//===--------------------- Scheduler.h ------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// \file /// /// A scheduler for Processor Resource Units and Processor Resource Groups. /// //===----------------------------------------------------------------------===// #ifndef LLVM_TOOLS_LLVM_MCA_SCHEDULER_H #define LLVM_TOOLS_LLVM_MCA_SCHEDULER_H #include "HWEventListener.h" #include "HardwareUnit.h" #include "Instruction.h" #include "LSUnit.h" #include "RetireControlUnit.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallVector.h" #include "llvm/MC/MCSubtargetInfo.h" #include <map> namespace mca { /// Used to notify the internal state of a processor resource. /// /// A processor resource is available if it is not reserved, and there are /// available slots in the buffer. A processor resource is unavailable if it /// is either reserved, or the associated buffer is full. A processor resource /// with a buffer size of -1 is always available if it is not reserved. /// /// Values of type ResourceStateEvent are returned by method /// ResourceState::isBufferAvailable(), which is used to query the internal /// state of a resource. /// /// The naming convention for resource state events is: /// * Event names start with prefix RS_ /// * Prefix RS_ is followed by a string describing the actual resource state. enum ResourceStateEvent { RS_BUFFER_AVAILABLE, RS_BUFFER_UNAVAILABLE, RS_RESERVED }; /// A descriptor for processor resources. /// /// Each object of class ResourceState is associated to a specific processor /// resource. There is an instance of this class for every processor resource /// defined by the scheduling model. /// A ResourceState dynamically tracks the availability of units of a processor /// resource. For example, the ResourceState of a ProcResGroup tracks the /// availability of resource units which are part of the group. /// /// Internally, ResourceState uses a round-robin selector to identify /// which unit of the group shall be used next. class ResourceState { // Index to the MCProcResourceDesc in the processor Model. unsigned ProcResourceDescIndex; // A resource mask. This is generated by the tool with the help of // function `mca::createProcResourceMasks' (see Support.h). uint64_t ResourceMask; // A ProcResource can specify a number of units. For the purpose of dynamic // scheduling, a processor resource with more than one unit behaves like a // group. This field has one bit set for every unit/resource that is part of // the group. // For groups, this field defaults to 'ResourceMask'. For non-group // resources, the number of bits set in this mask is equivalent to the // number of units (i.e. field 'NumUnits' in 'ProcResourceUnits'). uint64_t ResourceSizeMask; // A simple round-robin selector for processor resources. // Each bit of the mask identifies a sub resource within this group. // // As an example, lets assume that this ResourceState describes a // processor resource group composed of the following three units: // ResourceA -- 0b001 // ResourceB -- 0b010 // ResourceC -- 0b100 // // Each unit is identified by a ResourceMask which always contains a // single bit set. Field NextInSequenceMask is initially set to value // 0xb111. That value is obtained by OR'ing the resource masks of // processor resource that are part of the group. // // NextInSequenceMask -- 0b111 // // Field NextInSequenceMask is used by the resource manager (i.e. // an object of class ResourceManager) to select the "next available resource" // from the set. The algorithm would prioritize resources with a bigger // ResourceMask value. // // In this example, there are three resources in the set, and 'ResourceC' // has the highest mask value. The round-robin selector would firstly select // 'ResourceC', then 'ResourceB', and eventually 'ResourceA'. // // When a resource R is used, its corresponding bit is cleared from the set. // // Back to the example: // If 'ResourceC' is selected, then the new value of NextInSequenceMask // becomes 0xb011. // // When NextInSequenceMask becomes zero, it is reset to its original value // (in this example, that value would be 0b111). uint64_t NextInSequenceMask; // Some instructions can only be issued on very specific pipeline resources. // For those instructions, we know exactly which resource would be consumed // without having to dynamically select it using field 'NextInSequenceMask'. // // The resource mask bit associated to the (statically) selected // processor resource is still cleared from the 'NextInSequenceMask'. // If that bit was already zero in NextInSequenceMask, then we update // mask 'RemovedFromNextInSequence'. // // When NextInSequenceMask is reset back to its initial value, the algorithm // removes any bits which are set in