// Copyright 2016 the V8 project authors. All rights reserved. Use of // this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_WASM_WASM_OBJECTS_H_ #define V8_WASM_WASM_OBJECTS_H_ #include "src/base/bits.h" #include "src/debug/debug.h" #include "src/debug/interface-types.h" #include "src/heap/heap.h" #include "src/objects.h" #include "src/objects/script.h" #include "src/signature.h" #include "src/wasm/value-type.h" // Has to be the last include (doesn't have include guards) #include "src/objects/object-macros.h" namespace v8 { namespace internal { namespace wasm { class InterpretedFrame; struct InterpretedFrameDeleter; class NativeModule; struct ModuleEnv; class WasmCode; struct WasmModule; class SignatureMap; class WireBytesRef; class WasmInterpreter; using FunctionSig = Signature<ValueType>; struct WasmFeatures; } // namespace wasm class BreakPoint; class JSArrayBuffer; class SeqOneByteString; class WasmDebugInfo; class WasmInstanceObject; template <class CppType> class Managed; #define DECL_OPTIONAL_ACCESSORS(name, type) \ V8_INLINE bool has_##name(); \ DECL_ACCESSORS(name, type) // An entry in an indirect function table (IFT). // Each entry in the IFT has the following fields: // - instance = target instance // - sig_id = signature id of function // - target = entrypoint to wasm code for the function, or wasm-to-js wrapper class IndirectFunctionTableEntry { public: inline IndirectFunctionTableEntry(Handle<WasmInstanceObject>, int index); void clear(); void set(int sig_id, WasmInstanceObject* instance, Address call_target); WasmInstanceObject* instance(); int sig_id(); Address target(); private: Handle<WasmInstanceObject> const instance_; int const index_; }; // An entry for an imported function. // (note this is not called a "table" since it is not dynamically indexed). // The imported function entries are used to call imported functions. // For each imported function there is an entry which is either: // - an imported JSReceiver, which has fields // - instance = importing instance // - receiver = JSReceiver, either a JS function or other callable // - target = pointer to wasm-to-js wrapper code entrypoint // - an imported wasm function from another instance, which has fields // - instance = target instance // - target = entrypoint for the function class ImportedFunctionEntry { public: inline ImportedFunctionEntry(Handle<WasmInstanceObject>, int index); // Initialize this entry as a {JSReceiver} call. void set_wasm_to_js(JSReceiver* callable, const wasm::WasmCode* wasm_to_js_wrapper); // Initialize this entry as a WASM to WASM call. void set_wasm_to_wasm(WasmInstanceObject* target_instance, Address call_target); WasmInstanceObject* instance(); JSReceiver* callable(); Address target(); bool is_js_receiver_entry(); private: Handle<WasmInstanceObject> const instance_; int const index_; }; // Representation of a WebAssembly.Module JavaScript-level object. class WasmModuleObject : public JSObject { public: DECL_CAST(WasmModuleObject) DECL_ACCESSORS(managed_native_module, Managed<wasm::NativeModule>) DECL_ACCESSORS(export_wrappers, FixedArray) DECL_ACCESSORS(script, Script) DECL_ACCESSORS(weak_instance_list, WeakArrayList) DECL_OPTIONAL_ACCESSORS(asm_js_offset_table, ByteArray) DECL_OPTIONAL_ACCESSORS(breakpoint_infos, FixedArray) inline wasm::NativeModule* native_module() const; inline const wasm::WasmModule* module() const; inline void reset_breakpoint_infos(); // Dispatched behavior. DECL_PRINTER(WasmModuleObject) DECL_VERIFIER(WasmModuleObject) // Layout description. #define WASM_MODULE_OBJECT_FIELDS(V) \ V(kNativeModuleOffset, kPointerSize) \ V(kExportWrappersOffset, kPointerSize) \ V(kScriptOffset, kPointerSize) \ V(kWeakInstanceListOffset, kPointerSize) \ V(kAsmJsOffsetTableOffset, kPointerSize) \ V(kBreakPointInfosOffset, kPointerSize) \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize, WASM_MODULE_OBJECT_FIELDS) #undef WASM_MODULE_OBJECT_FIELDS // Creates a new {WasmModuleObject} with a new {NativeModule} underneath. static Handle<WasmModuleObject> New( Isolate* isolate, const wasm::WasmFeatures& enabled, std::shared_ptr<const wasm::WasmModule> module, wasm::ModuleEnv& env, OwnedVector<const uint8_t> wire_bytes, Handle<Script> script, Handle<ByteArray> asm_js_offset_table); // Creates a new {WasmModuleObject} for an existing {NativeModule} that is // reference counted and might be shared between multiple Isolates. static Handle<WasmModuleObject> New( Isolate* isolate, std::shared_ptr<wasm::NativeModule> native_module, Handle<Script> script); // Set a breakpoint on the given byte position inside the given module. // This will affect all live and future instances of the module. // The passed position might be modified to point to the next breakable // location inside the same function. // If it points outside a function, or behind the last breakable location, // this function returns false and does not set any breakpoint. static bool SetBreakPoint(Handle<WasmModuleObject>, int* position, Handle<BreakPoint> break_point); // Check whether this module was generated from asm.js source. inline bool is_asm_js(); static void AddBreakpoint(Handle<WasmModuleObject>, int position, Handle<BreakPoint> break_point); static void SetBreakpointsOnNewInstance(Handle<WasmModuleObject>, Handle<WasmInstanceObject>); // Get the module name, if set. Returns an empty handle otherwise. static MaybeHandle<String> GetModuleNameOrNull(Isolate*, Handle<WasmModuleObject>); // Get the function name of the function identified by the given index. // Returns a null handle if the function is unnamed or the name is not a valid // UTF-8 string. static MaybeHandle<String> GetFunctionNameOrNull(Isolate*, Handle<WasmModuleObject>, uint32_t func_index); // Get the function name of the function identified by the given index. // Returns "wasm-function[func_index]" if the function is unnamed or the // name is not a valid UTF-8 string. static Handle<String> GetFunctionName(Isolate*, Handle<WasmModuleObject>, uint32_t func_index); // Get the raw bytes of the function name of the function identified by the // given index. // Meant to be used for debugging or frame printing. // Does not allocate, hence gc-safe. Vector<const uint8_t> GetRawFunctionName(uint32_t func_index); // Return the byte offset of the function identified by the given index. // The offset will be relative to the start of the module bytes. // Returns -1 if the function index is invalid. int GetFunctionOffset(uint32_t func_index); // Returns the function containing the given byte offset. // Returns -1 if the byte offset is not contained in any function of this // module. int GetContainingFunction(uint32_t byte_offset); // Translate from byte offset in the module to function number and byte offset // within that function, encoded as line and column in the position info. // Returns true if the position is valid inside this module, false otherwise. bool GetPositionInfo(uint32_t position, Script::PositionInfo* info); // Get the source position from a given function index and byte offset, // for either asm.js or pure WASM modules. static int GetSourcePosition(Handle<WasmModuleObject>, uint32_t func_index, uint32_t byte_offset, bool is_at_number_conversion); // Compute the disassembly of a wasm function. // Returns the disassembly string and a list of <byte_offset, line, column> // entries, mapping wasm byte offsets to line and