//===- subzero/src/IceVariableSplitting.cpp - Local variable splitting ----===// // // The Subzero Code Generator // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// \brief Aggressive block-local variable splitting to improve linear-scan /// register allocation. /// //===----------------------------------------------------------------------===// #include "IceVariableSplitting.h" #include "IceCfg.h" #include "IceCfgNode.h" #include "IceClFlags.h" #include "IceInst.h" #include "IceOperand.h" #include "IceTargetLowering.h" namespace Ice { namespace { /// A Variable is "allocable" if it is a register allocation candidate but /// doesn't already have a register. bool isAllocable(const Variable *Var) { if (Var == nullptr) return false; return !Var->hasReg() && Var->mayHaveReg(); } /// A Variable is "inf" if it already has a register or is infinite-weight. bool isInf(const Variable *Var) { if (Var == nullptr) return false; return Var->hasReg() || Var->mustHaveReg(); } /// VariableMap is a simple helper class that keeps track of the latest split /// version of the original Variables, as well as the instruction containing the /// last use of the Variable within the current block. For each entry, the /// Variable is tagged with the CfgNode that it is valid in, so that we don't /// need to clear the entire Map[] vector for each block. class VariableMap { private: VariableMap() = delete; VariableMap(const VariableMap &) = delete; VariableMap &operator=(const VariableMap &) = delete; struct VarInfo { /// MappedVar is the latest mapped/split version of the Variable. Variable *MappedVar = nullptr; /// MappedVarNode is the block in which MappedVar is valid. const CfgNode *MappedVarNode = nullptr; /// LastUseInst is the last instruction in the block that uses the Variable /// as a source operand. const Inst *LastUseInst = nullptr; /// LastUseNode is the block in which LastUseInst is valid. const CfgNode *LastUseNode = nullptr; VarInfo() = default; private: VarInfo(const VarInfo &) = delete; VarInfo &operator=(const VarInfo &) = delete; }; public: explicit VariableMap(Cfg *Func) : Func(Func), NumVars(Func->getNumVariables()), Map(NumVars) {} /// Reset the mappings at the start of a block. void reset(const CfgNode *CurNode) { Node = CurNode; // Do a prepass through all the instructions, marking which instruction is // the last use of each Variable within the block. for (const Inst &Instr : Node->getInsts()) { if (Instr.isDeleted()) continue; for (SizeT i = 0; i < Instr.getSrcSize(); ++i) { if (auto *SrcVar = llvm::dyn_cast<Variable>(Instr.getSrc(i))) { const SizeT VarNum = getVarNum(SrcVar); Map[VarNum].LastUseInst = &Instr; Map[VarNum].LastUseNode = Node; } } } } /// Get Var's current mapping (or Var itself if it has no mapping yet). Variable *get(Variable *Var) const { const SizeT VarNum = getVarNum(Var); Variable *MappedVar = Map[VarNum].MappedVar; if (MappedVar == nullptr) return Var; if (Map[VarNum].MappedVarNode != Node) return Var; return MappedVar; } /// Create a new linked Variable in the LinkedTo chain, and set it as Var's /// latest mapping. Variable *makeLinked(Variable *Var) { Variable *NewVar = Func->makeVariable(Var->getType()); NewVar->setRegClass(Var->getRegClass()); NewVar->setLinkedTo(get(Var)); const SizeT VarNum = getVarNum(Var); Map[VarNum].MappedVar = NewVar; Map[VarNum].MappedVarNode = Node; return NewVar; } /// Given Var that is LinkedTo some other variable, re-splice it into the /// LinkedTo chain so that the chain is ordered by Variable::getIndex(). void spliceBlockLocalLinkedToChain(Variable *Var) { Variable *LinkedTo = Var->getLinkedTo(); assert(LinkedTo != nullptr); assert(Var->getIndex() > LinkedTo->getIndex()); const SizeT VarNum = getVarNum(LinkedTo); Variable *Link = Map[VarNum].MappedVar; if (Link == nullptr || Map[VarNum].MappedVarNode != Node) return; Variable *LinkParent = Link->getLinkedTo(); while (LinkParent != nullptr && LinkParent->getIndex() >= Var->getIndex()) { Link = LinkParent; LinkParent = Link->getLinkedTo(); } Var->setLinkedTo(LinkParent); Link->setLinkedTo(Var); } /// Return whether the given Variable has any uses as a source operand within /// the current block. If it has no source operand uses, but is assigned as a /// dest variable in some