RemoveFromNextInSequence. uint64_t RemovedFromNextInSequence; // A mask of ready units. uint64_t ReadyMask; // Buffered resources will have this field set to a positive number bigger // than 0. A buffered resource behaves like a separate reservation station // implementing its own buffer for out-of-order execution. // A buffer of 1 is for units that force in-order execution. // A value of 0 is treated specially. In particular, a resource with // A BufferSize = 0 is for an in-order issue/dispatch resource. // That means, this resource is reserved starting from the dispatch event, // until all the "resource cycles" are consumed after the issue event. // While this resource is reserved, no other instruction may be dispatched. int BufferSize; // Available slots in the buffer (zero, if this is not a buffered resource). unsigned AvailableSlots; // True if this is resource is currently unavailable. // An instruction may "reserve" a resource for a number of cycles. // During those cycles, the reserved resource cannot be used for other // instructions, even if the ReadyMask is set. bool Unavailable; bool isSubResourceReady(uint64_t ID) const { return ReadyMask & ID; } /// Returns the mask identifier of the next available resource in the set. uint64_t getNextInSequence() const { assert(NextInSequenceMask); return llvm::PowerOf2Floor(NextInSequenceMask); } /// Returns the mask of the next available resource within the set, /// and updates the resource selector. void updateNextInSequence() { NextInSequenceMask ^= getNextInSequence(); if (!NextInSequenceMask) NextInSequenceMask = ResourceSizeMask; } uint64_t computeResourceSizeMaskForGroup(uint64_t ResourceMask) { assert(llvm::countPopulation(ResourceMask) > 1); return ResourceMask ^ llvm::PowerOf2Floor(ResourceMask); } public: ResourceState(const llvm::MCProcResourceDesc &Desc, unsigned Index, uint64_t Mask) : ProcResourceDescIndex(Index), ResourceMask(Mask) { bool IsAGroup = llvm::countPopulation(ResourceMask) > 1; ResourceSizeMask = IsAGroup ? computeResourceSizeMaskForGroup(ResourceMask) : ((1ULL << Desc.NumUnits) - 1); NextInSequenceMask = ResourceSizeMask; RemovedFromNextInSequence = 0; ReadyMask = ResourceSizeMask; BufferSize = Desc.BufferSize; AvailableSlots = BufferSize == -1 ? 0U : static_cast<unsigned>(BufferSize); Unavailable = false; } unsigned getProcResourceID() const { return ProcResourceDescIndex; } uint64_t getResourceMask() const { return ResourceMask; } int getBufferSize() const { return BufferSize; } bool isBuffered() const { return BufferSize > 0; } bool isInOrder() const { return BufferSize == 1; } bool isADispatchHazard() const { return BufferSize == 0; } bool isReserved() const { return Unavailable; } void setReserved() { Unavailable = true; } void clearReserved() { Unavailable = false; } // A resource is ready if it is not reserved, and if there are enough // available units. // If a resource is also a dispatch hazard, then we don't check if // it is reserved because that check would always return true. // A resource marked as "dispatch hazard" is always reserved at // dispatch time. When this method is called, the assumption is that // the user of this resource has been already dispatched. bool isReady(unsigned NumUnits = 1) const { return (!isReserved() || isADispatchHazard()) && llvm::countPopulation(ReadyMask) >= NumUnits; } bool isAResourceGroup() const { return llvm::countPopulation(ResourceMask) > 1; } bool containsResource(uint64_t ID) const { return ResourceMask & ID; } void markSubResourceAsUsed(uint64_t ID) { assert(isSubResourceReady(ID)); ReadyMask ^= ID; } void releaseSubResource(uint64_t ID) { assert(!isSubResourceReady(ID)); ReadyMask ^= ID; } unsigned getNumUnits() const { return isAResourceGroup() ? 1U : llvm::countPopulation(ResourceSizeMask); } uint64_t selectNextInSequence(); void removeFromNextInSequence(uint64_t ID); ResourceStateEvent isBufferAvailable() const { if (isADispatchHazard() && isReserved()) return RS_RESERVED; if (!isBuffered() || AvailableSlots) return RS_BUFFER_AVAILABLE; return RS_BUFFER_UNAVAILABLE; } void reserveBuffer() { if (AvailableSlots) AvailableSlots--; } void releaseBuffer() { if (BufferSize > 0) AvailableSlots++; assert(AvailableSlots <= static_cast<unsigned>(BufferSize)); } #ifndef NDEBUG void dump() const; #endif }; /// A resource unit identifier. /// /// This is used to identify a specific processor resource unit using a pair /// of indices where the 'first' index is a processor resource mask, and the /// 'second' index is an index for a "sub-resource" (i.e. unit). typedef std::pair<uint64_t, uint64_t> ResourceRef; // First: a MCProcResourceDesc index identifying a buffered resource. // Second: max number of buffer entries used in this resource. typedef