; Test the handling of base + displacement addresses for large frames, ; in cases where both 12-bit and 20-bit displacements are allowed. ; The tests here assume z10 register pressure, without the high words ; being available. ; ; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 | \ ; RUN: FileCheck -check-prefix=CHECK-NOFP %s ; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 -disable-fp-elim | \ ; RUN: FileCheck -check-prefix=CHECK-FP %s ; ; This file tests what happens when a displacement is converted from ; being relative to the start of a frame object to being relative to ; the frame itself. In some cases the test is only possible if two ; objects are allocated. ; ; Rather than rely on a particular order for those objects, the tests ; instead allocate two objects of the same size and apply the test to ; both of them. For consistency, all tests follow this model, even if ; one object would actually be enough. ; First check the highest offset that is in range of the 12-bit form. ; ; The last in-range doubleword offset is 4088. Since the frame has two ; emergency spill slots at 160(%r15), the amount that we need to allocate ; in order to put another object at offset 4088 is 4088 - 176 = 3912 bytes. define void @f1() { ; CHECK-NOFP-LABEL: f1: ; CHECK-NOFP: mvi 4095(%r15), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f1: ; CHECK-FP: mvi 4095(%r11), 42 ; CHECK-FP: br %r14 %region1 = alloca [3912 x i8], align 8 %region2 = alloca [3912 x i8], align 8 %ptr1 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region1, i64 0, i64 7 %ptr2 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region2, i64 0, i64 7 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Test the first offset that is out-of-range of the 12-bit form. define void @f2() { ; CHECK-NOFP-LABEL: f2: ; CHECK-NOFP: mviy 4096(%r15), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f2: ; CHECK-FP: mviy 4096(%r11), 42 ; CHECK-FP: br %r14 %region1 = alloca [3912 x i8], align 8 %region2 = alloca [3912 x i8], align 8 %ptr1 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region1, i64 0, i64 8 %ptr2 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region2, i64 0, i64 8 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Test the last offset that is in range of the 20-bit form. ; ; The last in-range doubleword offset is 524280, so by the same reasoning ; as above, we need to allocate objects of 524280 - 176 = 524104 bytes. define void @f3() { ; CHECK-NOFP-LABEL: f3: ; CHECK-NOFP: mviy 524287(%r15), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f3: ; CHECK-FP: mviy 524287(%r11), 42 ; CHECK-FP: br %r14 %region1 = alloca [524104 x i8], align 8 %region2 = alloca [524104 x i8], align 8 %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 7 %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 7 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Test the first out-of-range offset. We can't use an index register here, ; and the offset is also out of LAY's range, so expect a constant load ; followed by an addition. define void @f4() { ; CHECK-NOFP-LABEL: f4: ; CHECK-NOFP: llilh %r1, 8 ; CHECK-NOFP: agr %r1, %r15 ; CHECK-NOFP: mvi 0(%r1), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f4: ; CHECK-FP: llilh %r1, 8 ; CHECK-FP: agr %r1, %r11 ; CHECK-FP: mvi 0(%r1), 42 ; CHECK-FP: br %r14 %region1 = alloca [524104 x i8], align 8 %region2 = alloca [524104 x i8], align 8 %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 8 %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 8 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Add 4095 to the previous offset, to test the other end of the MVI range. ; The instruction will actually be STCY before frame lowering. define void @f5() { ; CHECK-NOFP-LABEL: f5: ; CHECK-NOFP: llilh %r1, 8 ; CHECK-NOFP: agr %r1, %r15 ; CHECK-NOFP: mvi 4095(%r1), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f5: ; CHECK-FP: llilh %r1, 8 ; CHECK-FP: agr %r1, %r11 ; CHECK-FP: mvi 4095(%r1), 42 ; CHECK-FP: br %r14 %region1 = alloca [524104 x i8], align 8 %region2 = alloca [524104 x i8], align 8 %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 4103 %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 4103 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Test the next offset after that, which uses MVIY instead of MVI. define void @f6() { ; CHECK-NOFP-LABEL: f6: ; CHECK-NOFP: llilh %r1, 8 ; CHECK-NOFP: agr %r1, %r15 ; CHECK-NOFP: mviy 4096(%r1), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f6: ; CHECK-FP: llilh %r1, 8 ; CHECK-FP: agr %r1, %r11 ; CHECK-FP: mviy 4096(%r1), 42 ; CHECK-FP: br %r14 %region1 = alloca [524104 x i8], align 8 %region2 = alloca [524104 x i8], align 8 %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 4104 %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 4104 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Now try an offset of 524287 from the start of the object, with the ; object being at offset 1048576 (1 << 20). The backend prefers to create ; anchors 0x10000 bytes apart, so that the high part can be loaded using ; LLILH while still using MVI in more cases than 0x40000 anchors would. define void @f7() { ; CHECK-NOFP-LABEL: f7: ; CHECK-NOFP: llilh %r1, 23 ; CHECK-NOFP: agr %r1, %r15 ; CHECK-NOFP: mviy 65535(%r1), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f7: ; CHECK-FP: llilh %r1, 23 ; CHECK-FP: agr %r1, %r11 ; CHECK-FP: mviy 