instruction in the block, then we needn't bother /// splitting it. bool isDestUsedInBlock(const Variable *Dest) const { return Map[getVarNum(Dest)].LastUseNode == Node; } /// Return whether the given instruction is the last use of the given Variable /// within the current block. If it is, then we needn't bother splitting the /// Variable at this instruction. bool isInstLastUseOfVar(const Variable *Var, const Inst *Instr) { return Map[getVarNum(Var)].LastUseInst == Instr; } private: Cfg *const Func; // NumVars is for the size of the Map array. It can be const because any new // Variables created during the splitting pass don't need to be mapped. const SizeT NumVars; CfgVector<VarInfo> Map; const CfgNode *Node = nullptr; /// Get Var's VarNum, and do some validation. SizeT getVarNum(const Variable *Var) const { const SizeT VarNum = Var->getIndex(); assert(VarNum < NumVars); return VarNum; } }; /// LocalVariableSplitter tracks the necessary splitting state across /// instructions. class LocalVariableSplitter { LocalVariableSplitter() = delete; LocalVariableSplitter(const LocalVariableSplitter &) = delete; LocalVariableSplitter &operator=(const LocalVariableSplitter &) = delete; public: explicit LocalVariableSplitter(Cfg *Func) : Target(Func->getTarget()), VarMap(Func) {} /// setNode() is called before processing the instructions of a block. void setNode(CfgNode *CurNode) { Node = CurNode; VarMap.reset(Node); LinkedToFixups.clear(); } /// finalizeNode() is called after all instructions in the block are /// processed. void finalizeNode() { // Splice in any preexisting LinkedTo links into the single chain. These // are the ones that were recorded during setInst(). for (Variable *Var : LinkedToFixups) { VarMap.spliceBlockLocalLinkedToChain(Var); } } /// setInst() is called before processing the next instruction. The iterators /// are the insertion points for a new instructions, depending on whether the /// new instruction should be inserted before or after the current /// instruction. void setInst(Inst *CurInst, InstList::iterator Cur, InstList::iterator Next) { Instr = CurInst; Dest = Instr->getDest(); IterCur = Cur; IterNext = Next; ShouldSkipRemainingInstructions = false; // Note any preexisting LinkedTo relationships that were created during // target lowering. Record them in LinkedToFixups which is then processed // in finalizeNode(). if (Dest != nullptr && Dest->getLinkedTo() != nullptr) { LinkedToFixups.emplace_back(Dest); } } bool shouldSkipRemainingInstructions() const { return ShouldSkipRemainingInstructions; } bool isUnconditionallyExecuted() const { return WaitingForLabel == nullptr; } /// Note: the handle*() functions return true to indicate that the instruction /// has now been handled and that the instruction loop should continue to the /// next instruction in the block (and return false otherwise). In addition, /// they set the ShouldSkipRemainingInstructions flag to indicate that no more /// instructions in the block should be processed. /// Handle an "unwanted" instruction by returning true; bool handleUnwantedInstruction() { // We can limit the splitting to an arbitrary subset of the instructions, // and still expect correct code. As such, we can do instruction-subset // bisection to help debug any problems in this pass. static constexpr char AnInstructionHasNoName[] = ""; if (!BuildDefs::minimal() && !getFlags().matchSplitInsts(AnInstructionHasNoName, Instr->getNumber())) { return true; } if (!llvm::isa<InstTarget>(Instr)) { // Ignore non-lowered instructions like FakeDef/FakeUse. return true; } return false; } /// Process a potential label instruction. bool handleLabel() { if (!Instr->isLabel()) return false; // A Label instruction shouldn't have any operands, so it can be handled // right here and then move on. assert(Dest == nullptr); assert(Instr->getSrcSize() == 0); if (Instr == WaitingForLabel) { // If we found the forward-branch-target Label instruction we're waiting // for, then clear the WaitingForLabel state. WaitingForLabel = nullptr; } else if (WaitingForLabel == nullptr && WaitingForBranchTo == nullptr) { // If we found a new Label instruction while the WaitingFor* state is // clear, then set things up for this being a backward branch target. WaitingForBranchTo = Instr; } else { // We see something we don't understand, so skip to the next block. ShouldSkipRemainingInstructions = true; } return true; } /// Process a potential intra-block branch instruction. bool handleIntraBlockBranch() { const Inst *Label = Instr->getIntraBlockBranchTarget(); if (Label == nullptr) return false; // An intra-block branch instruction shouldn't have any operands, so it can // be handled right here and then move on. assert(Dest == nullptr); assert(Instr->getSrcSize() == 0); if (WaitingForBranchTo == Label && WaitingForLabel == nullptr) { WaitingForBranchTo = nullptr; } else if (WaitingForBranchTo == nullptr && (WaitingForLabel == nullptr || WaitingForLabel == Label)) { WaitingForLabel = Label; } else { // We see something we don't understand, so skip to the next block. ShouldSkipRemainingInstructions = true; } return true; } /// Specially process a potential "Variable=Variable" assignment instruction, /// when it conforms to certain patterns. bool handleSimpleVarAssign() { if (!Instr->isVarAssign()) return false; const bool DestIsInf = isInf(Dest); const bool DestIsAllocable = isAllocable(Dest); auto *SrcVar = llvm::cast<Variable>(Instr->getSrc(0)); const bool SrcIsInf = isInf(SrcVar); const bool SrcIsAllocable = isAllocable(SrcVar); if (DestIsInf && SrcIsInf) { // The instruction: // t:inf = u:inf // No transformation is needed. return true; } if (DestIsInf && SrcIsAllocable && Dest->getType() == SrcVar->getType()) { // The instruction: // t:inf = v // gets transformed to: // t:inf = v1 // v2 = t:inf // where: // v1 := map[v] // v2 := linkTo(v) // map[v] := v2 // // If both v2 and its linkedToStackRoot get a stack slot, then "v2=t:inf" // is recognized as a redundant assignment and elided. // // Note that if the dest and src types are different, then this is // actually a truncation operation, which would make "v2=t:inf" an invalid // instruction. In this case, the type test will make it fall through to // the general case below. Variable *OldMapped = VarMap.get(SrcVar); Instr->replaceSource(0, OldMapped); if (isUnconditionallyExecuted()) { // Only create new mapping state if the instruction is unconditionally // executed. if (!VarMap.isInstLastUseOfVar(SrcVar, Instr)) { Variable *NewMapped = VarMap.makeLinked(SrcVar); Inst *Mov = Target->createLoweredMove(NewMapped, Dest); Node->getInsts().insert(IterNext, Mov); } } return true; } if (DestIsAllocable && SrcIsInf) { if (!VarMap.isDestUsedInBlock(Dest)) { return true; } // The instruction: // v = t:inf // gets transformed to: // v = t:inf // v2 = t:inf // where: // v2 := linkTo(v) // map[v] := v2 // // If both v2 and v get a stack slot, then "v2=t:inf" is recognized as a // redundant assignment and elided. if (isUnconditionallyExecuted()) { // Only create new mapping state if the instruction is unconditionally // executed. Variable *NewMapped = VarMap.makeLinked(Dest); Inst *Mov = Target->createLoweredMove(NewMapped, SrcVar); Node->getInsts().insert(IterNext, Mov); } else { // For a conditionally executed instruction, add a redefinition of the // original Dest mapping, without creating a new linked variable. Variable *OldMapped = VarMap.get(Dest); Inst *Mov = Target->createLoweredMove(OldMapped, SrcVar); Mov->setDestRedefined(); Node->getInsts().insert(IterNext, Mov); } return true; } assert(!ShouldSkipRemainingInstructions); return false; } /// Process the dest Variable of a Phi instruction. bool handlePhi() { assert(llvm::isa<InstPhi>(Instr)); const bool DestIsAllocable = isAllocable(Dest); if (!DestIsAllocable) return true; if (!VarMap.isDestUsedInBlock(Dest)) return true; Variable *NewMapped = VarMap.makeLinked(Dest); Inst *Mov = Target->createLoweredMove(NewMapped, Dest); Node->getInsts().insert(IterCur, Mov); return true; } /// Process an arbitrary instruction. bool handleGeneralInst() { const bool DestIsAllocable = isAllocable(Dest); // The (non-variable-assignment) instruction: // ... = F(v) // where v is not infinite-weight, gets transformed to: // v2 = v1 // ... = F(v1) // where: // v1 := map[v] // v2 := linkTo(v) // map[v] := v2 // After that, if the "..." dest=u is not infinite-weight, append: // u2 = u // where: // u2 := linkTo(u) // map[u] := u2 for (SizeT i = 0; i < Instr->getSrcSize(); ++i) { // Iterate