std::pair<unsigned, unsigned> BufferUsageEntry; /// A resource manager for processor resource units and groups. /// /// This class owns all the ResourceState objects, and it is responsible for /// acting on requests from a Scheduler by updating the internal state of /// ResourceState objects. /// This class doesn't know about instruction itineraries and functional units. /// In future, it can be extended to support itineraries too through the same /// public interface. class ResourceManager { // The resource manager owns all the ResourceState. using UniqueResourceState = std::unique_ptr<ResourceState>; llvm::SmallDenseMap<uint64_t, UniqueResourceState> Resources; // Keeps track of which resources are busy, and how many cycles are left // before those become usable again. llvm::SmallDenseMap<ResourceRef, unsigned> BusyResources; // A table to map processor resource IDs to processor resource masks. llvm::SmallVector<uint64_t, 8> ProcResID2Mask; // Adds a new resource state in Resources, as well as a new descriptor in // ResourceDescriptor. void addResource(const llvm::MCProcResourceDesc &Desc, unsigned Index, uint64_t Mask); // Populate resource descriptors. void initialize(const llvm::MCSchedModel &SM); // Returns the actual resource unit that will be used. ResourceRef selectPipe(uint64_t ResourceID); void use(ResourceRef RR); void release(ResourceRef RR); unsigned getNumUnits(uint64_t ResourceID) const { assert(Resources.find(ResourceID) != Resources.end()); return Resources.find(ResourceID)->getSecond()->getNumUnits(); } // Reserve a specific Resource kind. void reserveBuffer(uint64_t ResourceID) { assert(isBufferAvailable(ResourceID) == ResourceStateEvent::RS_BUFFER_AVAILABLE); ResourceState &Resource = *Resources[ResourceID]; Resource.reserveBuffer(); } void releaseBuffer(uint64_t ResourceID) { Resources[ResourceID]->releaseBuffer(); } ResourceStateEvent isBufferAvailable(uint64_t ResourceID) const { const ResourceState &Resource = *Resources.find(ResourceID)->second; return Resource.isBufferAvailable(); } bool isReady(uint64_t ResourceID, unsigned NumUnits) const { const ResourceState &Resource = *Resources.find(ResourceID)->second; return Resource.isReady(NumUnits); } public: ResourceManager(const llvm::MCSchedModel &SM) : ProcResID2Mask(SM.getNumProcResourceKinds()) { initialize(SM); } // Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if // there are enough available slots in the buffers. ResourceStateEvent canBeDispatched(llvm::ArrayRef<uint64_t> Buffers) const; // Return the processor resource identifier associated to this Mask. unsigned resolveResourceMask(uint64_t Mask) const { return Resources.find(Mask)->second->getProcResourceID(); } // Consume a slot in every buffered resource from array 'Buffers'. Resource // units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved. void reserveBuffers(llvm::ArrayRef<uint64_t> Buffers); // Release buffer entries previously allocated by method reserveBuffers. void releaseBuffers(llvm::ArrayRef<uint64_t> Buffers); void reserveResource(uint64_t ResourceID) { ResourceState &Resource = *Resources[ResourceID]; assert(!Resource.isReserved()); Resource.setReserved(); } void releaseResource(uint64_t ResourceID) { ResourceState &Resource = *Resources[ResourceID]; Resource.clearReserved(); } // Returns true if all resources are in-order, and there is at least one // resource which is a dispatch hazard (BufferSize = 0). bool mustIssueImmediately(const InstrDesc &Desc); bool canBeIssued(const InstrDesc &Desc) const; void issueInstruction( const InstrDesc &Desc, llvm::SmallVectorImpl<std::pair<ResourceRef, double>> &Pipes); void cycleEvent(llvm::SmallVectorImpl<ResourceRef> &ResourcesFreed); #ifndef NDEBUG void dump() const { for (const std::pair<uint64_t, UniqueResourceState> &Resource : Resources) Resource.second->dump(); } #endif }; // namespace mca /// Class Scheduler is responsible for issuing instructions to pipeline /// resources. Internally, it delegates to a ResourceManager the management of /// processor resources. /// This class is also responsible for tracking the progress of instructions /// from the dispatch stage, until the write-back stage. /// /// An nstruction dispatched to the Scheduler is initially placed into either /// the 'WaitQueue' or the 'ReadyQueue' depending on the availability of the /// input operands. Instructions in the WaitQueue are ordered by instruction /// index. An instruction is moved from the WaitQueue to the ReadyQueue when /// register operands become available, and all memory dependencies are met. /// Instructions that are moved from the WaitQueue to the ReadyQueue transition /// from state 'IS_AVAILABLE' to state 'IS_READY'. /// /// At the beginning of each cycle, the Scheduler checks if there