column in the disassembly. // The list is guaranteed to be ordered by the byte_offset. // Returns an empty string and empty vector if the function index is invalid. debug::WasmDisassembly DisassembleFunction(int func_index); // Extract a portion of the wire bytes as UTF-8 string. // Returns a null handle if the respective bytes do not form a valid UTF-8 // string. static MaybeHandle<String> ExtractUtf8StringFromModuleBytes( Isolate* isolate, Handle<WasmModuleObject>, wasm::WireBytesRef ref); static MaybeHandle<String> ExtractUtf8StringFromModuleBytes( Isolate* isolate, Vector<const uint8_t> wire_byte, wasm::WireBytesRef ref); // Get a list of all possible breakpoints within a given range of this module. bool GetPossibleBreakpoints(const debug::Location& start, const debug::Location& end, std::vector<debug::BreakLocation>* locations); // Return an empty handle if no breakpoint is hit at that location, or a // FixedArray with all hit breakpoint objects. static MaybeHandle<FixedArray> CheckBreakPoints(Isolate*, Handle<WasmModuleObject>, int position); }; // Representation of a WebAssembly.Table JavaScript-level object. class WasmTableObject : public JSObject { public: DECL_CAST(WasmTableObject) DECL_ACCESSORS(functions, FixedArray) // TODO(titzer): introduce DECL_I64_ACCESSORS macro DECL_ACCESSORS(maximum_length, Object) DECL_ACCESSORS(dispatch_tables, FixedArray) // Layout description. #define WASM_TABLE_OBJECT_FIELDS(V) \ V(kFunctionsOffset, kPointerSize) \ V(kMaximumLengthOffset, kPointerSize) \ V(kDispatchTablesOffset, kPointerSize) \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize, WASM_TABLE_OBJECT_FIELDS) #undef WASM_TABLE_OBJECT_FIELDS inline uint32_t current_length(); void Grow(Isolate* isolate, uint32_t count); static Handle<WasmTableObject> New(Isolate* isolate, uint32_t initial, int64_t maximum, Handle<FixedArray>* js_functions); static void AddDispatchTable(Isolate* isolate, Handle<WasmTableObject> table, Handle<WasmInstanceObject> instance, int table_index); static void Set(Isolate* isolate, Handle<WasmTableObject> table, int32_t index, Handle<JSFunction> function); static void UpdateDispatchTables(Isolate* isolate, Handle<WasmTableObject> table, int table_index, wasm::FunctionSig* sig, Handle<WasmInstanceObject> from_instance, Address call_target); static void ClearDispatchTables(Isolate* isolate, Handle<WasmTableObject> table, int index); }; // Representation of a WebAssembly.Memory JavaScript-level object. class WasmMemoryObject : public JSObject { public: DECL_CAST(WasmMemoryObject) DECL_ACCESSORS(array_buffer, JSArrayBuffer) DECL_INT_ACCESSORS(maximum_pages) DECL_OPTIONAL_ACCESSORS(instances, WeakArrayList) // Layout description. #define WASM_MEMORY_OBJECT_FIELDS(V) \ V(kArrayBufferOffset, kPointerSize) \ V(kMaximumPagesOffset, kPointerSize) \ V(kInstancesOffset, kPointerSize) \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize, WASM_MEMORY_OBJECT_FIELDS) #undef WASM_MEMORY_OBJECT_FIELDS // Add an instance to the internal (weak) list. static void AddInstance(Isolate* isolate, Handle<WasmMemoryObject> memory, Handle<WasmInstanceObject> object); // Remove an instance from the internal (weak) list. static void RemoveInstance(Handle<WasmMemoryObject> memory, Handle<WasmInstanceObject> object); uint32_t current_pages(); inline bool has_maximum_pages(); // Return whether the underlying backing store has guard regions large enough // to be used with trap handlers. bool has_full_guard_region(Isolate* isolate); V8_EXPORT_PRIVATE static Handle<WasmMemoryObject> New( Isolate* isolate, MaybeHandle<JSArrayBuffer> buffer, int32_t maximum); static int32_t Grow(Isolate*, Handle<WasmMemoryObject>, uint32_t pages); }; // Representation