// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_SCAVENGER_H_ #define V8_HEAP_SCAVENGER_H_ #include "src/base/platform/condition-variable.h" #include "src/heap/local-allocator.h" #include "src/heap/objects-visiting.h" #include "src/heap/slot-set.h" #include "src/heap/worklist.h" namespace v8 { namespace internal { class OneshotBarrier; class Scavenger { public: static const int kCopiedListSegmentSize = 256; static const int kPromotionListSegmentSize = 256; using ObjectAndSize = std::pair<HeapObject*, int>; using CopiedList = Worklist<ObjectAndSize, kCopiedListSegmentSize>; using PromotionList = Worklist<ObjectAndSize, kPromotionListSegmentSize>; Scavenger(Heap* heap, bool is_logging, CopiedList* copied_list, PromotionList* promotion_list, int task_id); // Entry point for scavenging an old generation page. For scavenging single // objects see RootScavengingVisitor and ScavengeVisitor below. void ScavengePage(MemoryChunk* page); // Processes remaining work (=objects) after single objects have been // manually scavenged using ScavengeObject or CheckAndScavengeObject. void Process(OneshotBarrier* barrier = nullptr); // Finalize the Scavenger. Needs to be called from the main thread. void Finalize(); size_t bytes_copied() const { return copied_size_; } size_t bytes_promoted() const { return promoted_size_; } private: // Number of objects to process before interrupting for potentially waking // up other tasks. static const int kInterruptThreshold = 128; static const int kInitialLocalPretenuringFeedbackCapacity = 256; inline Heap* heap() { return heap_; } inline void PageMemoryFence(MaybeObject* object); void AddPageToSweeperIfNecessary(MemoryChunk* page); // Potentially scavenges an object referenced from |slot_address| if it is // indeed a HeapObject and resides in from space. inline SlotCallbackResult CheckAndScavengeObject(Heap* heap, Address slot_address); // Scavenges an object |object| referenced from slot |p|. |object| is required // to be in from space. inline void ScavengeObject(HeapObjectReference** p, HeapObject* object); // Copies |source| to |target| and sets the forwarding pointer in |source|. V8_INLINE bool MigrateObject(Map* map, HeapObject* source, HeapObject* target, int size); V8_INLINE bool SemiSpaceCopyObject(Map* map, HeapObjectReference** slot, HeapObject* object, int object_size); V8_INLINE bool PromoteObject(Map* map, HeapObjectReference** slot, HeapObject* object, int object_size); V8_INLINE void EvacuateObject(HeapObjectReference** slot, Map* map, HeapObject* source); // Different cases for object evacuation. V8_INLINE void EvacuateObjectDefault(Map* map, HeapObjectReference** slot, HeapObject* object, int object_size); V8_INLINE void EvacuateJSFunction(Map* map, HeapObject** slot, JSFunction* object, int object_size); inline void EvacuateThinString(Map* map, HeapObject** slot, ThinString* object, int object_size); inline void EvacuateShortcutCandidate(Map* map, HeapObject** slot, ConsString* object, int object_size); void IterateAndScavengePromotedObject(HeapObject* target, int size); static inline bool ContainsOnlyData(VisitorId visitor_id); Heap* const heap_; PromotionList::View promotion_list_; CopiedList::View copied_list_; Heap::PretenuringFeedbackMap local_pretenuring_feedback_; size_t copied_size_; size_t promoted_size_; LocalAllocator allocator_; const bool is_logging_; const bool is_incremental_marking_; const bool is_compacting_; friend class IterateAndScavengePromotedObjectsVisitor; friend class RootScavengeVisitor; friend class ScavengeVisitor; }; // Helper class for turning the scavenger into an object visitor that is also // filtering out non-HeapObjects and objects which do not reside in new space. class RootScavengeVisitor final : public RootVisitor { public: explicit RootScavengeVisitor(Scavenger* scavenger); void VisitRootPointer(Root root, const char* description, Object** p) final; void VisitRootPointers(Root root, const char* description, Object** start, Object** end) final; private: void ScavengePointer(Object** p); Scavenger* const scavenger_; }; class ScavengeVisitor final : public NewSpaceVisitor<ScavengeVisitor> { public: explicit ScavengeVisitor(Scavenger* scavenger); V8_INLINE void VisitPointers(HeapObject* host, Object** start, Object** end) final; V8_INLINE void VisitPointers(HeapObject* host, MaybeObject** start, MaybeObject** end) final; private: Scavenger* const scavenger_; }; } // namespace internal } // namespace v8 #endif // V8_HEAP_SCAVENGER_H_