are /// instructions in the WaitQueue that can be moved to the ReadyQueue. If the /// ReadyQueue is not empty, then older instructions from the queue are issued /// to the processor pipelines, and the underlying ResourceManager is updated /// accordingly. The ReadyQueue is ordered by instruction index to guarantee /// that the first instructions in the set are also the oldest. /// /// An Instruction is moved from the ReadyQueue the `IssuedQueue` when it is /// issued to a (one or more) pipeline(s). This event also causes an instruction /// state transition (i.e. from state IS_READY, to state IS_EXECUTING). /// An Instruction leaves the IssuedQueue when it reaches the write-back stage. class Scheduler : public HardwareUnit { const llvm::MCSchedModel &SM; // Hardware resources that are managed by this scheduler. std::unique_ptr<ResourceManager> Resources; std::unique_ptr<LSUnit> LSU; using QueueEntryTy = std::pair<unsigned, Instruction *>; std::map<unsigned, Instruction *> WaitQueue; std::map<unsigned, Instruction *> ReadyQueue; std::map<unsigned, Instruction *> IssuedQueue; /// Issue an instruction without updating the ready queue. void issueInstructionImpl( InstRef &IR, llvm::SmallVectorImpl<std::pair<ResourceRef, double>> &Pipes); public: Scheduler(const llvm::MCSchedModel &Model, unsigned LoadQueueSize, unsigned StoreQueueSize, bool AssumeNoAlias) : SM(Model), Resources(llvm::make_unique<ResourceManager>(SM)), LSU(llvm::make_unique<LSUnit>(LoadQueueSize, StoreQueueSize, AssumeNoAlias)) {} /// Check if the instruction in 'IR' can be dispatched. /// /// The DispatchStage is responsible for querying the Scheduler before /// dispatching new instructions. This routine is used for performing such /// a query. If the instruction 'IR' can be dispatched, then true is /// returned, otherwise false is returned with Event set to the stall type. bool canBeDispatched(const InstRef &IR, HWStallEvent::GenericEventType &Event) const; /// Returns true if there is availibility for IR in the LSU. bool isReady(const InstRef &IR) const { return LSU->isReady(IR); } /// Issue an instruction. The Used container is populated with /// the resource objects consumed on behalf of issuing this instruction. void issueInstruction(InstRef &IR, llvm::SmallVectorImpl<std::pair<ResourceRef, double>> &Used); /// This routine will attempt to issue an instruction immediately (for /// zero-latency instructions). /// /// Returns true if the instruction is issued immediately. If this does not /// occur, then the instruction will be added to the Scheduler's ReadyQueue. bool issueImmediately(InstRef &IR); /// Reserve one entry in each buffered resource. void reserveBuffers(llvm::ArrayRef<uint64_t> Buffers) { Resources->reserveBuffers(Buffers); } /// Release buffer entries previously allocated by method reserveBuffers. void releaseBuffers(llvm::ArrayRef<uint64_t> Buffers) { Resources->releaseBuffers(Buffers); } /// Update the resources managed by the scheduler. /// This routine is to be called at the start of a new cycle, and is /// responsible for updating scheduler resources. Resources are released /// once they have been fully consumed. void reclaimSimulatedResources(llvm::SmallVectorImpl<ResourceRef> &Freed); /// Move instructions from the WaitQueue to the ReadyQueue if input operands /// are all available. void promoteToReadyQueue(llvm::SmallVectorImpl<InstRef> &Ready); /// Update the ready queue. void updatePendingQueue(llvm::SmallVectorImpl<InstRef> &Ready); /// Update the issued queue. void updateIssuedQueue(llvm::SmallVectorImpl<InstRef> &Executed); /// Updates the Scheduler's resources to reflect that an instruction has just /// been executed. void onInstructionExecuted(const InstRef &IR); /// Obtain the processor's resource identifier for the given /// resource mask. unsigned getResourceID(uint64_t Mask) { return Resources->resolveResourceMask(Mask); } /// Reserve resources necessary to issue the instruction. /// Returns true if the resources are ready and the (LSU) can /// execute the given instruction immediately. bool reserveResources(InstRef &IR); /// Select the next instruction to issue from the ReadyQueue. /// This method gives priority to older instructions. InstRef select(); #ifndef NDEBUG // Update the ready queues. void dump() const; // This routine performs a sanity check. This routine should only be called // when we know that 'IR' is not in the scheduler's instruction queues. void sanityCheck(const InstRef &IR) const { const unsigned Idx = IR.getSourceIndex(); assert(WaitQueue.find(Idx) == WaitQueue.end()); assert(ReadyQueue.find(Idx) == ReadyQueue.end()); assert(IssuedQueue.find(Idx) == IssuedQueue.end()); } #endif // !NDEBUG }; } // namespace mca #endif // LLVM_TOOLS_LLVM_MCA_SCHEDULER_H