {{[0-9]+}}, 1056 ; CHECK-DAG: li {{[0-9]+}}, 1088 ; CHECK-DAG: li {{[0-9]+}}, 1152 ; CHECK-DAG: li {{[0-9]+}}, 1216 ; CHECK-DAG: li {{[0-9]+}}, 1280 ; CHECK-DAG: li {{[0-9]+}}, 1344 ; CHECK-DAG: li {{[0-9]+}}, 1408 ; CHECK-DAG: li {{[0-9]+}}, 1472 ; CHECK-DAG: li {{[0-9]+}}, 1536 ; CHECK-DAG: li {{[0-9]+}}, 1600 ; CHECK-DAG: li {{[0-9]+}}, 1568 ; CHECK-DAG: li {{[0-9]+}}, 1664 ; CHECK-DAG: li {{[0-9]+}}, 1632 ; CHECK-DAG: li {{[0-9]+}}, 1728 ; CHECK-DAG: li {{[0-9]+}}, 1696 ; CHECK-DAG: li {{[0-9]+}}, 1792 ; CHECK-DAG: li {{[0-9]+}}, 1760 ; CHECK-DAG: li {{[0-9]+}}, 1856 ; CHECK-DAG: li {{[0-9]+}}, 1824 ; CHECK-DAG: li {{[0-9]+}}, 1920 ; CHECK-DAG: li {{[0-9]+}}, 1888 ; CHECK-DAG: li {{[0-9]+}}, 1984 ; CHECK-DAG: li {{[0-9]+}}, 1952 ; CHECK-DAG: li {{[0-9]+}}, 2016 ; CHECK-DAG: li {{[0-9]+}}, 1024 ; CHECK-DAG: li {{[0-9]+}}, 1120 ; CHECK-DAG: li {{[0-9]+}}, 1184 ; CHECK-DAG: li {{[0-9]+}}, 1248 ; CHECK-DAG: li {{[0-9]+}}, 1312 ; CHECK-DAG: li {{[0-9]+}}, 1376 ; CHECK-DAG: li {{[0-9]+}}, 1440 ; CHECK-DAG: li {{[0-9]+}}, 1504 ; CHECK-DAG: li {{[0-9]+}}, 2047 ; CHECK: blr vector.body: ; preds = %vector.body, %entry %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ] %0 = shl i64 %index, 1 %1 = getelementptr inbounds double, double* %b, i64 %0 %2 = bitcast double* %1 to <8 x double>* %wide.vec = load <8 x double>, <8 x double>* %2, align 8 %strided.vec = shufflevector <8 x double> %wide.vec, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %3 = fadd <4 x double> %strided.vec, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %4 = getelementptr inbounds double, double* %a, i64 %index %5 = bitcast double* %4 to <4 x double>* store <4 x double> %3, <4 x double>* %5, align 8 %index.next = or i64 %index, 4 %6 = shl i64 %index.next, 1 %7 = getelementptr inbounds double, double* %b, i64 %6 %8 = bitcast double* %7 to <8 x double>* %wide.vec.1 = load <8 x double>, <8 x double>* %8, align 8 %strided.vec.1 = shufflevector <8 x double> %wide.vec.1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %9 = fadd <4 x double> %strided.vec.1, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %10 = getelementptr inbounds double, double* %a, i64 %index.next %11 = bitcast double* %10 to <4 x double>* store <4 x double> %9, <4 x double>* %11, align 8 %index.next.1 = or i64 %index, 8 %12 = shl i64 %index.next.1, 1 %13 = getelementptr inbounds double, double* %b, i64 %12 %14 = bitcast double* %13 to <8 x double>* %wide.vec.2 = load <8 x double>, <8 x double>* %14, align 8 %strided.vec.2 = shufflevector <8 x double> %wide.vec.2, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %15 = fadd <4 x double> %strided.vec.2, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %16 = getelementptr inbounds double, double* %a, i64 %index.next.1 %17 = bitcast double* %16 to <4 x double>* store <4 x double> %15, <4 x double>* %17, align 8 %index.next.2 = or i64 %index, 12 %18 = shl i64 %index.next.2, 1 %19 = getelementptr inbounds double, double* %b, i64 %18 %20 = bitcast double* %19 to <8 x double>* %wide.vec.3 = load <8 x double>, <8 x double>* %20, align 8 %strided.vec.3 = shufflevector <8 x double> %wide.vec.3, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %21 = fadd <4 x double> %strided.vec.3, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %22 = getelementptr inbounds double, double* %a, i64 %index.next.2 %23 = bitcast double* %22 to <4 x double>* store <4 x double> %21, <4 x double>* %23, align 8 %index.next.3 = or i64 %index, 16 %24 = shl i64 %index.next.3, 1 %25 = getelementptr inbounds double, double* %b, i64 %24 %26 = bitcast double* %25 to <8 x double>* %wide.vec.4 = load <8 x double>, <8 x double>* %26, align 8 %strided.vec.4 = shufflevector <8 x double> %wide.vec.4, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %27 = fadd <4 x double> %strided.vec.4, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %28 = getelementptr inbounds double, double* %a, i64 %index.next.3 %29 = bitcast double* %28 to <4 x double>* store <4 x double> %27, <4 x double>* %29, align 8 %index.next.4 = or i64 %index, 20 %30 = shl i64 %index.next.4, 1 %31 = getelementptr inbounds double, double* %b, i64 %30 %32 = bitcast double* %31 to <8 x double>* %wide.vec.5 = load <8 x double>, <8 x double>* %32, align 8 %strided.vec.5 = shufflevector <8 x double> %wide.vec.5, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %33 = fadd <4 x double> %strided.vec.5, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %34 = getelementptr inbounds double, double* %a, i64 %index.next.4 %35 = bitcast double* %34 to <4 x double>* store <4 x double> %33, <4 x double>* %35, align 8 %index.next.5 = or i64 %index, 24 %36 = shl i64 %index.next.5, 1 %37 = getelementptr inbounds double, double* %b, i64 %36 %38 = bitcast double* %37 to <8 x double>* %wide.vec.6 = load <8 x double>, <8 x double>* %38, align 8 %strided.vec.6 = shufflevector <8 x double> %wide.vec.6, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %39 = fadd <4 x double> %strided.vec.6, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %40 = getelementptr inbounds double, double* %a, i64 %index.next.5 %41 = bitcast double* %40 to <4 x double>* store <4 x double> %39, <4 x double>* %41, align 8 %index.next.6 = or i64 %index, 28 %42 = shl i64 %index.next.6, 1 %43 = getelementptr inbounds double, double* %b, i64 %42 %44 = bitcast double* %43 to <8 x double>* %wide.vec.7 = load <8 x double>, <8 x double>* %44, align 8 %strided.vec.7 = shufflevector <8 x double> %wide.vec.7, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %45 = fadd <4 x double> %strided.vec.7, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %46 = getelementptr inbounds double, double* %a, i64 %index.next.6 %47 = bitcast double* %46 to <4 x double>* store <4 x double> %45, <4 x double>* %47, align 8 %index.next.7 = or i64 %index, 32 %48 = shl i64 %index.next.7, 1 %49 = getelementptr inbounds double, double* %b, i64 %48 %50 = bitcast double* %49 to <8 x double>* %wide.vec.8 = load <8 x double>, <8 x double>* %50, align 8 %strided.vec.8 = shufflevector <8 x double> %wide.vec.8, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %51 = fadd <4 x double> %strided.vec.8, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %52 = getelementptr inbounds double, double* %a, i64 %index.next.7 %53 = bitcast double* %52 to <4 x double>* store <4 x double> %51, <4 x double>* %53, align 8 %index.next.8 = or i64 %index, 36 %54 = shl i64 %index.next.8, 1 %55 = getelementptr inbounds double, double* %b, i64 %54 %56 = bitcast double* %55 to <8 x double>* %wide.vec.9 = load <8 x double>, <8 x double>* %56, align 8 %strided.vec.9 = shufflevector <8 x double> %wide.vec.9, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %57 = fadd <4 x double> %strided.vec.9, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %58 = getelementptr inbounds double, double* %a, i64 %index.next.8 %59 = bitcast double* %58 to <4 x double>* store <4 x double> %57, <4 x double>* %59, align 8 %index.next.9 = or i64 %index, 40 %60 = shl i64 %index.next.9, 1 %61 = getelementptr inbounds double, double* %b, i64 %60 %62 = bitcast double* %61 to <8 x double>* %wide.vec.10 = load <8 x double>, <8 x double>* %62, align 8 %strided.vec.10 = shufflevector <8 x double> %wide.vec.10, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %63 = fadd <4 x double> %strided.vec.10, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %64 = getelementptr inbounds double, double* %a, i64 %index.next.9 %65 = bitcast double* %64 to <4 x double>* store <4 x double> %63, <4 x double>* %65, align 8 %index.next.10 = or i64 %index, 44 %66 = shl i64 %index.next.10, 1 %67 = getelementptr inbounds double, double* %b, i64 %66 %68 = bitcast double* %67 to <8 x double>* %wide.vec.11 = load <8 x double>, <8 x double>* %68, align 8 %strided.vec.11 = shufflevector <8 x double> %wide.vec.11, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %69 = fadd <4 x double> %strided.vec.11, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %70 = getelementptr inbounds double, double* %a, i64 %index.next.10 %71 = bitcast double* %70 to <4 x double>* store <4 x double> %69, <4 x double>* %71, align 8 %index.next.11 = or i64 %index, 48 %72 = shl i64 %index.next.11, 1 %73 = getelementptr inbounds double, double* %b, i64 %72 %74 = bitcast double* %73 to <8 x double>* %wide.vec.12 = load <8 x double>, <8 x double>* %74, align 8 %strided.vec.12 = shufflevector <8 x double> %wide.vec.12, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %75 = fadd <4 x double> %strided.vec.12, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %76 = getelementptr inbounds double, double* %a, i64 %index.next.11 %77 = bitcast double* %76 to <4 x double>* store <4 x double> %75, <4 x double>* %77, align 8 %index.next.12 = or i64 %index, 52 %78 = shl i64 %index.next.12, 1 %79 = getelementptr inbounds double, double* %b, i64 %78 %80 = bitcast double* %79 to <8 x double>* %wide.vec.13 = load <8 x double>, <8 x double>* %80, align 8 %strided.vec.13 = shufflevector <8 x double> %wide.vec.13, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %81 = fadd <4 x double> %strided.vec.13, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %82 = getelementptr inbounds double, double* %a, i64 %index.next.12 %83 = bitcast double* %82 to <4 x double>* store <4 x double> %81, <4 x double>* %83, align 8 %index.next.13 = or i64 %index, 56 %84 = shl i64 %index.next.13, 1 %85 = getelementptr inbounds double, double* %b, i64 %84 %86 = bitcast double* %85 to <8 x double>* %wide.vec.14 = load <8 x double>, <8 x double>* %86, align 8 %strided.vec.14 = shufflevector <8 x double> %wide.vec.14, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %87 = fadd <4 x double> %strided.vec.14, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %88 = getelementptr inbounds double, double* %a, i64 %index.next.13 %89 = bitcast double* %88 to <4 x double>* store <4 x double> %87, <4 x double>* %89, align 8 %index.next.14 = or i64 %index, 60 %90 = shl i64 %index.next.14, 1 %91 = getelementptr inbounds double, double* %b, i64 %90 %92 = bitcast double* %91 to <8 x double>* %wide.vec.15 = load <8 x double>, <8 x double>* %92, align 8 %strided.vec.15 = shufflevector <8 x double> %wide.vec.15, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %93 = fadd <4 x double> %strided.vec.15, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> %94 = getelementptr inbounds double, double* %a, i64 %index.next.14 %95 = bitcast double* %94 to <4 x double>* store <4 x double> %93, <4 x double>* %95, align 8 %index.next.15 = add nsw i64 %index, 64 %96 = icmp eq i64 %index.next.15, 1600 br i1 %96, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } attributes #0 = { nounwind "target-cpu"="a2q" }