; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse | FileCheck %s --check-prefix=X32 ; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X32 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=-sse2 | FileCheck %s --check-prefix=X64 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X64 ; PR16133 - we must treat XMM registers as v4f32 as SSE1 targets don't permit other vector types. define void @nop() nounwind { ; X32-LABEL: nop: ; X32: # %bb.0: ; X32-NEXT: pushl %ebp ; X32-NEXT: movl %esp, %ebp ; X32-NEXT: andl $-16, %esp ; X32-NEXT: subl $32, %esp ; X32-NEXT: #APP ; X32-NEXT: #NO_APP ; X32-NEXT: movaps %xmm0, (%esp) ; X32-NEXT: movl %ebp, %esp ; X32-NEXT: popl %ebp ; X32-NEXT: retl ; ; X64-LABEL: nop: ; X64: # %bb.0: ; X64-NEXT: #APP ; X64-NEXT: #NO_APP ; X64-NEXT: movaps %xmm0, -{{[0-9]+}}(%rsp) ; X64-NEXT: retq %1 = alloca <4 x float>, align 16 %2 = call <4 x float> asm "", "=x,~{dirflag},~{fpsr},~{flags}"() store <4 x float> %2, <4 x float>* %1, align 16 ret void }