of a WebAssembly.Global JavaScript-level object. class WasmGlobalObject : public JSObject { public: DECL_CAST(WasmGlobalObject) DECL_ACCESSORS(array_buffer, JSArrayBuffer) DECL_INT32_ACCESSORS(offset) DECL_INT_ACCESSORS(flags) DECL_PRIMITIVE_ACCESSORS(type, wasm::ValueType) DECL_BOOLEAN_ACCESSORS(is_mutable) #define WASM_GLOBAL_OBJECT_FLAGS_BIT_FIELDS(V, _) \ V(TypeBits, wasm::ValueType, 8, _) \ V(IsMutableBit, bool, 1, _) DEFINE_BIT_FIELDS(WASM_GLOBAL_OBJECT_FLAGS_BIT_FIELDS) #undef WASM_GLOBAL_OBJECT_FLAGS_BIT_FIELDS // Layout description. #define WASM_GLOBAL_OBJECT_FIELDS(V) \ V(kArrayBufferOffset, kPointerSize) \ V(kOffsetOffset, kPointerSize) \ V(kFlagsOffset, kPointerSize) \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize, WASM_GLOBAL_OBJECT_FIELDS) #undef WASM_GLOBAL_OBJECT_FIELDS V8_EXPORT_PRIVATE static MaybeHandle<WasmGlobalObject> New( Isolate* isolate, MaybeHandle<JSArrayBuffer> buffer, wasm::ValueType type, int32_t offset, bool is_mutable); inline int type_size() const; inline int32_t GetI32(); inline int64_t GetI64(); inline float GetF32(); inline double GetF64(); inline void SetI32(int32_t value); inline void SetI64(int64_t value); inline void SetF32(float value); inline void SetF64(double value); private: // This function returns the address of the global's data in the // JSArrayBuffer. This buffer may be allocated on-heap, in which case it may // not have a fixed address. inline Address address() const; }; // Representation of a WebAssembly.Instance JavaScript-level object. class WasmInstanceObject : public JSObject { public: DECL_CAST(WasmInstanceObject) DECL_ACCESSORS(module_object, WasmModuleObject) DECL_ACCESSORS(exports_object, JSObject) DECL_ACCESSORS(native_context, Context) DECL_OPTIONAL_ACCESSORS(memory_object, WasmMemoryObject) DECL_OPTIONAL_ACCESSORS(globals_buffer, JSArrayBuffer) DECL_OPTIONAL_ACCESSORS(imported_mutable_globals_buffers, FixedArray) DECL_OPTIONAL_ACCESSORS(debug_info, WasmDebugInfo) DECL_OPTIONAL_ACCESSORS(table_object, WasmTableObject) DECL_ACCESSORS(imported_function_instances, FixedArray) DECL_ACCESSORS(imported_function_callables, FixedArray) DECL_OPTIONAL_ACCESSORS(indirect_function_table_instances, FixedArray) DECL_OPTIONAL_ACCESSORS(managed_native_allocations, Foreign) DECL_ACCESSORS(undefined_value, Oddball) DECL_ACCESSORS(null_value, Oddball) DECL_ACCESSORS(centry_stub, Code) DECL_PRIMITIVE_ACCESSORS(memory_start, byte*) DECL_PRIMITIVE_ACCESSORS(memory_size, size_t) DECL_PRIMITIVE_ACCESSORS(memory_mask, size_t) DECL_PRIMITIVE_ACCESSORS(roots_array_address, Address) DECL_PRIMITIVE_ACCESSORS(stack_limit_address, Address) DECL_PRIMITIVE_ACCESSORS(real_stack_limit_address, Address) DECL_PRIMITIVE_ACCESSORS(imported_function_targets, Address*) DECL_PRIMITIVE_ACCESSORS(globals_start, byte*) DECL_PRIMITIVE_ACCESSORS(imported_mutable_globals, Address*) DECL_PRIMITIVE_ACCESSORS(indirect_function_table_size, uint32_t) DECL_PRIMITIVE_ACCESSORS(indirect_function_table_sig_ids, uint32_t*) DECL_PRIMITIVE_ACCESSORS(indirect_function_table_targets, Address*) DECL_PRIMITIVE_ACCESSORS(jump_table_start, Address) // Dispatched behavior. DECL_PRINTER(WasmInstanceObject) DECL_VERIFIER(WasmInstanceObject) // Layout description. #define WASM_INSTANCE_OBJECT_FIELDS(V) \ V(kModuleObjectOffset, kPointerSize) \ V(kExportsObjectOffset, kPointerSize) \ V(kNativeContextOffset, kPointerSize) \ V(kMemoryObjectOffset, kPointerSize) \ V(kGlobalsBufferOffset, kPointerSize) \ V(kImportedMutableGlobalsBuffersOffset, kPointerSize) \ V(kDebugInfoOffset, kPointerSize) \ V(kTableObjectOffset, kPointerSize) \ V(kImportedFunctionInstancesOffset, kPointerSize) \ V(kImportedFunctionCallablesOffset, kPointerSize) \ V(kIndirectFunctionTableInstancesOffset, kPointerSize) \ V(kManagedNativeAllocationsOffset, kPointerSize) \ V(kUndefinedValueOffset, kPointerSize) \ V(kNullValueOffset, kPointerSize) \ V(kCEntryStubOffset, kPointerSize) \ V(kFirstUntaggedOffset, 0) /* marker */ \ V(kMemoryStartOffset, kPointerSize) /* untagged */ \ V(kMemorySizeOffset, kSizetSize) /* untagged */ \ V(kMemoryMaskOffset, kSizetSize) /* untagged */ \ V(kRootsArrayAddressOffset, kPointerSize) /* untagged */ \ V(kStackLimitAddressOffset, kPointerSize) /* untagged */ \ V(kRealStackLimitAddressOffset, kPointerSize) /* untagged */ \ V(kImportedFunctionTargetsOffset, kPointerSize) /* untagged */ \ V(kGlobalsStartOffset, kPointerSize) /* untagged */ \ V(kImportedMutableGlobalsOffset, kPointerSize) /* untagged */ \ V(kIndirectFunctionTableSigIdsOffset, kPointerSize) /* untagged */ \ V(kIndirectFunctionTableTargetsOffset, kPointerSize) /* untagged */ \ V(kJumpTableStartOffset, kPointerSize) /* untagged */ \ V(kIndirectFunctionTableSizeOffset, kUInt32Size) /* untagged */ \ V(k64BitArchPaddingOffset, kPointerSize - kUInt32Size) /* padding */ \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize, WASM_INSTANCE_OBJECT_FIELDS) #undef WASM_INSTANCE_OBJECT_FIELDS V8_EXPORT_PRIVATE const wasm::WasmModule* module(); static bool EnsureIndirectFunctionTableWithMinimumSize( Handle<WasmInstanceObject> instance, uint32_t minimum_size); bool has_indirect_function_table(); void SetRawMemory(byte* mem_start, size_t mem_size); // Get the debug info associated with the given wasm object. // If no debug info exists yet, it is created automatically. static Handle<WasmDebugInfo> GetOrCreateDebugInfo(Handle<WasmInstanceObject>); static Handle<WasmInstanceObject> New(Isolate*, Handle<WasmModuleObject>); static void InstallFinalizer(Isolate* isolate, Handle<WasmInstanceObject> instance); Address GetCallTarget(uint32_t func_index); // Iterates all fields in the object except the untagged fields. class BodyDescriptor; // No weak fields. typedef BodyDescriptor BodyDescriptorWeak; }; // A WASM function that is wrapped and exported to JavaScript. class WasmExportedFunction : public JSFunction { public: WasmInstanceObject* instance(); V8_EXPORT_PRIVATE int function_index(); V8_EXPORT_PRIVATE static WasmExportedFunction* cast(Object* object); static bool IsWasmExportedFunction(Object* object); static Handle<WasmExportedFunction> New(Isolate* isolate, Handle<WasmInstanceObject> instance, MaybeHandle<String> maybe_name, int func_index, int arity, Handle<Code> export_wrapper); Address GetWasmCallTarget(); }; // Information for a WasmExportedFunction which is referenced as the function // data of the SharedFunctionInfo underlying the function. For details please // see the {SharedFunctionInfo::HasWasmExportedFunctionData} predicate. class WasmExportedFunctionData : public Struct { public: DECL_ACCESSORS(wrapper_code, Code); DECL_ACCESSORS(instance, WasmInstanceObject) DECL_INT_ACCESSORS(jump_table_offset); DECL_INT_ACCESSORS(function_index); DECL_CAST(WasmExportedFunctionData) // Dispatched behavior. DECL_PRINTER(WasmExportedFunctionData) DECL_VERIFIER(WasmExportedFunctionData) // Layout description. #define WASM_EXPORTED_FUNCTION_DATA_FIELDS(V) \ V(kWrapperCodeOffset, kPointerSize) \ V(kInstanceOffset, kPointerSize) \ V(kJumpTableOffsetOffset, kPointerSize) /* Smi */ \ V(kFunctionIndexOffset, kPointerSize) /* Smi */ \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize, WASM_EXPORTED_FUNCTION_DATA_FIELDS) #undef WASM_EXPORTED_FUNCTION_DATA_FIELDS }; class WasmDebugInfo : public Struct, public NeverReadOnlySpaceObject { public: using NeverReadOnlySpaceObject::GetHeap; using