over the top-level src vars. Don't bother to dig into // e.g. MemOperands because their vars should all be infinite-weight. // (This assumption would need to change if the pass were done // pre-lowering.) if (auto *SrcVar = llvm::dyn_cast<Variable>(Instr->getSrc(i))) { const bool SrcIsAllocable = isAllocable(SrcVar); if (SrcIsAllocable) { Variable *OldMapped = VarMap.get(SrcVar); if (isUnconditionallyExecuted()) { if (!VarMap.isInstLastUseOfVar(SrcVar, Instr)) { Variable *NewMapped = VarMap.makeLinked(SrcVar); Inst *Mov = Target->createLoweredMove(NewMapped, OldMapped); Node->getInsts().insert(IterCur, Mov); } } Instr->replaceSource(i, OldMapped); } } } // Transformation of Dest is the same as the "v=t:inf" case above. if (DestIsAllocable && VarMap.isDestUsedInBlock(Dest)) { if (isUnconditionallyExecuted()) { Variable *NewMapped = VarMap.makeLinked(Dest); Inst *Mov = Target->createLoweredMove(NewMapped, Dest); Node->getInsts().insert(IterNext, Mov); } else { Variable *OldMapped = VarMap.get(Dest); Inst *Mov = Target->createLoweredMove(OldMapped, Dest); Mov->setDestRedefined(); Node->getInsts().insert(IterNext, Mov); } } return true; } private: TargetLowering *Target; CfgNode *Node = nullptr; Inst *Instr = nullptr; Variable *Dest = nullptr; InstList::iterator IterCur; InstList::iterator IterNext; bool ShouldSkipRemainingInstructions = false; VariableMap VarMap; CfgVector<Variable *> LinkedToFixups; /// WaitingForLabel and WaitingForBranchTo are for tracking intra-block /// control flow. const Inst *WaitingForLabel = nullptr; const Inst *WaitingForBranchTo = nullptr; }; } // end of anonymous namespace /// Within each basic block, rewrite Variable references in terms of chained /// copies of the original Variable. For example: /// A = B + C /// might be rewritten as: /// B1 = B /// C1 = C /// A = B + C /// A1 = A /// and then: /// D = A + B /// might be rewritten as: /// A2 = A1 /// B2 = B1 /// D = A1 + B1 /// D1 = D /// /// The purpose is to present the linear-scan register allocator with smaller /// live ranges, to help mitigate its "all or nothing" allocation strategy, /// while counting on its preference mechanism to keep the split versions in the /// same register when possible. /// /// When creating new Variables, A2 is linked to A1 which is linked to A, and /// similar for the other Variable linked-to chains. Rewrites apply only to /// Variables where mayHaveReg() is true. /// /// At code emission time, redundant linked-to stack assignments will be /// recognized and elided. To illustrate using the above example, if A1 gets a /// register but A and A2 are on the stack, the "A2=A1" store instruction is /// redundant since A and A2 share the same stack slot and A1 originated from A. /// /// Simple assignment instructions are rewritten slightly differently, to take /// maximal advantage of Variables known to have registers. /// /// In general, there may be several valid ways to rewrite an instruction: add /// the new assignment instruction either before or after the original /// instruction, and rewrite the original instruction with either the old or the /// new variable mapping. We try to pick a strategy most likely to avoid /// potential performance problems. For example, try to avoid storing to the /// stack and then immediately reloading from the same location. One /// consequence is that code might be generated that loads a register from a /// stack location, followed almost immediately by another use of the same stack /// location, despite its value already being available in a register as a /// result of the first instruction. However, the performance impact here is /// likely to be negligible, and a simple availability peephole optimization /// could clean it up. /// /// This pass potentially adds a lot of new instructions and variables, and as /// such there are compile-time performance concerns, particularly with liveness /// analysis and register allocation. Note that for liveness analysis, the new /// variables have single-block liveness, so they don't increase the size of the /// liveness bit vectors that need to be merged across blocks. As a result, the /// performance impact is likely to be linearly related to the number of new /// instructions, rather than