65535(%r1), 42 ; CHECK-FP: br %r14 %region1 = alloca [1048400 x i8], align 8 %region2 = alloca [1048400 x i8], align 8 %ptr1 = getelementptr inbounds [1048400 x i8], [1048400 x i8]* %region1, i64 0, i64 524287 %ptr2 = getelementptr inbounds [1048400 x i8], [1048400 x i8]* %region2, i64 0, i64 524287 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Keep the object-relative offset the same but bump the size of the ; objects by one doubleword. define void @f8() { ; CHECK-NOFP-LABEL: f8: ; CHECK-NOFP: llilh %r1, 24 ; CHECK-NOFP: agr %r1, %r15 ; CHECK-NOFP: mvi 7(%r1), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f8: ; CHECK-FP: llilh %r1, 24 ; CHECK-FP: agr %r1, %r11 ; CHECK-FP: mvi 7(%r1), 42 ; CHECK-FP: br %r14 %region1 = alloca [1048408 x i8], align 8 %region2 = alloca [1048408 x i8], align 8 %ptr1 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region1, i64 0, i64 524287 %ptr2 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region2, i64 0, i64 524287 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Check a case where the original displacement is out of range. The backend ; should force separate address logic from the outset. We don't yet do any ; kind of anchor optimization, so there should be no offset on the MVI itself. ; ; Before frame lowering this is an LA followed by the AGFI seen below. ; The LA then gets lowered into the LLILH/LA form. The exact sequence ; isn't that important though. define void @f9() { ; CHECK-NOFP-LABEL: f9: ; CHECK-NOFP: llilh [[R1:%r[1-5]]], 16 ; CHECK-NOFP: la [[R2:%r[1-5]]], 8([[R1]],%r15) ; CHECK-NOFP: agfi [[R2]], 524288 ; CHECK-NOFP: mvi 0([[R2]]), 42 ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f9: ; CHECK-FP: llilh [[R1:%r[1-5]]], 16 ; CHECK-FP: la [[R2:%r[1-5]]], 8([[R1]],%r11) ; CHECK-FP: agfi [[R2]], 524288 ; CHECK-FP: mvi 0([[R2]]), 42 ; CHECK-FP: br %r14 %region1 = alloca [1048408 x i8], align 8 %region2 = alloca [1048408 x i8], align 8 %ptr1 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region1, i64 0, i64 524288 %ptr2 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region2, i64 0, i64 524288 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 ret void } ; Repeat f4 in a case that needs the emergency spill slots (because all ; call-clobbered registers are live and no call-saved ones have been ; allocated). define void @f10(i32 *%vptr) { ; CHECK-NOFP-LABEL: f10: ; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r15) ; CHECK-NOFP: llilh [[REGISTER]], 8 ; CHECK-NOFP: agr [[REGISTER]], %r15 ; CHECK-NOFP: mvi 0([[REGISTER]]), 42 ; CHECK-NOFP: lg [[REGISTER]], [[OFFSET]](%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f10: ; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r11) ; CHECK-FP: llilh [[REGISTER]], 8 ; CHECK-FP: agr [[REGISTER]], %r11 ; CHECK-FP: mvi 0([[REGISTER]]), 42 ; CHECK-FP: lg [[REGISTER]], [[OFFSET]](%r11) ; CHECK-FP: br %r14 %i0 = load volatile i32, i32 *%vptr %i1 = load volatile i32, i32 *%vptr %i3 = load volatile i32, i32 *%vptr %i4 = load volatile i32, i32 *%vptr %i5 = load volatile i32, i32 *%vptr %region1 = alloca [524104 x i8], align 8 %region2 = alloca [524104 x i8], align 8 %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 8 %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 8 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 store volatile i32 %i0, i32 *%vptr store volatile i32 %i1, i32 *%vptr store volatile i32 %i3, i32 *%vptr store volatile i32 %i4, i32 *%vptr store volatile i32 %i5, i32 *%vptr ret void } ; And again with maximum register pressure. The only spill slots that the ; NOFP case needs are the emergency ones, so the offsets are the same as for f4. ; The FP case needs to spill an extra register and is too dependent on ; register allocation heuristics for a stable test. define void @f11(i32 *%vptr) { ; CHECK-NOFP-LABEL: f11: ; CHECK-NOFP: stmg %r6, %r15, ; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r15) ; CHECK-NOFP: llilh [[REGISTER]], 8 ; CHECK-NOFP: agr [[REGISTER]], %r15 ; CHECK-NOFP: mvi 0([[REGISTER]]), 42 ; CHECK-NOFP: lg [[REGISTER]], [[OFFSET]](%r15) ; CHECK-NOFP: lmg %r6, %r15, ; CHECK-NOFP: br %r14 %i0 = load volatile i32, i32 *%vptr %i1 = load volatile i32, i32 *%vptr %i3 = load volatile i32, i32 *%vptr %i4 = load volatile i32, i32 *%vptr %i5 = load volatile i32, i32 *%vptr %i6 = load volatile i32, i32 *%vptr %i7 = load volatile i32, i32 *%vptr %i8 = load volatile i32, i32 *%vptr %i9 = load volatile i32, i32 *%vptr %i10 = load volatile i32, i32 *%vptr %i11 = load volatile i32, i32 *%vptr %i12 = load volatile i32, i32 *%vptr %i13 = load volatile i32, i32 *%vptr %i14 = load volatile i32, i32 *%vptr %region1 = alloca [524104 x i8], align 8 %region2 = alloca [524104 x i8], align 8 %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 8 %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 8 store volatile i8 42, i8 *%ptr1 store volatile i8 42, i8 *%ptr2 store volatile i32 %i0, i32 *%vptr store volatile i32 %i1, i32 *%vptr store volatile i32 %i3, i32 *%vptr store volatile i32 %i4, i32 *%vptr store volatile i32 %i5, i32 *%vptr store volatile i32 %i6, i32 *%vptr store volatile i32 %i7, i32 *%vptr store volatile i32 %i8, i32 *%vptr store volatile i32 %i9, i32 *%vptr store volatile i32 %i10, i32 *%vptr store volatile i32 %i11, i32 *%vptr store volatile i32 %i12, i32 *%vptr store volatile i32 %i13, i32 *%vptr store volatile i32 %i14, i32 *%vptr ret void }