; Test the handling of base + index + 12-bit displacement addresses for ; large frames, in cases where no 20-bit form exists. The tests here ; assume z10 register pressure, without the high words being available. ; ; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 | \ ; RUN: FileCheck -check-prefix=CHECK-NOFP %s ; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 -disable-fp-elim | \ ; RUN: FileCheck -check-prefix=CHECK-FP %s declare void @foo(float *%ptr1, float *%ptr2) ; This file tests what happens when a displacement is converted from ; being relative to the start of a frame object to being relative to ; the frame itself. In some cases the test is only possible if two ; objects are allocated. ; ; Rather than rely on a particular order for those objects, the tests ; instead allocate two objects of the same size and apply the test to ; both of them. For consistency, all tests follow this model, even if ; one object would actually be enough. ; First check the highest in-range offset after conversion, which is 4092 ; for word-addressing instructions like LDEB. ; ; The last in-range doubleword offset is 4088. Since the frame has two ; emergency spill slots at 160(%r15), the amount that we need to allocate ; in order to put another object at offset 4088 is (4088 - 176) / 4 = 978 ; words. define void @f1(double *%dst) { ; CHECK-NOFP-LABEL: f1: ; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f1: ; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r11) ; CHECK-FP: br %r14 %region1 = alloca [978 x float], align 8 %region2 = alloca [978 x float], align 8 %start1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 1 %ptr2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 1 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Test the first out-of-range offset. define void @f2(double *%dst) { ; CHECK-NOFP-LABEL: f2: ; CHECK-NOFP: lghi %r1, 4096 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f2: ; CHECK-FP: lghi %r1, 4096 ; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [978 x float], align 8 %region2 = alloca [978 x float], align 8 %start1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 2 %ptr2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 2 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Test the next offset after that. define void @f3(double *%dst) { ; CHECK-NOFP-LABEL: f3: ; CHECK-NOFP: lghi %r1, 4096 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f3: ; CHECK-FP: lghi %r1, 4096 ; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [978 x float], align 8 %region2 = alloca [978 x float], align 8 %start1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 3 %ptr2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 3 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Add 4096 bytes (1024 words) to the size of each object and repeat. define void @f4(double *%dst) { ; CHECK-NOFP-LABEL: f4: ; CHECK-NOFP: lghi %r1, 4096 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f4: ; CHECK-FP: lghi %r1, 4096 ; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [2002 x float], align 8 %region2 = alloca [2002 x float], align 8 %start1 = getelementptr inbounds [2002 x float], [2002 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [2002 x float], [2002 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [2002 x float], [2002 x float]* %region1, i64 0, i64 1 %ptr2 = getelementptr inbounds [2002 x float], [2002 x float]* %region2, i64 0, i64 1 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; ...as above. define void @f5(double *%dst) { ; CHECK-NOFP-LABEL: f5: ; CHECK-NOFP: lghi %r1, 8192 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f5: ; CHECK-FP: lghi %r1, 8192 ; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [2002 x float], align 8 %region2 = alloca [2002 x float], align 8 %start1 = getelementptr inbounds [2002 x float], [2002 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [2002 x float], [2002 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [2002 x float], [2002 x float]* %region1, i64 0, i64 2 %ptr2 = getelementptr inbounds [2002 x float], [2002 x float]* %region2, i64 0, i64 2 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; ...as above. define void @f6(double *%dst) { ; CHECK-NOFP-LABEL: f6: ; CHECK-NOFP: lghi %r1, 8192 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f6: ; CHECK-FP: lghi %r1, 8192 ; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [2002 x float], align 8 %region2 = alloca [2002 x float], align 8 %start1 = getelementptr inbounds [2002 x float], [2002 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [2002 x float], [2002 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [2002 x float], [2002 x float]* %region1, i64 0, i64 3 %ptr2 = getelementptr inbounds [2002 x float], [2002 x float]* %region2, i64 0, i64 3 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Now try an offset of 4092 from the start of the object, with the object ; being at offset 8192. This time we need objects of (8192 - 168) / 4 = 2004 ; words. define void @f7(double *%dst) { ; CHECK-NOFP-LABEL: f7: ; CHECK-NOFP: lghi %r1, 8192 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f7: ; CHECK-FP: lghi %r1, 8192 ; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [2004 x