number of new variables times number of blocks /// which would be the case if they were multi-block variables. void splitBlockLocalVariables(Cfg *Func) { if (!getFlags().getSplitLocalVars()) return; TimerMarker _(TimerStack::TT_splitLocalVars, Func); LocalVariableSplitter Splitter(Func); // TODO(stichnot): Fix this mechanism for LinkedTo variables and stack slot // assignment. // // To work around shortcomings with stack frame mapping, we want to arrange // LinkedTo structure such that within one block, the LinkedTo structure // leading to a root forms a list, not a tree. A LinkedTo root can have // multiple children linking to it, but only one per block. Furthermore, // because stack slot mapping processes variables in numerical order, the // LinkedTo chain needs to be ordered such that when A->getLinkedTo() == B, // then A->getIndex() > B->getIndex(). // // To effect this, while processing a block we keep track of preexisting // LinkedTo relationships via the LinkedToFixups vector, and at the end of the // block we splice them in such that the block has a single chain for each // root, ordered by getIndex() value. CfgVector<Variable *> LinkedToFixups; for (CfgNode *Node : Func->getNodes()) { // Clear the VarMap and LinkedToFixups at the start of every block. LinkedToFixups.clear(); Splitter.setNode(Node); auto &Insts = Node->getInsts(); auto Iter = Insts.begin(); auto IterEnd = Insts.end(); // TODO(stichnot): Figure out why Phi processing usually degrades // performance. Disable for now. static constexpr bool ProcessPhis = false; if (ProcessPhis) { for (Inst &Instr : Node->getPhis()) { if (Instr.isDeleted()) continue; Splitter.setInst(&Instr, Iter, Iter); Splitter.handlePhi(); } } InstList::iterator NextIter; for (; Iter != IterEnd && !Splitter.shouldSkipRemainingInstructions(); Iter = NextIter) { NextIter = Iter; ++NextIter; Inst *Instr = iteratorToInst(Iter); if (Instr->isDeleted()) continue; Splitter.setInst(Instr, Iter, NextIter); // Before doing any transformations, take care of the bookkeeping for // intra-block branching. // // This is tricky because the transformation for one instruction may // depend on a transformation for a previous instruction, but if that // previous instruction is not dynamically executed due to intra-block // control flow, it may lead to an inconsistent state and incorrect code. // // We want to handle some simple cases, and reject some others: // // 1. For something like a select instruction, we could have: // test cond // dest = src_false // branch conditionally to label // dest = src_true // label: // // Between the conditional branch and the label, we need to treat dest and // src variables specially, specifically not creating any new state. // // 2. Some 64-bit atomic instructions may be lowered to a loop: // label: // ... // branch conditionally to label // // No special treatment is needed, but it's worth tracking so that case #1 // above can also be handled. // // 3. Advanced switch lowering can create really complex intra-block // control flow, so when we recognize this, we should just stop splitting // for the remainder of the block (which isn't much since a switch // instruction is a terminator). // // 4. Other complex lowering, e.g. an i64 icmp on a 32-bit architecture, // can result in an if/then/else like structure with two labels. One // possibility would be to suspect splitting for the remainder of the // lowered instruction, and then resume for the remainder of the block, // but since we don't have high-level instruction markers, we might as // well just stop splitting for the remainder of the block. if (Splitter.handleLabel()) continue; if (Splitter.handleIntraBlockBranch()) continue; if (Splitter.handleUnwantedInstruction()) continue; // Intra-block bookkeeping is complete, now do the transformations. // Determine the transformation based on the kind of instruction, and // whether its Variables are infinite-weight. New instructions can be // inserted before the current instruction via Iter, or after the current // instruction via NextIter. if (Splitter.handleSimpleVarAssign()) continue; if (Splitter.handleGeneralInst()) continue; } Splitter.finalizeNode(); } Func->dump("After splitting local variables"); } } // end of namespace Ice