//===- subzero/src/IceRNG.h - Random number generator -----------*- C++ -*-===// // // The Subzero Code Generator // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// \brief Declares a random number generator. /// //===----------------------------------------------------------------------===// #ifndef SUBZERO_SRC_ICERNG_H #define SUBZERO_SRC_ICERNG_H #include "llvm/ADT/StringRef.h" #include "llvm/Support/Compiler.h" #include "IceDefs.h" #include <cstdint> namespace Ice { class RandomNumberGenerator { RandomNumberGenerator() = delete; RandomNumberGenerator(const RandomNumberGenerator &) = delete; RandomNumberGenerator &operator=(const RandomNumberGenerator &) = delete; public: explicit RandomNumberGenerator(uint64_t Seed, llvm::StringRef Salt = ""); /// Create a random number generator with: global seed, randomization pass ID /// and a salt uint64_t integer. /// @param Seed should be a global seed. /// @param RandomizationPassID should be one of RandomizationPassesEnum. /// @param Salt should be an additional integer input for generating unique /// RNG. /// The global seed is 64 bits; since it is likely to originate from the /// system time, the lower bits are more "valuable" than the upper bits. As /// such, we merge the randomization pass ID and the salt into the global seed /// by xor'ing them into high bit ranges. We expect the pass ID to fit within /// 4 bits, so it gets shifted by 60 to merge into the upper 4 bits. We expect /// the salt (usually the function sequence number) to fit within 12 bits, so /// it gets shifted by 48 before merging. explicit RandomNumberGenerator(uint64_t Seed, RandomizationPassesEnum RandomizationPassID, uint64_t Salt = 0); uint64_t next(uint64_t Max); private: uint64_t State; }; /// This class adds additional random number generator utilities. The reason for /// the wrapper class is that we want to keep the RandomNumberGenerator /// interface identical to LLVM's. class RandomNumberGeneratorWrapper { RandomNumberGeneratorWrapper() = delete; RandomNumberGeneratorWrapper(const RandomNumberGeneratorWrapper &) = delete; RandomNumberGeneratorWrapper & operator=(const RandomNumberGeneratorWrapper &) = delete; public: uint64_t operator()(uint64_t Max) { return RNG.next(Max); } bool getTrueWithProbability(float Probability); explicit RandomNumberGeneratorWrapper(RandomNumberGenerator &RNG) : RNG(RNG) {} private: RandomNumberGenerator &RNG; }; /// RandomShuffle is an implementation of std::random_shuffle() that doesn't /// change across stdlib implementations. Adapted from a sample implementation /// at cppreference.com. template <class RandomIt, class RandomFunc> void RandomShuffle(RandomIt First, RandomIt Last, RandomFunc &&RNG) { for (auto i = Last - First - 1; i > 0; --i) std::swap(First[i], First[RNG(i + 1)]); } } // end of namespace Ice #endif // SUBZERO_SRC_ICERNG_H