float], align 8 %region2 = alloca [2004 x float], align 8 %start1 = getelementptr inbounds [2004 x float], [2004 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [2004 x float], [2004 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [2004 x float], [2004 x float]* %region1, i64 0, i64 1023 %ptr2 = getelementptr inbounds [2004 x float], [2004 x float]* %region2, i64 0, i64 1023 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Keep the object-relative offset the same but bump the size of the ; objects by one doubleword. define void @f8(double *%dst) { ; CHECK-NOFP-LABEL: f8: ; CHECK-NOFP: lghi %r1, 12288 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f8: ; CHECK-FP: lghi %r1, 12288 ; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11) ; CHECK-FP: br %r14 %region1 = alloca [2006 x float], align 8 %region2 = alloca [2006 x float], align 8 %start1 = getelementptr inbounds [2006 x float], [2006 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [2006 x float], [2006 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [2006 x float], [2006 x float]* %region1, i64 0, i64 1023 %ptr2 = getelementptr inbounds [2006 x float], [2006 x float]* %region2, i64 0, i64 1023 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Check a case where the original displacement is out of range. The backend ; should force an LAY from the outset. We don't yet do any kind of anchor ; optimization, so there should be no offset on the LDEB itself. define void @f9(double *%dst) { ; CHECK-NOFP-LABEL: f9: ; CHECK-NOFP: lay %r1, 12296(%r15) ; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f9: ; CHECK-FP: lay %r1, 12296(%r11) ; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1) ; CHECK-FP: br %r14 %region1 = alloca [2006 x float], align 8 %region2 = alloca [2006 x float], align 8 %start1 = getelementptr inbounds [2006 x float], [2006 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [2006 x float], [2006 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [2006 x float], [2006 x float]* %region1, i64 0, i64 1024 %ptr2 = getelementptr inbounds [2006 x float], [2006 x float]* %region2, i64 0, i64 1024 %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void } ; Repeat f2 in a case that needs the emergency spill slots, because all ; call-clobbered and allocated call-saved registers are live. Note that ; %vptr and %dst are copied to call-saved registers, freeing up %r2 and ; %r3 during the main test. define void @f10(i32 *%vptr, double *%dst) { ; CHECK-NOFP-LABEL: f10: ; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r15) ; CHECK-NOFP: lghi [[REGISTER]], 4096 ; CHECK-NOFP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r15) ; CHECK-NOFP: lg [[REGISTER]], [[OFFSET]](%r15) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f10: ; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r11) ; CHECK-FP: lghi [[REGISTER]], 4096 ; CHECK-FP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r11) ; CHECK-FP: lg [[REGISTER]], [[OFFSET]](%r11) ; CHECK-FP: br %r14 %region1 = alloca [978 x float], align 8 %region2 = alloca [978 x float], align 8 %start1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %ptr1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 2 %ptr2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 2 %i0 = load volatile i32, i32 *%vptr %i1 = load volatile i32, i32 *%vptr %i2 = load volatile i32, i32 *%vptr %i3 = load volatile i32, i32 *%vptr %i4 = load volatile i32, i32 *%vptr %i5 = load volatile i32, i32 *%vptr %i14 = load volatile i32, i32 *%vptr %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst store volatile i32 %i0, i32 *%vptr store volatile i32 %i1, i32 *%vptr store volatile i32 %i2, i32 *%vptr store volatile i32 %i3, i32 *%vptr store volatile i32 %i4, i32 *%vptr store volatile i32 %i5, i32 *%vptr store volatile i32 %i14, i32 *%vptr ret void } ; Repeat f2 in a case where the index register is already occupied. define void @f11(double *%dst, i64 %index) { ; CHECK-NOFP-LABEL: f11: ; CHECK-NOFP: lgr [[REGISTER:%r[1-9][0-5]?]], %r3 ; CHECK-NOFP: lay %r1, 4096(%r15) ; CHECK-NOFP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r1) ; CHECK-NOFP: br %r14 ; ; CHECK-FP-LABEL: f11: ; CHECK-FP: lgr [[REGISTER:%r[1-9][0-5]?]], %r3 ; CHECK-FP: lay %r1, 4096(%r11) ; CHECK-FP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r1) ; CHECK-FP: br %r14 %region1 = alloca [978 x float], align 8 %region2 = alloca [978 x float], align 8 %start1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 0 %start2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 0 call void @foo(float *%start1, float *%start2) %elem1 = getelementptr inbounds [978 x float], [978 x float]* %region1, i64 0, i64 2 %elem2 = getelementptr inbounds [978 x float], [978 x float]* %region2, i64 0, i64 2 %base1 = ptrtoint float *%elem1 to i64 %base2 = ptrtoint float *%elem2 to i64 %addr1 = add i64 %base1, %index %addr2 = add i64 %base2, %index %ptr1 = inttoptr i64 %addr1 to float * %ptr2 = inttoptr i64 %addr2 to float * %float1 = load float, float *%ptr1 %float2 = load float, float *%ptr2 %double1 = fpext float %float1 to double %double2 = fpext float %float2 to double store volatile double %double1, double *%dst store volatile double %double2, double *%dst ret void }