NeverReadOnlySpaceObject::GetIsolate; DECL_ACCESSORS(wasm_instance, WasmInstanceObject) DECL_ACCESSORS(interpreter_handle, Object); DECL_ACCESSORS(interpreted_functions, Object); DECL_OPTIONAL_ACCESSORS(locals_names, FixedArray) DECL_OPTIONAL_ACCESSORS(c_wasm_entries, FixedArray) DECL_OPTIONAL_ACCESSORS(c_wasm_entry_map, Managed<wasm::SignatureMap>) DECL_CAST(WasmDebugInfo) // Dispatched behavior. DECL_PRINTER(WasmDebugInfo) DECL_VERIFIER(WasmDebugInfo) // Layout description. #define WASM_DEBUG_INFO_FIELDS(V) \ V(kInstanceOffset, kPointerSize) \ V(kInterpreterHandleOffset, kPointerSize) \ V(kInterpretedFunctionsOffset, kPointerSize) \ V(kLocalsNamesOffset, kPointerSize) \ V(kCWasmEntriesOffset, kPointerSize) \ V(kCWasmEntryMapOffset, kPointerSize) \ V(kSize, 0) DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize, WASM_DEBUG_INFO_FIELDS) #undef WASM_DEBUG_INFO_FIELDS static Handle<WasmDebugInfo> New(Handle<WasmInstanceObject>); // Setup a WasmDebugInfo with an existing WasmInstance struct. // Returns a pointer to the interpreter instantiated inside this // WasmDebugInfo. // Use for testing only. V8_EXPORT_PRIVATE static wasm::WasmInterpreter* SetupForTesting( Handle<WasmInstanceObject>); // Set a breakpoint in the given function at the given byte offset within that // function. This will redirect all future calls to this function to the // interpreter and will always pause at the given offset. static void SetBreakpoint(Handle<WasmDebugInfo>, int func_index, int offset); // Make a set of functions always execute in the interpreter without setting // breakpoints. static void RedirectToInterpreter(Handle<WasmDebugInfo>, Vector<int> func_indexes); void PrepareStep(StepAction); // Execute the specified function in the interpreter. Read arguments from // arg_buffer. // The frame_pointer will be used to identify the new activation of the // interpreter for unwinding and frame inspection. // Returns true if exited regularly, false if a trap occurred. In the latter // case, a pending exception will have been set on the isolate. static bool RunInterpreter(Isolate* isolate, Handle<WasmDebugInfo>, Address frame_pointer, int func_index, Address arg_buffer); // Get the stack of the wasm interpreter as pairs of <function index, byte // offset>. The list is ordered bottom-to-top, i.e. caller before callee. std::vector<std::pair<uint32_t, int>> GetInterpretedStack( Address frame_pointer); std::unique_ptr<wasm::InterpretedFrame, wasm::InterpretedFrameDeleter> GetInterpretedFrame(Address frame_pointer, int frame_index); // Unwind the interpreted stack belonging to the passed interpreter entry // frame. void Unwind(Address frame_pointer); // Returns the number of calls / function frames executed in the interpreter. uint64_t NumInterpretedCalls(); // Get scope details for a specific interpreted frame. // This returns a JSArray of length two: One entry for the global scope, one // for the local scope. Both elements are JSArrays of size // ScopeIterator::kScopeDetailsSize and layout as described in debug-scopes.h. // The global scope contains information about globals and the memory. // The local scope contains information about parameters, locals, and stack // values. static Handle<JSObject> GetScopeDetails(Handle<WasmDebugInfo>, Address frame_pointer, int frame_index); static Handle<JSObject> GetGlobalScopeObject(Handle<WasmDebugInfo>, Address frame_pointer, int frame_index); static Handle<JSObject> GetLocalScopeObject(Handle<WasmDebugInfo>, Address frame_pointer, int frame_index); static Handle<JSFunction> GetCWasmEntry(Handle<WasmDebugInfo>, wasm::FunctionSig*); }; #undef DECL_OPTIONAL_ACCESSORS } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_WASM_WASM_OBJECTS_H_